Akalabeth
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Akalabeth: World of Doom, released in 1980 for the Apple II, is recognized as one of the first commercial computer role-playing games (though it began as a hobbyist project) and as a precursor of the Ultima series of games that started Richard Garriott's career.
History
The game was made in the summer of 1980 by then-teenaged Garriott in the BASIC programming language for the Apple II while working at a ComputerLand retail store in Clear Lake City, Texas (though many sources say 1979, see "Release date" below). Garriott briefly distributed the game himself in Ziploc bags until California Pacific Computer Company bought the rights to it and published it. Akalabeth, based on Garriott's 28th game he produced in his high school years, became his first significant commercial game.In creating Akalabeth, Garriott was primarily inspired by Dungeons & Dragons and the works of J. R. R. Tolkien. The game attempts to bring the gameplay of pen-and-paper role-playing games to the computer platform. Essentially, the player receives quests from Lord British to kill a succession of ten increasingly more difficult monsters. The name derives from Tolkien's Akallabêth, part of The Silmarillion (though Garriott originally called it "D&D28b", the 28th Dungeons & Dragons-inspired game he made).
The majority of gameplay takes place in a dungeon rendered in simple wire-frame first-person perspective graphics, with a simple above-ground map and text to fill out the rest of the adventure. Garriott's earlier games, including D&D28, were text-based. For Akalabeth, he added graphics for the Apple II computer.
Naturally, Akalabeth
Though not explicitly stated, Akalabeth is seen as the first game of the Ultima series, a very popular and influential series of computer role-playing games. It was, therefore, included as part of the 1998 Ultima Collection where it officially picked up the nickname Ultima 0. The version in the Collection added CGA colors and MIDI and was the first official port of the game to any system other than the Apple II, though an unofficial, fan-made PC version had circulated on the Internet since late 1995.
Release date
Most sources, including Garriott himself and Origin Systems, say that Akalabeth was created in the summer of 1979 and sold that year in Ziploc bags. However, labels of the first release are clearly marked "© Richard Garriott 1980". The dates of 1980 and 1981 for the California Pacific releases are not disputed.External links
- [Akalabeth: World of Doom] at MobyGames
- [Akalabeth on DOSGAMES.com (scroll down to the second entry)]
- [GameSpot: "The Ultima Legacy - D&D28b and the Apple II"]
- ["The Tracks of His Games"] (Garriott quotes on his Ultima games)
- [Ultima Collection: Akalabeth] - pictures of the original Akalabeth releases
- [The Dot Eaters article] on Gariott/British, Akalabeth, and his other Ultima games.
| The Ultima series |
| I - II - III - IV - V - VI - VII - VIII - IX |
| Akalabeth (Ultima 0) |
| Worlds of Ultima : The Savage Empire - Martian Dreams |
| Ultima Underworld : ' - ' |
| Ultima Online |
| ' - ' - Arthurian Legends |
| - |
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