Adventure
Encyclopedia : A : AD : ADV : Adventure
- For other uses, see Adventure (disambiguation).
Adventurous experiences create psychological and physiological arousal which can be interpreted as negative (e.g., fear) or positive (e.g., flow) (see Yerkes-Dodson law). For some people, adventure becomes a major pursuit in and of itself. see Extreme Sports.
Applications of Adventure
Adventure is a term used in many contexts and situations. For example, it is a key component of narrative, story-telling, drama and role-playing and the concept is used to structure and interpret books, films, music and computer games. Adventure is also used within education, sport, tourism and others forms of entertainment. Examples of these adventure genres and applications include:
- Adventure education is the use of challenging experiences for learning.
- Adventure film is a film genre.
- Adventure game is a computer game genre.
- Adventure novel is a fiction genre.
- Adventure (role-playing games) involve acting out a specific storyline or plotline.
- Adventure racing involves competing in multiple outdoor adventure extreme sports.
- Adventure tourism offers travellers chances to have exciting travel encounters.
- Adventure, a popular video game for the Atari 2600
See also
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