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Arcology

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The Try2004 Arcology or Megacity as featured on the Discovery Channel's Extreme Engineering programs.
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The Try2004 Arcology or Megacity as featured on the Discovery Channel's Extreme Engineering programs.

An arcology is a habitat or settlement maintaining an extremely high human population density. The term was invented by architect Paolo Soleri, as a portmanteau of architecture and ecology. So far these constructs exist only conceptually with experiments taking place at Arcosanti in central Arizona, USA. Popular in science fiction, arcologies are generally advocated as solutions to the problems of overpopulation and environmental degradation, as they reduce the ecological footprint of cities. Most cities spread across the Earth's surface horizontally — covering more and more land and reducing arable farmland. Arcologies, on the other hand, are more three-dimensional.

Development of the arcology idea

According to Soleri, the basic idea of an arcology stems from the idea that urbanization is claiming an excessive amount of space on Earth and that an elegant, but little practiced option, is simply to use what land we have more wisely. In "Arcology: The City in the Image of Man," Soleri describes ways of compacting our city structures in three dimensions to combat two-dimensional urban sprawl. While this led to many science fiction interpretations of domed cities, Soleri's ideas aren't just the "human beehive" model popular in science fiction. They also encompass vast differences in societal thinking regarding some of the same things that Frank Lloyd Wright touched upon in transport, agriculture and commerce. Soleri deepened Wright's ideas of what might specifically need to be done by exploring resource consumption and duplication, land reclamation, elimination of most private transport in favor of public transport and greater use of social resources like public libraries. This concept also emphasizes, in a broader scale, more efficient use of resources and compacting of urban space to preserve the environment.

Some experts speculate that arcologies will become common in the information age. Construction methods for arcologies are being tested at Arcosanti. Otherwise, arcologies are restricted to paper proposals and fictional depictions, such as Larry Niven and Jerry Pournelle's Oath of Fealty or as elements in computer and video games, such as SimCity 2000, Escape Velocity Nova, and [[Deus Ex: Invisible War]].

The first arcology to be described in fiction was probably "The Last Redoubt" from The Night Land by William Hope Hodgson, first published in 1912. It is a complete example of an arcology, including full artificial ecology, agriculture, and public transport by mobile roadways.

Real-life visions

Many cities in the world have had proposed or desired arcologies that never went far. Tokyo has had many, which are listed [here].

Apparently, a new "eco-city" or self-sustaining urban centre the size of a large western capital is to be built at Dongtan near Shanghai [link]. The first phase is on target to open by 2010 and to be "completed" by 2040.

Co-op City in New York City could be considered a proto-arcology, with many services provided on-site. A telecommuter might never need to leave Co-Op City, which is one of the features of an arcology.

Arcology in popular culture

Arcologies are featured in SimCity 2000
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Arcologies are featured in SimCity 2000

See also

References

External links

 


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