Opentopia Directory Encyclopedia Tools

Character archetypes in the Fire Emblem series

Encyclopedia : C : CH : CHA : Character archetypes in the Fire Emblem series


} with }.>

}}

The Nintendo video game series Fire Emblem is known for utilizing a number of recurring character archetypes. These archetypes are commonly named for the first characters to hold these specific qualities. The following is a descriptive list of each of these archetypes, with references to specific characters that have appeared in various Fire Emblem games throughout the years. However, it should be noted that the first six Fire Emblem titles have not yet seen an official release outside of Japan, and so most character names that pre-date , simply entitled Fire Emblem for its English language release, are not considered official.

Est

A term used for a late-coming unpromoted unit who seems to be worthless at first, but has very high stat growths and ends up being a vastly strong unit by the end of the game. An Est can be considered to be the exact opposite of Jeigan. Est appears in Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and in Book 1 of Fire Emblem: Monshou no Nazo. She appears a bit earlier in Book 2. Farina and Nino are Est-like characters of Fire Emblem: Rekka no Ken. In Fire Emblem: The Sacred Stones, Ewan or Amelia could be considered similar to Est, as they start at the lowest level possible fairly late in the game, but have great potential to become some of the strongest fighters you can get. Astrid in Fire Emblem: Path of Radiance is a true Est; starting out at level 1 at a point where one or two characters might even be promoted already, but with great potential due to her skill of receiving doubled EXP points, and excellent stat growth.

Information regarding the 'Est' character

Est is a unit in the Fire Emblem series who appears in Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and in Book 1 of Fire Emblem: Monshou no Nazo. She appears earlier in Book 2, as well.

There are many units in the Fire Emblem series who are retconned from the original 'Est' character. 'Est' characters, including Est herself, are primarily regarded as useless and weak. Most 'Est' characters come at a very low level, either in the beginning of the game or (mainly) near the end of the game. The 'Est' character starts out with very low statistics, particularly Strength/Magic and Defense, to trick newbies into thinking that they are weak and therefore are not supposed to be used much. For example, Nino, a young mage with a strange past, joins Eliwood and company in Fire Emblem: Rekka no Ken. She is a level 5 mage with seemingly low stats compared to those of other units, but that's because she is naturally lower in level. For example, if Oswin, your General, at level 10 (which is actually 30, if he was raised to level 20 at first then promoted and advanced another 10 levels), can smite anybody with a single blow, Nino, a level 5 mage (an unpromoted class), could barely scratch enemies! The level difference between Oswin and Nino would be, in this example, 25 levels. The fact that 'Est' Characters join late usually leads them to be abandoned by the user.

Generally, 'Est' characters have a very good growth rate in all departments, making them extremely powerful fighters if raised.

Other Est characters

Nino

A young girl who works in the Black Fang. Only 14 years of age, she has made friends with other members of the Black Fang, such as the swordmaster Lloyd and the hero Linus. Her parents died defending her while Sonia, the leader of the Black Fang who pretends to be Nino's mother, killed them. Now, she only has a few friends left, counting Legault, a thief formerly known as the Hurricane amongst the Black Fang, and Jaffar, The Angel of Death and one of the Four Fangs. Nino is recruited by Eliwood in Eliwood's story, and by Hector in Hector's story of Fire Emblem: Rekka no Ken. She can also be recruited by Lyn in both modes. She is used to convince Jaffar to join up as well in the same stage, with much caution.

Farina

A pegasus knight of Ilia who loves money. She holds a position in Strongwings, a battalion of Pegasus Knights from Ilia, and has two sisters, Florina and Fiora. Loud and often rude, she barges into conversation with Hector in Hector's story of Fire Emblem: Rekka no Ken. She can be recruited for 20,000 gold pieces, and her recruitment is up to the user. She comes in chapter 25, Crazed Beast, in Hector's story only. She can marry Hector if the two support to an 'A'. She is arguably the best pegasus knight in that game, even though she starts at level 12.

Tiltyu

A rather airheaded princess from Freege (Fire Emblem: Seisen no Keifu). She travels with the reverend Claude and ended up branded as a traitor for trying to help Sigurd. She's recruited automatically once you conquered Silvall. Tiltyu is a Level 3 Thunder Mage, but she comes with the powerful Tron spellbook and the skill Wrath. She's one of the last characters to join Sigurd's generation and by the time she joins, the player might have some units promoted (e.g Lex). And at the time she joins, she and Claude will have to face a lot of pirates, so they will have a hard time to survive (unless the player sent Fury to help them). If the player chose not to train her, she'll become a useless character. But should the player take the time to train her, and giving her the Elite Ring, she could become a mage powerhouse, and is able to promote right at the start of Chapter 4. Her pre-destined pairs include Claude, Azel (her childhood friend) and Lex (it will grant the combination of Ambush and Wrath to her children in expense of magic power).

Ross

An energetic young boy from the village of Ide (Fire Emblem: The Sacred Stones). He longs to be a great, well-respected warrior like his father, the former warrior Garcia. Ross is the first of 3 underdog trainee units to join Princess Eirika's entourage, and he comes with the Hatchet, a one-of-a-kind axe that can be thrown over a distance, which makes Ross rather easy to use despite his low starting stats. You can recruit Ross by rescuing him with Vanessa, then having Eirika talk to him. His stats are very bad at first, but since he begins as a level 1 Journeyman, he grows for 9 levels at an alarming rate (If he just scores damage on an opponent, he gets around 30 experience; the same amount as if another unit defeats an enemy altogether!), then when he becomes a level 10 Journeyman, he can become either a Fighter or a Pirate. Finally, when he continues and gains another 19 levels, Ross can upgrade into a Hero or Warrior if he is a Fighter, or a Berserker or Warrior if he is a Pirate. Ross joins early for an 'Est' character, but counts as one of the game's three 'Est' characters anyway. He also gets abnormally high luck for an Axe user, and he is probably the best axe user in the game with the exception of some of the units that gain the ability to use axes upon promotion (Heroes, Generals, and Great Knights).

If Eirika's and Ephraim's routes are both completed in two separate files (the files do not have to be in save slots anymore), then Ross and the other 2 trainees can become super trainees. When going through the game a third time, and when Ross reaches a level 10 Journeyman, you can promote him to the Journeyman class again! He gains everything he should from the promotion except for constitution, and his movement increases by 1 space. As level 20 Journeyman, Ross can turn into a Hero or a Journeyman again. If you select Journeyman, his stats can now cap at higher levels (above 20), he gets another 1 space added to his movement, and a 15% bonus to his critical rate, making him a Berserker with lower Con and no mountain- or waterwalk.

Amelia

A young girl from Silva, a village in Grado (Fire Emblem: The Sacred Stones). She is a new Recruit, and the second underdog trainee to join your army (posibly 3rd on Eirika's route if she lives in chapter 9, but the player fails to recruit her before she retreats and instead recruits her in chapter 13). She is a lance user and comes with a Slim Lance and a Speedwing. Amelia lost both of her parents in the war started by Grado, and because she wanted to able to protect herself, she joined the Grado army at once. Known well for stumbling and bumbling everywhere, she eventually gets the hang of things. She can be recruited in both siblings' paths: In Eirika's first solo mission at Port Kiris, have either Eirika or Franz talk to her when she shows up. In Ephraim's first solo mission at Fort Rigwald, open the gate and wait for Amelia to come down to the entrance to the fort. You must use either Ephraim or Franz to convince her to join your side. Amelia can marry her recruiter, Franz, through support. She can also marry the other trainees, Ross and Ewan.

Just like Ross, Amelia can become a super unit. With a ridiculous growth rate, she can become a Cavalier, Knight or Recruit again, then a Paladin or Great Knight if she was a Cavalier. If she was a Knight, she can become a General or a Great Knight. If she follows the super Recruit pathway, use a Knight Crest on her when she is a high-level Recruit to upgrade her into either a Paladin or a Recruit again. As a super Recruit, Amelia can cap her stats at higher levels, and she gains an additional 15% Critical rate like Ross does. She is the closest to being a Swordmaster in this state, as she can get 30 Skill and 28 speed, and also because she has the extra critical like a swordmaster gets, although not quite as much. See Nabarl for more details on swordmasters.

Ewan

A young Pupil and a sage-in-training, Ewan is a hyperactive, eager kid who can use Anima magic (Fire Emblem: The Sacred Stones). He is Tethys' younger brother, and also the third of the trainees to be recruited. He is known for playing tricks on others, mostly due to jealousy. He wants to be a Sage like his teacher, Saleh, but he will surpass even Saleh if raised. Being the only trainee to use magic (without the use of a glitch), Ewan can be either easier or harder to raise. He can attack from afar, and yet his low Defense factor (which starts out at 0) and HP can get him easily killed. At level 10, he can become a Mage, Shaman, or Pupil again (3rd time through the game only). When he is leveled up high enough, use a Guiding Ring on him so he can become a Sage or Mage Knight as a Mage, a Summoner or Druid as a Shaman, or a Sage or Pupil as a Pupil. As a super Pupil, Ewan gains the ability to use Anima, Light, and Dark magic, as well as higher stat caps than 20.

There is some controversy concerning the B support conversation between him and Amelia in the Japanese version. In it, he attempted to look up Amelia's skirt. However, this has since been changed for the English versions, where he simply jumps out and shocks her.

Astrid

Probably the best example of an Est character in , Astrid is recruited during Chapter 13, just slightly short of the game's half-way point. She begins the game as a level 1 Bow Knight, and because of her inability to use melee attacks, is an easy target for enemy units that get too close. However, she has a special skill called Paragon that allows her to gain much more experience than the average character. Early on, a single killing blow is enough to instantly grant her 100 experience points and a level up. As a result, while she starts off rather fragile, she can level at a greatly accelerated rate and easily reach her class change of Paladin in a considerably short period of time. She's often criticized for getting lower weapon levels because she attacks as much as others while getting more EXP, although many players ignore this.

Florina

Florina is a pegasus knight of Ilia in Fire Emblem: Rekka no Ken. She joins early in the game as a level 1 pegasus knight who is terrified of men and archers. She is maligned by some male Fire Emblem fans for her personality. Most consider her to be weak and pathetic, but she can grow to be a very strong unit. There is controversy over whether Florina is an 'Est' character along with her sister Farina and Nino.

Elincia

Princess Elincia joins very late in Fire Emblem: Path of Radiance; in fact, she is the last beorc unit recruited. She begins the game at level 1 and holds the unique character class "Princess Crimea," which functions as a pegasus knight rendition of a valkyrie. She has decent stat caps and comes with her own unique weapon, Amiti, which enables her to deliver multiple attacks in a single combat round. She also has the ability to use staves. Bonus experience can be used to boost Elincia's levels outside of combat, but unlike Astrid, she is a pre-promoted unit and lacks the skill Paragon, which makes it more difficult to train her in a short period of time. Elincia is also only playable on three of the game's final four maps, which further handicaps her ability to gain experience.

'Est' characters vs. 'Jeigan' characters

The 'Est' character archetype is the exact opposite to the Jeigan character archetype of the Fire Emblem series. While 'Est' characters are low-level, normal-class units that have low stats and high growth rates, 'Jeigan' characters are higher-level, upgraded units with higher stats but horrible growth rates. Typically, 'Est' characters are regarded as a huge improvement over 'Jeigan' characters.

Doga

A term used for a heavy-armored unit who is big, strong, and reliable. Apart from Doga, such characters include Ardan of Fire Emblem: Seisen No Keifu, Bors of Fire Emblem: Fuuin no Tsurugi, Oswin of Fire Emblem: Rekka no Ken, Gilliam of Fire Emblem: The Sacred Stones, and Gatrie of Fire Emblem: Path of Radiance. Marty of Fire Emblem: Thracia 776 is also part-Doga with high overall defensive ability for a non-Jeigan who joins in Chapter 1.

Kain

A term derived from the biblical character Cain, used for a very handsome man who is a red-armored or orange-armored cavalier and has ties with a green-armored cavalier, or Abel. Kain characters typically have stats that favor hit points, strength, and defense. Apart from Kain, such characters include Noish of Fire Emblem: Seisen no Keifu, Alan of Fire Emblem: Fuuin no Tsurugi, Kent of Fire Emblem: Rekka no Ken (despite having stats more in line with an Abel), Forde of Fire Emblem: The Sacred Stones (Though Forde's Stats are closer to those of an Abel type Character), and Kieran of Fire Emblem: Path of Radiance.

Abel

A term derived from the biblical character Abel used for a green or jade-armored unpromoted unit, typically a cavalier, who has ties with a red-armored cavalier, and who relies on speed, skill, accuracy, and luck. Some Abels, such as Sain from Rekka no Ken, are notorious womanizers. Apart from Abel, such characters include Alec of Fire Emblem: Seisen no Keifu, Lance of Fire Emblem: Fuuin no Tsurugi, Sain of Fire Emblem: Rekka no Ken (who has stats more in line with those of a Kain), Kyle of Fire Emblem: The Sacred Stones (Though Kyle's stats are more like those of a Kain type character), and Oscar of Fire Emblem: Path of Radiance.

Oguma

A term used for a sophisticated swordfighter who is a mercenary and knows good values of a swordfighter, and has high HP and strength and maxes out early in the game. Ogma himself appears in Chapter 1 of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo Book 1. Other Oguma characters include Holyn of Fire Emblem: Seisen no Keifu, Dieck of Fire Emblem: Fuuin no Tsurugi, Raven of Fire Emblem: Rekka no Ken, Gerik (Jist) of Fire Emblem: The Sacred Stones, and Stefan of Fire Emblem: Path of Radiance. They tend to focus on HP and strength, and their stat growth is highest in HP. The strength growths of Ogumas are close to those of Nabarls. The Oguma archetype also vies in tight competition with the Nabarl and Maric archetypes. Ogumas are usually automatically recruited playable characters. Furthermore, being mercenaries, some come along with other mercenary units. This archetype is named after a character from Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo, named Oguma, who embodies the core principles of Ogumahood. As for appearance, Ogumas usually have light-colored hair, usually blond or green.

List of Ogumas

  • Oguma - From and Fire Emblem: Monshou no Nazo, he is a mercenary from Talis. He has better stats in Book 2 than in Book 1 of the latter.

  • Holyn - From , he is a gladiator from Sophara Castle of the Kingdom of Isaac. He is a very distant relative of his female Nabarl counterpart Ayra. He has the Gekkouken (Moonlight Sword) skill, which negates the enemy's defense occasionally. He is recruited in Chapter 2 when he is beaten in the arena by a member of Sigurd's army. Holyn is usually not paired with anyone other than Aira, who is arguably his best suitor, although there are debates over whether it wastes Holyn's growth rates and skills. If the player pairs Aira with someone else and also pairs Holyn, he usually paired with Rackesis. Those who advocate Rackesis/Holyn pairing use the fact that Gekkouken is an uncontrollable argument for their case.

  • Machyua - From Fire Emblem: Thracia 776, she is considered to be the first female Oguma in Fire Emblem history, but there is some debatability in whether she is truly a member of the archetype. Even though she promotes to Mercenary, she has stats similar to that of Aira of Fire Emblem: Seisen no Keifu. However, she is the closest fit to the archetype's standards among the Thracia 776 cast. Machyua was the first Ogma to be able to use axes after promotion.

  • Dieck - From Fire Emblem: Fuuin no Tsurugi. Dieck used to work for Pent and Louise as a gladiator. He left them because he felt they were giving him too much attention and neglecting their son, Klein, and went to work as a mercenary. At the time he joins Roy, his group consists of himself, Lot, Ward, and Thany.

  • Raven - From , he is the brother of Priscilla. He used to be called Raymond, but after the destruction of his noble house, he changed his name so he could infiltrate Ostia undetected. He plans on killing Hector as retribution for the loss of his title and family. Like Nabarls, he has a threatening introduction, and his introduction somewhat mirrors that of Ayra, the Nabarl of Fire Emblem: Seisen no Keifu. When he joins Eliwood and Hector, he can be used to recruit his monk friend, Lucius.

  • Gerik - From , he is a friend of Innes (Hineas), and can have support with Marisa (Marika). He is the leader of his own group of mercenaries called Gerik's Mercenaries, and their members include Marisa and Tethys.

  • Stefan - From . Stefan starts off with an S-rank sword, the Vague Katti. He can only be recruited by Lethe or Mordecai, a connection caused by his interest in the Laguz race. His self exile to the desert is due to is one of the "Branded" (also called Parentless) Half Laguz.He is also the first Oguma to be a Swordmaster.

Oguma Characteristics

HP Growth Focus

Ogumas are known to focus stat growth on HP. They usually have high HP growth rates. Holyn has the highest growth rate of any Oguma, having 110% HP growth rate.

  • Ogumas who do not adhere to this principle:
  • *Machyua: She has 60% HP growth rate, the lowest of any Oguma character. She has Nabarlish stats.

Rather High Strength Growth

Ogumas are known to have rather high strength growth rates, usually 40% to 55%.

  • Ogumas who do not adhere to this principle:
  • *Holyn: He has 30% strength growth rate.
  • *Machyua: Same reason as Holyn.

Heroes

Much like Jeigans being most often Paladins, Ogumas are often of, or promote to, the Hero class.

  • Ogumas who who do not adhere to this principle:
  • *Stefan: He is a Swordmaster. The only Hero in Path of Radiance is Greil, who is unplayable.

Resistance Growth Rate Progression

The Oguma archetype's magical resistance growth has increased for every new entry to the Fire Emblem entries. The later the Fire Emblem entry means the higher the Oguma character's resistance growth rate. The exception is that the Oguma resistance growth rate remains unchanged between Dieck of Fire Emblem: Fuuin no Tsurugi and Raven of Fire Emblem: Rekka no Ken.

Nabarl

Nabarl is a term for a character who is initially unpromoted, and introduced as a recruitable enemy near the beginning of the game. Such characters tend to have a threatening introduction. They tend to be dangerous enemies and may be difficult to recruit. Some of them, especially Ira, are worth the effort of recruiting. They are usually Myrmidons which later promote into Swordmasters, but not always. They usually outclass the Jeigan, Kain, and Abel characters of the same game. They have good stat growths, but focus on speed and skill, but have low defense growth. They have moderate HP growth and usually have 30% strength growth. Some Nabarls are minor characters, and a few are major characters. The Oguma archetype is the strength-based counterpart of the Nabarl archetype.

This archetype name refers to a character of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi (The Dark Dragon and the Sword of Light), named Nabarl, who embodies the core principles of Nabarlhood. Nabarl appears as an enemy in Chapter 3 of both Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and of Fire Emblem: Monshou no Nazo Book 1, chasing Julian and Rena along with the Samshan bandits, and is recruited to Marth's army by Sheeda. Nabarl also fights in Fire Emblem: Monshou no Nazo Book 2. Other Nabarls include Ayra of Fire Emblem: Seisen no Keifu, Rutger and Fir (Fil) of Fire Emblem: Fuuin no Tsurugi, Guy of Fire Emblem: Rekka no Ken, Joshua (Jhosua) and Marisa (Marika) of Fire Emblem: The Sacred Stones, and Zihark of Fire Emblem: Path of Radiance. Lakche, Shanan, and Mia do not count as Nabarls, because they do not start off as enemies.

With the exception of Joshua (due to the in-game tutorial), Nabarls (especially Ayra and Shiva) are usually killed off as enemies by players who are new to the Fire Emblem video game franchise, but they are praised by some Fire Emblem fans who have been playing longer. Some become eventually despised by some players due to their unfavourable stat distribution in the beginning (especially goes for Guy, but Ayra and Zihark are usually not despised), but they are by no means bad characters. Nabarls sometimes become a favourite character for fans who killed them off in their first playthrough.One proven way to recruit these characters is to remove the weapons from a Jeigan and put them just inside the Nabarl's attack range and put the person that can recruit them just outside this range, when the Nabarl attacks the Jeigan they wind up in range of the person who can recurit them.

List of Nabarls

  • Nabarl: From ' and ', Nabarl is the character who exemplifies the traits of a Nabarl. He is introduced in Chapter 3 of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Book 1 Fire Emblem: Monshou no Nazo (Super Famicom version of the former). In that chapter he pursues Julian and Rena until he is recruited. He is also playable in Book 2 of the latter game. He is a minor character in Book 1 of Fire Emblem: Monshou no Nazo and a major character in Book 2. He is the only Nabarl who is not a Swordmaster, and he is a Mercenary - this is because the Swordmaster class was not introduced yet in those games. He added the aforementioned appearance principle of Nabarlhood in the Super Famicom version. He is recruited by Sheeda of Talis.
  • Ayra: From , Ayra is the Princess of Isaac and a descendant of Odo. She is the first female of the Nabarl archetype and the first Nabarl to be a Myrmidon and then promote to a Swordmaster. She is also the first Nabarl to be recruited by a Lord character and the first Nabarl to be of royal heritage. She is recruited by Sigurd after he conquers Genoa Castle. She has the potential to be the strongest of all Nabarls, due to higher strength caps given to Swordmasters in her game. She is also the most difficult Nabarl to recruit, and that recruiting is most rewarding of any Nabarl. That reward is more pronounced in Celice's generation as she passes her skills on to her two children, Lakche and Skasaher. There is controversy over whether Ayra should be considered a Nabarl, due to having different swords and a unique skill called Ryuuseiken (Meteor Sword). Nabarls are usually equipped with Kill Swords/Killing Edges, but these weapons do not exist in Fire Emblem: Seisen no Keifu. Instead, Ayra is initially equipped with an Iron Claymore, and she later gets the Hero's Sword from either Holyn or Lex. She is a great suitor for just about any playable male character in Sigurd's tale besides Sigurd and Cuan. Holyn and Lex are arguably her best suitors. Some pair her with Dew, but some other players go for esoteric Ayra pairings such as pairing her with Noish or Levin. Due to the difficulty of recruiting her, new players may end up killing Ayra, which will be a huge loss to Sigurd's party and regretful to Celice's party (resulting in Radney and Roddlevan).
  • Shiva: From , Shiva is the first Nabarl not to be recruitable at first appearance. In the Chapter 2 Gaiden, Shiva appears to threaten Leaf's party but will not move from his starting location, which is the fort near the castle where Rifis is guarding, for several turns, allowing the player time to capture Rifis and seize the thieves' base before one of Leaf's units kills him. The music track changes to warn the player that Shiva has started moving. Like Ayra, players can make the mistake of killing him at first appearance. He is recruited by Saphy in Chapter 7, standing there along with other Myrmidons.
  • Mareeta: From , some may consider that Mareeta isn't a Nabarl, if considered one however, she has extremely high strength growth, being 60%, but still remains with high speed and skill growths. Mareeta is the second Nabarl to be of royal heritage. She originally is an enemy in chapter 5, and without being careful can easily kill both Eyval and Nanna with her personal sword similar to the killer edge, because she starts out as an enemy that is why she can be considered a Nabarl. Similar to Ayra in the fact she's of the Odo lineage and obtains the unique skill of Meteor Sword, if you lose her by killing her with Nanna (Eyval won't attack her) it will be a huge loss to your party, as she is one of the best characters in the game.
  • Rutger: From , Rutger is half Bernian and half Sacaen. He is introduced in Chapter 4 of the game. He is the first Nabarl to have light hair. He is recruited by Clarine, a Troubadour, who is recruited by Roy earlier in the chapter.
  • Fir: From , Fir is the daughter of Bartre, who fights in both Elibe games, and Karla, who is dead in Fuuin no Tsurugi and who appears late in Hector's route of Fire Emblem: Rekka no Ken. She is the first female Nabarl not to be recruited at first appearance. She first appears in a conversation with her arena coach Noah in the arena in Chapter 7. After the conversation, she leaves the scene, but Noah remains in the battle scene waiting for Roy to recruit him. In Chapter 9, Fir is latered recruited by Noah, whom she can support.
  • Guy: From , Guy is of the Sacaen tribe known as Kutolah. He is introduced in Chapter 13 of the game. He is recruited by Matthew, a Thief, and eventually joins Eliwood's crew by Matthew's word. He is the lowest-level Myrmidon to be recruited, only at a meager level 3 when found, but he is still useful with a Killing Edge, which he comes with. Goofy at heart, Guy can get maximum Skill and Speed early on, and as a Swordmaster, he is very powerful. Unfortunately, his luck with his growths can be very good or horrible, but he rarely turns out bad.
  • Joshua: From , Joshua is the third Nabarl to be of royal heritage. He is the heir to the throne of Jehanna. He is recruited by Natasha, whom he can have a support with. Being the first Nabarl to wield a holy weapon, he later receives Jehanna's Sacred Twins (If you take Eirika's path), the Ice Sword Audhulma and the Wind Blade Excalibur, from his mother (Ismaire) before she dies. Fire Emblem: The Sacred Stones has an in-game tutorial message that points to the player that Joshua is recruitable. Joshua used to work with Caellach in a mercenary troop, and appears to have earned a penchant for stirring up trouble off the job. Until the end of the game, Joshua was fond of games of chance. During the character endings, he is dubbed "The Tempest King", and his skills as leader grows great. As a result of his reign, Jehanna flourishes as it never was during Ismaire's reign. He has the chance to marry Natasha, the cleric who recruits him.
  • Marisa: From , Marisa is from Jehanna. She is recruited by Gerik in Eirika's route and by Ewan in Ephraim's route. She first appears in a village in Ephraim's route. Marisa is quiet and aloof, and she does not get along well with many others in Eirika's/Ephraim's group, but she is a very fast and accurate myrmidon. She is a renowned swordfighter known as the "Crimson Flash".
  • Zihark: From , Zihark is the first Nabarl to initiate a recruitment conversation himself. He once shared a romantic relationship with a Laguz, but that relationship was broken up by circumstances that remain unclear. He joins a group of Laguz-hunting vigilantes in Crimea with the sole purpose of helping Ike and his Laguz companions make their escape to sea. His stats give him the potential to become one of the best Swordmasters in the game.

Nabarl Characteristics

Early Appearance

Like Jeigans, Nabarls are known to be introduced early in the Fire Emblem game, but not in the first chapter. The original Nabarl character is introduced in Chapter 3 of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi. Ayra is introduced at the beginning dialogue sequence of Chapter 1 right after the Prologue of Fire Emblem: Seisen no Keifu, shortly after Eltosian is through meeting with Sigurd. Shiva is introduced in Chapter 2 Gaiden of Fire Emblem: Thracia 776, but he is not recruitable until Chapter 7 of the game. Joshua is introduced in Chapter 5 of Fire Emblem: The Sacred Stones.

  • Nabarls who do not adhere to this principle:
  • *Mareeta - Mareeta is introduced as a prisoner in chapter 1 alongside Nanna, and an enemy in chapter 5, but you finally obtain her in Chapter 12.
  • *Guy - Guy is introduced in Chapter 13 of Eliwood's tale and Hector's tale in Fire Emblem: Rekka no Ken, because the first 10 chapters comprise Lyn's tale, which he does not appear in. Though considering how Eliwood's tale is the main story and how Hector's tale is the alternate main story, this isn't too far off from the original Nabarl.
  • *Zihark - Zihark is introduced in Chapter 11 of Fire Emblem: Path of Radiance.

Threatening Introduction

Nabarls are known to be introduced as dangerous but recruitable enemies. All Nabarls adhere to this principle, and for this reason, Lakche, Shanan, and Mia do not count as Nabarls, even though they can be quite powerful. This principle is not attributed only to Nabarls. Holyn and Raven are two Ogumas with this attribute, for instance. Holyn's introduction is original, while Raven's introduction somewhat mirrors that of Ayra. Holyn joins Sigurd's army after he has been defeated in the arena in southern Agustria. Ayra is initially hostile toward Sigurd and his army, since she is from Isaac and most of Sigurd's army including himself is from Grandbell. The only exceptions at the time of her recruitment are Cuan, Ethlin, and Fin, who are from Lenster in the Manster District (Lenster having ties with both Grandbell and Isaac), and Dew the Thief. Raven is initially hostile toward Hector and Eliwood and Lyndis, since Hector is from Ostia and befriends Eliwood, Lyndis, and others. The difference is that Kurt the Prince of Grandbell declared war against Isaac due to Rivough's actions against Darna, while Raven has a grudge against Ostia because of what Ostia did to his House. Ayra's family, the royal family of Isaac, was not in any way involved in Rivough's actions against Darna. Ayra's father King Mananan was assassinated by Reptor under the influence of Manfroy, and that led the Isaacian people into rage and for Ayra's older brother Mariccle, the King of Isaac during Sigurd's tale, to lead a full-scale war against Grandbell. That caused Ayra to be initially hostile towards Grandbell. Hector's brother Uther and his servants were involved in the attack on Raven's House. Raven discarded his original name Raymond so that he could infiltrate Ostia undetected.

Difficulty of Recruiting

Nabarls are known to be difficult to recruit and be dangerous enemies. Some of them start moving when a playable character gets close to them. Most Nabarls also wield Killing Edges/Kill Swords, a weapon that boosts their critical chance. Ayra is the most difficult Nabarl to recruit. Guy, Ayra, and Joshua start moving when a playable character gets near either of them, except that Ira declares that she has started to attack Sigurd's army before she starts moving. Ayra also starts moving if a member of Siglud's army gets in the range of either of the axefighters guarding Genoa Castle. Joshua only moves when a playable character steps into his movement range. A tutorial tells the player that Joshua is recruitable, to prevent new players from making the mistake of killing him.

  • Nabarls who do not adhere to this principle:
  • *Rutger - Clarine, who recruits Rutger, is a mounted unit, and thus she has one more movement than the myrmidon.
  • *Fir - Same reason as Rutger.
  • *Guy - Matthew, the character who recruits Guy, can reach and recruit Guy from outside Guy's movement range.
  • *Joshua - In the American release, he will not attack Natasha, allowing the player to lure the surrounding enemy Fighters away with other units and move her in for the recruitment without fear of losing her. However, in the Japanese release, he will attack (and most likely kill) Natasha if she moves within his range, therein adhering to this principle.
  • *Zihark - If Lethe or Mordecai, the two characters which can recruit Zihark, are placed within his movement range, he will go up to them and initiate the recruitment conversation himself.

Swordmasters

Nabarls are known for promoting to the Swordmaster Class.

  • Nabarls who do not adhere to this principle:
  • *Nabarl - Nabarl promotes to a Hero. This is mainly due to the fact that there was no Swordmaster class in Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi or Monshou no Nazo.
  • *Joshua and Marisa - Due to the branched promotion system in The Sacred Stones, Joshua and Marisa have the option of promoting into assassins. However, the player may still choose to promote them into swordmasters.

Equipment

Nabarls are known to start off equipped with a Killing Edge. A Killing Edge gives bonus chance for critical attacks.

  • Nabarls who do not adhere to this principle
  • *Ayra: She is initially equipped with an Iron Blade, and she may later receive a Brave Sword from either Holyn or Lex. Her skill Ryuuseiken (Meteor Sword) compensates for her lack of a Killing Edge, which does not exist in the game she is in anyway.
  • *Mareeta: She comes with her own personal sword, which is like a Killing Edge and Brave/Hero sword together with steroids, it is light and gives Mareeta the awareness skill as well.
  • *Fir: She starts off with a Wo Dao, a weapon that grants a whopping 40% critical (35% in Rekka no Ken), and can only be used by Myrmidons and Swordmasters.
  • *Marisa: She is initially equipped with a Shamshir, which is identical to Rekka no Ken's Wo Dao in all but name, and thus she is still difficult to recruit.

Strength Growth Range: 30% to 45%

Nabarls are known to focus stat growth on speed and skill stats. They have a strength growth within the range of 30% to 45%. This is also attributed to the Abel archetype. Ayra, Rutger, and Guy have a strength growth rate of 30%. Joshua has a strength growth rate of 35%. Shiva and Zihark have a strength growth rate of 45%, which is phenomenal for the Swordmaster class.

  • Nabarls who do not adhere to this principle:
  • *Nabarl: Nabarl has 50% strength growth. Incidentally, this is higher than Oguma's.
  • *Mareeta: Mareeta has 60% strength growth, possibly making her the highest strength growth sword master that you get unpromoted in Fire Emblem history.

No Royal Heritage

Nabarls are usually not of royal heritage or noble birth. They usually have no blood relations with other playable characters. The original Nabarl character and Shiva are of unknown roots. Rutger is half Sacaen and half Bernian. Guy is a member of the Kutolah tribe and has no blood relations with Rath's family.

  • Nabarls who do not adhere to this principle:
  • *Ayra: She is the first Nabarl to have royal heritage. She is the Princess of Isaac, and the daughter of King Mananan and paternal aunt of Shanan the Prince of Isaac. She is a descendant of Odo, and as a member of Isaacian royalty, she can easily learn Ryuuseiken (Meteor Sword). Her Oguma counterpart Holyn is her distant cousin, and he is also a descendant of Odo.
  • *Mareeta: Mareeta is the second Nabarl to have royal heritage. She is related to Arya but was orphaned at a young age and is unaware of her heritage, even though she bears a strange birthmarth and is able to easily learn the Meteor Sword that only Isaacian royalty are able to learn.
  • *Joshua: He is the third Nabarl to have royal heritage. He is the Prince of Jehanna and son of Queen Ismaire. He later receives Jehanna's Sacred Twins, the Ice Blade Audhulma and the Wind Tome Excalibur, thus being the first Nabarl to "wield" a holy weapon (however the Holy weapons in Sacred Stones are mostly S rank weapons; very few are personal weapons. This is also debatable due to the fact that any other Nabarl from Fuuin no Tsurugi can wield a holy weapon if they reach S rank in swords.).

Julian

A term used for a thief who seems to be useless but has the potential to be useful in battle, not just in map interaction. Julians will typically support your army's cause naturally. Julian is first found trying to help Rena escape from the Samshan Bandits in Chapter 3 of both Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi and Fire Emblem: Monshou no Nazo. Other Julians are Dew from Fire Emblem: Seisen no Keifu 1st Generation, Patty/Daisy of Fire Emblem: Seisen no Keifu 2nd Generation, Rifis of Fire Emblem: Thracia 776, Chad of Fire Emblem: Fuuin no Tsurugi, Matthew of Fire Emblem: Rekka no Ken, Colm of Fire Emblem: The Sacred Stones, and Volke of Fire Emblem: Path of Radiance.

Rena

A term used for a female healer who appears very early in the game. Rena appears with Julian and is being pursued by Nabarl. Other Renas include Adean (Aideen) of Fire Emblem: Seisen no Keifu 1st Generation; Rana of Fire Emblem: Seisen no Keifu 2nd Generation, Saphy of Fire Emblem: Thracia 776, Ellen of Fire Emblem: Fuuin no Tsurugi, Serra of Fire Emblem: Rekka no Ken, Natasha of Fire Emblem: The Sacred Stones (oddly appears without the Julian character, Colm), and Mist of Fire Emblem: Path of Radiance (Mist also does not appear with the Julian character, Volke, although he does share a degree of connection to both her and her brother Ike, the main character of Path of Radiance).

Maric

A term used for a magic-using character who usually uses Wind magic. Maric appears in Chapter 4 of Fire Emblem: Ankoku Ryuu To Hikari No Tsurugi and Book 1 of Fire Emblem: Monshou no Nazo. In Book 2 of Fire Emblem: Monshou no Nazo, Maric appears in Chapter 9 as a character to be saved from attack and then joins Marth's army in the following chapter. Levin, the Maric character of Fire Emblem: Seisen no Keifu and the prince of Silesia, fights during the first half and serves as an advisor during the second half. His legendary spell is Holsety. Fury (arguably his best suitor), Sylvia, and Tiltyu let him pass Holsety onto Celice's generation. Aideen, Ayra, Lachesis, and Briggid waste away the Holsety but still let him pass his Hissatsu skill. Other Marics include Asvel of Fire Emblem: Thracia 776, and Soren of Fire Emblem: Path of Radiance.

Gato

A term used for a character who joins very late in the game, often in the final chapter, but with above average stats so that players that enter the last section of the campaign with weak characters can stand a chance. In some, but not all cases, they have a unique class. Gato was playable only in the last chapter of the original game, Fire Emblem: Ankoku Ryuu To Hikari No Tsurugi, but was not made playable in either book of the game's remake/sequel Fire Emblem: Monshou no Nazo. Other Gato characters include Galzus of Fire Emblem: Thracia 776, Karel of Fire Emblem: Fuuin no Tsurugi, and Athos of Fire Emblem: Rekka no Ken. In a unique twist, Fire Emblem: Path of Radiance gives the player a choice between three Gato characters; Giffca, Tibarn, and Naesala, each with their own strengths and abilities. Technically, Lyon of Fire Emblem: The Sacred Stones could also be considered a Gato character, having the highest possible stat caps in most areas along with the strongest weapon in the game, an infinite-use Dark tome called Naglfar, although he comes after the main story has been completed. Julia can also be considered a Gato due to the fact that she gets the most effective weapon against Julius in the final chapter and appears as a recruitable enemy in the final chapter.

Fire Emblem
Characters
Ike | |Marth | Roy | Sigurd
Fire Emblem (GBA) characters | | |
History and geography
Akaneia > Jugdral | Elibe | Magvel | Tellius | Serenes Massacre
Media
Fire Emblem (anime) > Fire Emblem The Best Volume 1
Other
Magic in the Fire Emblem series > List of Fire Emblem references

External Links

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.

Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: