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Berkeley sockets

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The Berkeley sockets application programming interface (API) comprises a library for developing applications in the C programming language that perform inter-process communication, most commonly across a computer network.

Berkeley sockets (also known as the BSD socket API) originated with the 4.2BSD Unix operating system (released in 1983) as an API. Only in 1989, however, could UC Berkeley release versions of its operating system and networking library free from the licensing constraints of AT&T's copyright-protected Unix.

The Berkeley socket API forms the de facto standard abstraction for network sockets. Most other programing languages use a similar interface as the C API.

The STREAMS-based Transport Layer Interface (TLI) API offers an alternative to the socket API. However, the Berkeley socket API predominates convincingly in popularity and in the number of implementations.

Berkeley socket interface

The Berkeley socket interface, an API, allows communications between hosts or between processes on one computer, using the concept of a socket. It can work with many different I/O devices and drivers, although support for these depends on the operating-system implementation. This interface implementation is implicit for TCP/IP, and it is therefore one of the fundamental technologies underlying the Internet. It was first developed at the University of California, Berkeley for use on Unix systems. All modern operating systems now have some implementation of the Berkeley socket interface, as it has become the standard interface for connecting to the Internet.

Programmers can make the socket interfaces accessible at three different levels, most powerfully and fundamentally at the RAW socket level. Very few applications need the degree of control over outgoing communications that this provides, so RAW sockets support was intended to be available only on computers used for developing Internet-related technologies. In recent years, most operating systems have implemented support for it anyway, including Windows XP.

The header files

The Berkeley socket development library has many associated header files. They include:

;
: Definitions for the most basic of socket structures with the BSD socket API
;
: Basic data types associated with structures within the BSD socket API
;
: Definitions for the socketaddr_in and other base data structures.
;
: Definitions and data type declarations for SOCK_UNIX streams

TCP

TCP provides the concept of a connection. A process creates a TCP socket by calling the socket() function with the parameters PF_INET or PF_INET6 and SOCK_STREAM.

Server

Setting up a simple TCP server involves the following steps:

Client

Setting up a TCP client involves the following steps:

UDP

UDP consists of a connectionless protocol with no guarantee of delivery. UDP packets may arrive out of order, become duplicated and arrive more than once, or even not arrive at all. Due to the minimal guarantees involved, UDP has considerably less overhead than TCP. Being connectionless means that there is no concept of a stream or connection between two hosts, instead, data arrives in datagrams.

UDP address space, the space of UDP port numbers (in ISO terminology, the TSAPs), is completely disjoint from that of TCP ports.

Server

Code may set up a UDP server on port 7654 as follows:

sock = socket(PF_INET,SOCK_DGRAM,0);

sa.sin_addr.s_addr = INADDR_ANY; sa.sin_port = htons(7654);

bound = bind(sock,(struct sockaddr *)&sa, sizeof(struct sockaddr)); if (bound < 0) fprintf(stderr, "bind(): %s\n",strerror(errno)); listen(sock,3);

bind() binds the socket to an address/port pair. listen() sets the length of the new connections queue.

while (1) 
This infinite loop receives any UDP datagrams to port 7654 using recvfrom(). It uses the parameters:

Client

A simple demo to send an UDP packet containing "Hello World!" to address 127.0.0.1, port 7654 might look like this:

#include 
#include 
#include 
#include 
#include 
#include 

int main(int argc, char *argv[])

In this code, buffer provides a pointer to the data to send, and buffer_length specifies the size of the buffer contents.

Functions

socket()

socket() creates an endpoint for communication and returns a descriptor. socket() takes three arguments: The function returns -1 if an error occurred. Otherwise, it returns an integer representing the newly-assigned descriptor.

Prototype:

int socket(int domain, int type, int protocol);

gethostbyname() and gethostbyaddr()

Prototypes:

struct hostent *gethostbyname(const char *name);

struct hostent *gethostbyaddr(const void *addr, int len, int type);

connect()

connect() It returns an integer representing the error code: 0 represents success, while -1 represents an error.

Certain types of sockets are connectionless, most commonly user datagram protocol sockets. For these sockets, connect takes on a special meaning: the default target for sending and receiving data gets set to the given address, allowing the use of functions such as send() and recv() on connectionless sockets.

Prototype:

int connect(int sockfd, const struct sockaddr *serv_addr, socklen_t addrlen);

bind()

bind() assigns a socket an address. When a socket is created using socket(), it is given an address family, but not assigned an address. Before a socket may accept incoming connections, it must be bound. bind() takes three arguments:

It returns 0 on success and -1 if an error occurs.

Prototype:

int bind(int sockfd, struct sockaddr *my_addr, socklen_t addrlen);

listen()

listen() prepares a bound socket to accept incoming connections. This function is only applicable to the SOCK_STREAM and SOCK_SEQPACKET socket types. It takes two arguments:

Once a connection is accepted, it is dequeued. On success, 0 is returned. If an error occurs, -1 is returned.

Prototype:

int listen(int sockfd, int backlog);

accept()

Programmers use accept() to accept a connection request from a remote host. It takes the following arguments:

The function returns a socket corresponding to the accepted connection, or -1 if an error occurs.

Prototype:

int accept(int sockfd, struct sockaddr *cliaddr, socklen_t *addrlen);

Blocking vs. nonblocking

Berkeley sockets can operate in one of two modes: blocking or non-blocking. A blocking socket will not "return" until it has sent (or received) all the data specified for the operation. This may cause problems if a socket continues to listen: a program may hang as the socket waits for data that may never arrive.

A socket is typically set to blocking or nonblocking mode using the fcntl() or ioctl() functions.

Cleaning up

The system will not release the resources allocated by the socket() call until a close() call occurs. This is especially important if the connect() call fails and may be retried. Each call to socket() must have a matching call to close() in all possible execution paths.

See also

External links

This article was originally based on material from the Free On-line Dictionary of Computing, which is [Foldoc licenselicensed] under the GFDL.

 


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