Opentopia Directory Encyclopedia Tools

Amnesia (computer game)

Encyclopedia : A : AM : AMN : Amnesia (computer game)


Thomas M. Disch's Amnesia is a text adventure computer game created by Cognetics Corporation, written by award-winning writer Thomas M. Disch, and programmed by Charles Kreitzberg and Kevin Bentley using the King Edward Adventure game authoring system. The game was acquired and produced by Don Daglow and published by Electronic Arts (EA) in 1986 for the Commodore 64, Apple II and PC systems.

Description

The game's plot is revealed when the player awakes to find his character in a hotel room with absolutely no memory of himself. The game's character does not even remember what he looks like. The player soon discovers he is soon to be married to a woman he can't remember either. From here, the player must unvravel the events in his life that led him to this point.

Features

The game's major innovation was that in addition to being a text adventure it was also a sim game: the action took place in a model of the streets of Disch's Manhattan that covered every block and street corner south of 110th Street. Players moved from place to place on foot, and had to reach destinations at the correct time of day to initiate plot developments. Stores opened and closed at the correct times, street lights went on, and other aspects of New York life were simulated.

Amnesia also featured the ironic, rich writing style of Disch himself, in distinct contrast to the functional or tongue-in-cheek tone of most text adventures. Disch is one of only three major writers (the others being Robert Pinsky, in Synapse Software's Mindwheel (1984) and Douglas Adams, in Infocom's 1987 game Bureaucracy) to create an entirely original feature-length piece of interactive fiction. However, over half of the original text Disch created for the game had to be cut from the published version due to the storage limitations of the then-current 5¼" floppy disk technology.

Impact

One of the last major text-based games published by a major games company other than Infocom, Amnesia is also the only all-text adventure ever published by EA (Hound of Shadow, released by EA in 1989, also was largely text-based but featured static graphical screens in its displays to establish setting and atmosphere). Although highly praised upon its release for its writing style, the game was only a moderate success.

This can largely be attributed to the game's limited power. The other major publisher of text advenures, Infocom, allowed the player a great deal of freedom. Amnesia, however, constrained the player in many artificial manners. For example, in the opening setting, the hotel room, the phone rings. Though the hotel room door is not locked, the player cannot leave the room. The player must answer the phone in order to proceed. Similar artificial limitations were placed on the player as they traversed the game world.

The category of text-based adventures was subsequently pushed off the shelves by graphic adventures, as publishers concluded that more powerful computers and monitors made text-only games obsolete. As evidence of this, Activision ceased all production of text adventures from its Infocom line in 1989, and later tried to extend the Infocom franchises with a high-budget graphical game, Return to Zork (1993).

Disch also wrote a screenplay based on the game's characters and story line and it was optioned to one of the major Hollywood studios, but the film was never made.

External links

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.

Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: