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8BitMUSH

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} 8BitMUSH (or 8bit) is a social-oriented MUSH with a strong capitalist flavor. The address is 8bit.memoryleak.org, port 4201.

Overview

8bit runs the proprietary 'TinyBit' codebase, which seems to be a descendant of PennMUSH but with many added features. As a social MUSH, gameplay consists of chatting with other players, constructing areas, coding objects for players to interact with, and playing with minigames or objects that other players have created.

8bit was started in April, 2001 by a small group of core players from DynamixMUSH. 8bit's principal creator was and is a player who uses the name Luigi, a popular character from Super Mario Brothers. Unlike many other MUSHes and MUDs, 8bit does not have a staff of wizards or immortals - while there are several characters that have administrative privileges, Luigi is the only one that regularly contributes to 8bit.

8bit is fairly popular for a MUSH and enjoys a steady stream of new players to complement a core group of about 20-30 "regulars".

Theme

Like many social MUSHes, 8bit has a very diverse theme and players are allowed to create any kind of area they desire. Many of 8bit's players' personas and areas, especially the older ones, are based on historic Nintendo video games such as Mario, Zelda, etc.

In particular, 8bit has a very player-driven culture; the game was started in part due to annoyance of the rule and policy-based culture of other social MUSHes and so players on 8bit can do almost anything they please, though saying some offensive words on channels is lightly punished. Players often come to 8bit solely to chat with the other individuals present, and a small subculture has developed (for example, saying the words 'pelican' or 'riblets' on the main public channel results in a punishment of one coin being taken away).

8bit has a very active virtual economy; the main unit of currency, the Coin (after the Coins from the Mario games) has a surprising amount of value. Players earn Coins via collecting paychecks, exploring rooms (Coins are dropped in rooms regularly and then given to the next person to step in there), winning prizes, solving puzzles, or trading with other players. Many players have established various virtual "businesses" including virtual clothing stores and restaurants, as well as stores selling programmed objects of varying complexity.

References

 


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