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Campaign (role-playing games)

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See also campaign setting.
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or perhaps act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign by definition spans more than one session of play. Certain aspects of the game are nearly always constant throughout a campaign: the setting, the players, and the gamemaster. The gamemaster for a campaign is said to run the campaign.

Aspects of a campaign

A campaign is characterized by the following aspects:

Types of campaigns

Alternate names

Some published games have deliberately used different terms for the same concept. For instance, White Wolf use the word Chronicle for its World of Darkness and Exalted games.

 


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