Britannia (Ultima)
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Britannia is a fictitious land in the Ultima universe. It consists of the remains of Sosaria which were united under the rule of Lord British after the defeat of the evil wizard Mondain and his offspring Exodus.
Legend (for virtue notations)
Italic = VirtueBold Italic = Principle (Truth, Love, Courage)
See Also: Virtues of Ultima
Cities
Britain
The Capital of Britannia, where the palace of Lord British is located. It is the original City of Compassion and it also has a major port.
The city was rather small through Ultima I and Ultima IV. During the Age of Enlightenment, it started to grow; In Ultima V, three smaller suburbs appeared. The city was united into a large metropolis around Ultima VI; the city grew around Lord British's castle.
Buccaneer's Den
The home of the pirates. They were incorporated into Britannia after the Quest of the Avatar, but remained rife with gambling and piracy even during the Guardian's attacks.
Cove
Originally hidden near Lock Lake, it became the city best known for hosting the Shrine of Compassion. It became the City of Compassion as Britain grew into the Capital, but lost the title after the Guardian's tectonic shifts pushed the city onto a new island along with Minoc.
Jhelom
City of Valor, in the Valorian Isles southwest of the mainland. The city was renamed Valoria after a volcano swallowed the original archipelago.
Minoc
City of Sacrifice. The city is known for their tinkers, craftsmen and artists. The notable places include the Guild of Artisans, and a branch of the Britanninan Mining Company. Around Ultima VII, the city also had a lumber mill, particularly supplying building materials for Owen the Shipwright.
Moonglow
Formerly known as Moon, Moonglow is the city of Honesty. Moonglow is located on the Verity Isle, on which it serves as a major port town. The city is known for its mages and scholars.
The famous stronghold of Truth, the Lycaeum is located north of the city. Other major sites include the observatory, which is famous for its large orrery.
New Magincia
Became City of Humility, it was built on the ruins of old Magincia, a rich, prideful port that was destroyed by demons. When it was rebuilt as New Magincia, it became a humble shepherd village.
Paws
Original city of Humility, it became a farming village and eventually a poor swamp.
Skara Brae
The City of Spirituality. It was destroyed by an alchemistic experiment and taken over by a lich. After the Avatar's intervention, the city was eventually rebuilt, only to be destroyed again by The Guardian.
Terfin
Volcanic island once home to Lord Blackthorn's palace, and later home of the Gargoyles after the collapse of the Underworld of Britannia.
Trinsic
City of Honor. Trinsic is a walled city that served as a major port of the southern half of the continent. It is known for its Paladins.
Trinsic plays major role at the beginning of Ultima VII.
Vesper
Vesper was the easternmost city on the Britannian mainland. Originally a shepherd's camp, it was abandoned when the region turned to desert. Later repopulated, it was home of the Britannian Mining Company. It was later deserted yet again.
Yew
City of Justice. Housed the Court of Justice, as well as the Empath Abbey. At its height the second largest city in the land, it was briefly abandoned, and later rebuilt amidst the treetops of the Deep Forest.
Lost Cities
Some of the cities featured in the first and third games disappeared or were otherwise replaced during the Reconstruction. Also, the defeat of each of the three wizards sundered the land and reshaped it, destroying many towns.- Fawn - A holy town full of Clerics. Rebuilt on the Serpent Isle.
- Paws - Was in Ultima I, and later repopulated during the reconstruction.
- Montor - Later split into Montor East and Montor West, which housed the prison. Rebuilt on the Serpent Isle as Monitor.
- Tune - A city of musicians
- Grey - A town full of jesters.
- Dawn - A city of mages. There was a big horse-stealing industry there.
- Death Gulch - A corrupt town with a hidden treasury. Demons were said to have dwelled here.
- Devil Guard - A town full of fighters.
- LCB - A town full of thieves.
Castles
- Castle Britannia - Home of Lord British, capital of Britannia. Located in Britain.
- Empath Abbey - Cathedral of Love. It was located north of Yew and produced wine. The Abbey was eventually destroyed by tectonic uplift, and rebuilt in Britain as the Cathedral of Love in Ultima IX.
- Lycaeum - The stronghold of Truth. It had a vast library and trained many mages from Moonglow. In Ultima IX, it was elevated above the city, but the Avatar was still able to get there through the city's airship.
- Serpent's Hold - Stronghold of Courage. It held the Knights of the Order of the Silver Serpent.
- Spektran - In Ultima VI, it was an uninhabited island where a group of pirates buried their treasure, including a silver tablet of the gargoyle language. In Ultima VII, the island housed the mad "Sultan" of Spektran.
Dungeons
- Deceit - Anti-Honesty. Near Moonglow.
- Despise - Anti-Compassion. West of Britain.
- Destard - Anti-Valor. Near Jhelom.
- Wrong - Anti-Justice. Near Yew. Once served as Sosaria's greatest prison.
- Covetous - Anti-Sacrifice. Near Minoc. Initially a tomb, yet became a Blackrock Mine later in the series.
- Shame - Anti-Honor. Near Trinsic.
- Hythloth - Anti-Spirituality. Location of entrance has been known to shift. In Ultima IV the entrace could be found hidden in a grove just outside of Castle Britannia.
- Doom - Anti-Humility? Entrace in the Underworld. Speculated to be the same dungeon as the Great Stygian Abyss.
- Great Stygian Abyss - Original home of The Codex.
Shrines
- Compassion - Near Cove. (2 bridges east of Britain)
- Honesty - Near Moonglow.
- Honor - West of Trinsic.
- Humility - Near (New) Magincia.
- Justice - Near Yew.
- Sacrifice - Near Minoc
- Spirituality - Through a moongate during the convergence of both full moons.
- Valor - Near Jhelom.
Special Places
- Ambrosia - a lost continent, probably (but not certainly) located northeast of the mainland. Place where Caddelite is found in Ultima VII.
- Ambrosia - The Gargoyle home city (replacing Terfin) in Ultima IX before it collapsed, killing off most of the Gargoyle race. The Avatar preserved a Queen egg from the collapse, saving the Gargoyles from extinction. (This place is different from the aforementioned Ambrosia and is located in a known place. The fan-made dialogue patch renames the place Balterges, which additionally sounds more like a gargish name.)
- Isle of Fire - Housed the Castle of Exodus.
- Isle of The Avatar - Rose when the stranger became the Avatar. Held the Codex for a time, also where the Black Gate was assembled by the Fellowship.
- Moongates - Magical portals that go to other parts of Britannia based upon the moon cycles of Trammel and Felucca.
- Serpent Isle - One of the lands (specifically, the Lands of Danger and Despair) split from Britannia by the effects of the shattering of the Black Gem (Ultima I), and the only one with a known direct connection with Britannia via a gate in the polar region. The Fellowship leader, Batlin, fled here after the Black Gate was destroyed, preventing the Guardian's first invasion. 90% of the island population was destroyed by evil Banes released by Batlin in a foolish attempt to capture them for his own use.
- Terfin - An island in the southeast, between Serpent's Hold and the Isle of the Avatar. In Ultima IV it was just a trio of volcanoes, but by Ultima V enough land was there that Lord Blackthorn was able to build his castle on it. When the Gargoyles began arriving from the Underworld in Ultima VI, they found themselves on the island and established a city, which remained there until sometime before Ultima IX, when the Gargoyles retreated to the underwater city of Ambrosia. Terfin was then used as the Guardian's stronghold in Ultima IX.
See also
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