Amazing Engine
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Amazing Engine was a series of role-playing game books that were published by TSR, Inc. from 1993 until 1994. Each publication employed the same minimalist generic rules, as described in the Amazing Engine System Guide, but each world book had an entirely different setting or genre. David "Zeb" Cook was credited with the design of the game rules.
In Amazing Engine, player characters are generated with a set of four core statistics. The core stats were intended to be migrated from book to book, keeping a general character design concept. These stats were then used to build random ability scores, basic characteristics, and skills. The skills have prerequisites which must first be learned. Skill checks are made using percentile dice.
This game was not considered a commercial success, and the character generation rules have been criticized as being vague and bland.
Campaign settings
Below you'll find summary information for the published worldbooks. Note: most worldbooks ran about $20 and had somewhere between 128 and 144 pages.
- For Faerie, Queen, and Country: Magical Victorian England with a twist. Magic and Faeries are real. Includes poster map.
- The Galactos Barrier: Space opera ala Star Wars (except that instead of "The Force" it's called music).
- Magitech: D&D meets Earth. Fantasy mixed with the contemporary world. Basically, how the world would be different if magic were real and elves, dwarves, etc. were around.
- Metamorphosis Alpha to Omega: Gamma World wasn't dead in 1994; it became an Amazing Engine Worldbook (which is strange since Gamma World spawned from the original Metamorphosis Alpha game).
- Once and Future King: King Arthur lives in 4485 AD. Space flight, combat armor. What more do you need.
- Tabloid!: This supplement may very well have been the inspiration for the Alternity Dark•Matter setting.
Amazing Engine books
- David Cook, Amazing Engine System Guide, 1993, ISBN 1-56076-590-9
- David Cook, Carl Sargent, Karen Boomgarden, For Faerie, Queen, & Country, 1993, ISBN 1-56076-591-7
- Lester Smith, Bughunters, 1993, ISBN 1-56076-623-9
- Tim Beach, Magitech, 1993, ISBN 1-56076-661-1
- Colin McComb, The Galactos Barrier, 1993, ISBN 1-56076-690-5
- Jack Barker, Once And Future King, 1994, ISBN 1-56076-823-1
- Slade Henson, Metamorphosis Alpha to Omega, 1994, ISBN 1-56076-851-7
- Wolfgang Baur, Kromosome, 1994, ISBN 1-56076-881-9
- David Cook, Tabloid!, 1994, ISBN 1-56076-912-2
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