Cel-shaded animation
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Cel-shaded animation (also called "cel-shading", "cell-shading", or "toon shading") is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a quite recent addition to computer graphics, most commonly turning up in console video games. Though the end result of cel-shading has a very simplistic feel like that of hand-drawn animation, the process is complex. The name comes from the clear sheets of acetate, called cels, that are painted on for use in traditional 2D animation, such as Disney classics.
Process
Hand-drawn animation
In hand-drawn animation or traditional animation, from the mid-19th century onwards, artists would start by creating pencil drawings; these would then be transferred onto celluloid, made of cellulose nitrate, either by using xerography (a photocopying technique) and paint, or ink and paint. Later, by the mid-20th century, celluloid was made using cellulose acetate instead of cellulose nitrate due to the latter burning easily and suffering from spontaneous decomposition, though the process remained the same.
Digital animation
The cel-shading process starts with a typical 3D model. The difference occurs when a cel-shaded object is drawn on-screen. The rendering engine only selects a few shades of each colour for the object, producing a flat look. This is not the same as using only a few shades of texture for an object, as lighting and other environmental factors would come into play and ruin the effect. Therefore, cel-shading is often implemented as an additional rendering pass after all other rendering operations are completed.In order to draw black ink lines outlining an object's contours, the back-face culling is inverted to draw back-faced triangles with black-coloured vertices. The vertices must be drawn multiple times with a slight change in translation to make the lines "thick." This produces a black-shaded silhouette. The back-face culling is then set back to normal to draw the shading and optional textures of the object. Finally, the image is composited via Z-buffering, as the back-faces always lie deeper in the scene than the front-faces. The result is that the object is drawn with a black outline, and even contours that reside inside the object's surface in screen space.
History
Video games
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The first 3D video game to feature true real-time cel shading was Jet Set Radio for the Sega Dreamcast in 2000. An earlier game, Fear Effect for the Sony PlayStation, was released in the same year and was noted for its use of dramatic textures to give an anime appearance to its characters, but lacked outlines and dynamic light-sourcing. Games before Fear Effect have used textures in a similar fashion, but not as starkly apparent or stylized as the game. Wacky Races, released on Dreamcast a few months before Jet Set Radio with an outline effect some mistake for cel shading, but it in-fact, still used traditional shading techniques.
In the years following Jet Set Radio, numerous other cel-shaded games were introduced during a minor fad involving cel-shaded graphics, yet only a few would fully match or surpass its mainstream appeal. The next games with cel-shading to capture the industry's attention in some form were 2002's Jet Set Radio Future and Sly Cooper and the Thievius Raccoonus. Over time, more cel-shaded titles such as Dark Cloud 2, Cel Damage, Klonoa 2, the Viewtiful Joe series, and XIII were released with positive feedback, though none were considered blockbusters in terms of sales figures. Originally the only cel-shaded games to receive both positive ratings and sales after Sly Cooper and the Thievius Raccoonus were ' and '.
NOTE: Some dispute whether games like Klonoa 2 and Sly Cooper are cel-shaded. Like Wacky Races, they use the black outline effects associated with cel-shading, but they feature smoothly shaded surfaces with gentle lighting gradiants as opposed to the harsh contrasts associated with the cel-shading technique
Originally, Sega’s The House of the Dead 3 for the Xbox was cel-shaded. Early in HotD3’s development Sega released screenshots of the then current cel-shaded graphics to the gaming community. Shortly after those initial screenshots were released, Sega announced that they were dropping the cel-shaded graphics in favour of conventional graphic techniques. There are several suspected reasons for Sega's change of heart, the most popular and most likely is that the screenshots met much negative response from gamers who disliked the cel-shaded graphical style. Many gamers claimed the cel-shading was used purely as a gimmick in an attempt to sell more games. HotD3 was a bloody, gory and very violent light gun game which featured zombies and other mutated and deformed creatures. Many felt the cel-shaded look clashed greatly with the game's themes and content.
The use of cel-shading in video games has slowed somewhat since its inception, but the technique continues to be employed in the modern era. Recent and upcoming examples include Dragon Quest VIII, Killer 7, Metal Gear Acid 2, and Ōkami.
Examples of digital cel-shading
Some of the more prominent films that have featured cel-shaded graphics are:
- Appleseed
- The Animatrix short films
- Various sequences from Futurama, a US TV series
- Parts of , a Japanese TV series
- *The Tachikoma Days sequences at the end of the episodes are entirely CG using cel-shading.
- ' and '
- Hot Wheels Highway 35 World Race
- Lego Exo-Force
- Various sequences from Sonic X, a Japanese TV series
- The Iron Giant
- Tom and Jerry Blast Off to Mars
- Auto Modellista
- Bomberman Generation
- Bomberman Jetters
- Cel Damage
- ''Crazyracing Kartrider
- Dark Cloud 2
- ', ', and
- Dragon Quest VIII
- Gungrave series
- Jet Set Radio series
- Killer7
- Klonoa 2
- Mega Man X7
- Mega Man X Command Mission
- Metal Gear Acid 2
- Monster Rancher 3
- ''Naruto series
- ''
- '' and
- Sly Cooper series
- ''Ultimate Spider-Man
- Tales of Symphonia
- Tony Hawk's American Sk8land
- Viewtiful Joe series
- Wild Arms 3
- XIII
- Atomic Betty
- Canada's Worst Driver
- Class of the Titans
- Daily Planet (2005-2006 season)
- Delilah and Julius
- D.I.C.E.
- Dragon Booster
- Duck Dodgers
- Family Guy
- Fairly OddParents
- Funky Cops
- Futurama (mainly in scene-setting shots)
- ''
- Gundam Seed
- He-Man and the Masters of the Universe
- Initial D: 4th Stage
- Invader Zim
- MegaMan NT Warrior
- Monster House
- Ōban Star-Racers
- ReBoot episode My Two Bobs
- The Simpsons
- Sonic X
- Skyland
- Superior Defender Gundam Force
- The Littlest Robo
- Transformers Cybertron
- Transformers Energon
- Winx Club
- Zoids
- Lego Exo-Force (commercial)
- McCain's Zwak Punch (commercial)
- Sola/Nero/Vena/Olera/Zonte sparking wine (commercial)
See also
Other types of animation
- Traditional animation
- Special effects animation
- Character animation
- Computer animation and 3D computer graphics
- Skeletal animation
- See Animation#Styles and techniques of animation for more info
References
- [CelShading.com]. More information on 3D cel-shading including an image gallery.
- [Celshader.com FAQ]. Retrieved August 2, 2005.
- [IGN: Jet Grind Radio Review]. Retrieved August 4, 2005.
- [GameDev.net - Cel-Shading]. Retrieved August 5, 2005.
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