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Britannia (Ultima)

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Britannia is a fictitious land in the Ultima universe. It consists of the remains of Sosaria which were united under the rule of Lord British after the defeat of the evil wizard Mondain and his offspring Exodus.

Legend (for virtue notations)

Italic = Virtue
Bold Italic = Principle (Truth, Love, Courage)

See Also: Virtues of Ultima

Cities

Britain

The Capital of Britannia, where the palace of Lord British is located. It is the original City of Compassion and it also has a major port.

The city was rather small through Ultima I and Ultima IV. During the Age of Enlightenment, it started to grow; In Ultima V, three smaller suburbs appeared. The city was united into a large metropolis around Ultima VI; the city grew around Lord British's castle.

Buccaneer's Den

The home of the pirates. They were incorporated into Britannia after the Quest of the Avatar, but remained rife with gambling and piracy even during the Guardian's attacks.

Cove

Originally hidden near Lock Lake, it became the city best known for hosting the Shrine of Compassion. It became the City of Compassion as Britain grew into the Capital, but lost the title after the Guardian's tectonic shifts pushed the city onto a new island along with Minoc.

Jhelom

City of Valor, in the Valorian Isles southwest of the mainland. The city was renamed Valoria after a volcano swallowed the original archipelago.

Minoc

City of Sacrifice. The city is known for their tinkers, craftsmen and artists. The notable places include the Guild of Artisans, and a branch of the Britanninan Mining Company. Around Ultima VII, the city also had a lumber mill, particularly supplying building materials for Owen the Shipwright.

Moonglow

Formerly known as Moon, Moonglow is the city of Honesty. Moonglow is located on the Verity Isle, on which it serves as a major port town. The city is known for its mages and scholars.

The famous stronghold of Truth, the Lycaeum is located north of the city. Other major sites include the observatory, which is famous for its large orrery.

New Magincia

Became City of Humility, it was built on the ruins of old Magincia, a rich, prideful port that was destroyed by demons. When it was rebuilt as New Magincia, it became a humble shepherd village.

Paws

Original city of Humility, it became a farming village and eventually a poor swamp.

Skara Brae

The City of Spirituality. It was destroyed by an alchemistic experiment and taken over by a lich. After the Avatar's intervention, the city was eventually rebuilt, only to be destroyed again by The Guardian.

Terfin

Volcanic island once home to Lord Blackthorn's palace, and later home of the Gargoyles after the collapse of the Underworld of Britannia.

Trinsic

City of Honor. Trinsic is a walled city that served as a major port of the southern half of the continent. It is known for its Paladins.

Trinsic plays major role at the beginning of Ultima VII.

Vesper

Vesper was the easternmost city on the Britannian mainland. Originally a shepherd's camp, it was abandoned when the region turned to desert. Later repopulated, it was home of the Britannian Mining Company. It was later deserted yet again.

Yew

City of Justice. Housed the Court of Justice, as well as the Empath Abbey. At its height the second largest city in the land, it was briefly abandoned, and later rebuilt amidst the treetops of the Deep Forest.

Lost Cities

Some of the cities featured in the first and third games disappeared or were otherwise replaced during the Reconstruction. Also, the defeat of each of the three wizards sundered the land and reshaped it, destroying many towns.

Castles

Dungeons

Shrines

Special Places

See also

 


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