Artistic computer game modification
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Artistic computer game modification involves the use of a computer game for the creation of a digital artwork. Also referred to as art modding, and game modding. Art mods are not quite the same as art games, although they do share some similarities.
Various genres and styles of art modding exist. Genres or categories are rarely clear cut in this multi-media format, however than can be roughly described based on:
- Techniques
- Outcomes
Techniques
Narrative
Screen-based narratives made using pre-existing, often modded, computer games. Many of these explore innovative conceptual territory.
Examples:
Sequential Machinima
With the use of certain Photoshop filters, comics fonts, and fonts for speech bubbles, in-game screenshots can also be used to quickly create graphic novels.
Abstract Machinima
Screen-based visual abstractions made using pre-existing, often modded, computer games.Expanded Machinima
Non-narrative cinematic works produced within a game-based production environment. The term is play on [Expanded Cinema], coined by Gene Youngblood in his 1970 book of the same name.Examples:
Sonichima
Sound works produced within a game-based production environment. See also chiptune.Examples:
Generative Art Mods
Exploit the real time capabilities of game technologies to produce ever-renewing art works.Performative Interventions
Disrupt in-game norms to expose underlying functions of game play.Site-specific
Compare similarities and differences between real and virtual worlds, drawing us further into a realit of fantasy.Real time performance instruments
Allow audio and visual artists to create stunning, live performances in a range of virtual entertainment environments.
Like games, artistic game mods may be single player or multiplayer. Multiplayer works make use of networked environments to develop new models of interactivity and collaborative production.
Artists
- Brody Condon http://www.tmpspace.com
- Eddo Stern http://www.c-level.cc
- Critical Art Ensemble
- Cory Arcangel
- Paul Slocum
- Jean-Paul Bichard
- Jeffrey F. Donaldson http://audiovideo.sevcom.com
- Fuchs-Eckermann http://www.t0.or.at/~fuchs-eckermann/
- Glaznost http://www.glaznost.com/
- Jodi http://sod.jodi.org/ and http://www.untitled-game.org/
- Julian Oliver http://www.selectparks.net
- Linda Erceg
- Nybble-Engine http://www.climax.at/nybble-engine/
- Palle Torsson http://palletorsson.com
- Rebecca Cannon http://www.selectparks.net
- Retroyou http://www.retroyou.org
- Stephen Honegger
- Tobias Bernstrup http://www.bernstrup.com
- Together We Can Defeat Capitalism http://www.TWCDC.com
Timeline
- ['Mimesia'] by Richard Brown.
- [Prepared Playstation] by RSG.
- [Voldo Dance] by Chris Brandt.
Theorists
- Rebecca Cannon
- Andy Clarke
- Christopher Dodds
- Mary Flanagan
- Grethe Mitchell
- Julian Oliver
- Celia Pearce
- Anne-Marie Schleiner
- Pippa Stalker
See also
- Digital art
- Electronic art
- Internet art
- Software art
- computer and video games
- computer and video game genres
- gameplay
- Modding
- Mod (computer gaming)
- Machinima
External links
- [Selectparks] is an online database of art modding, art games, tutorials, news, downloads, forums, etc.
- [Cracking the Maze - Game Plug-ins and Patches as Hacker Art] is an online exhibition about artistic game patches, curated by SJSU's CADRE Laboratory for New Media
References
- [Introduction to artistic computer game modification] (PDF file) Backed up [here].
- [Switch, Art & Games issue, 1999], online magazine of the CADRE Laboratory for New Media, San Jose State University
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