Chess strategy and tactics
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Chess strategy and tactics have evolved through the centuries as the most successful players have added to the body of knowledge. It has been learned that for a player to maximize his winning chances, he must rapidly mobilize all of his chess pieces and provide them with significant manuvering room, while simultaneously preventing his opponent from doing the same. This so-called "positional" approach to chess is the basis for modern chess strategy. Of course, good positioning of pieces only creates opportunities for victory. In order to close the game and win, a player must make accurate calculations of sequences of moves (variations) that lead either to outright victory, or to a significant advantage, all the while preventing such sequences from being played by the opponent.
In contrast to the positional concepts that underlie chess strategy, chess tactics enable a player to leverage the way the pieces move, along with the geometry of the chessboard, to immediately accomplish various useful objectives, often against the will of their opponent. These objectives include such things as bolstering or thwarting attacks on the kings, eliminating a larger portion of the opponent's fighting force than one's own, or otherwise posing undesired difficulties for the opponent.
It has been considered by Chess masters that increasing the positional advantages leads to a greater number of favorable tactical possibilities.
- "Strategy requires thought; tactics requires observation." - Max Euwe
- 1 Values of the pieces
- 2 Tactics
- 2.1 Attacking and defending pieces
- 2.2 Forks
- 2.3 Pins
- 2.4 Skewers
- 2.5 Discovered attacks
- 2.6 Zwischenzug
- 2.7 Sacrifices
- 2.8 Attacks against the king
- 2.9 Zugzwang
- 3 Strategy
- 4 See also
- 5 Further reading
- 6 External links
Values of the pieces
- Main article: Chess piece point value
A knight is about as valuable as a bishop (these two are called minor pieces), but less valuable than a rook, and less still than a queen (rooks and queens are called major pieces). Bishops are usually considered to be slightly better than knights in open positions (such as toward the end of the game, when many of the pieces have been captured), whereas knights have an advantage in closed positions. Having two bishops is a particularly powerful weapon, especially if the opposing player has lost one or both of his bishops.
Three pawns are likely to be more useful than a knight in the endgame, but in the middlegame a knight is often more powerful. Two minor pieces are stronger than a single rook. Two rooks are stronger than a queen, but not by much.
One commonly used simple scoring system is 1 point for a pawn, 3 for a knight or bishop, 5 for a rook, and 9 for a queen. Under a system like this, giving up a knight or bishop in order to win a rook ("winning the exchange") is advantageous and is worth about two pawns. This of course ignores such complications as the current position and freedom of the pieces involved, but it is a good starting point. In an open position, bishops will be more valuable than knights (a bishop pair can easily be worth 7 points or more in some situations); conversely, in a closed position, bishops will be less valuable than knights. The king is infinitely valuable since its loss causes the loss of the game.
Tactics
Attacking and defending pieces
A piece is said to attack an opponent's piece if, in the next move, it could capture that piece. A piece is said to defend or to protect a piece of the defender's color if, in case the defended piece were taken by the opponent, the defender could recapture right away. Attacking a piece forces the opponent to respond only if the attacked piece is undefended, or if the attacking piece is of lower value than the attacked one.
Forks
- Main article: fork
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Kasparov vs. World Team 1999 Kasparov played 12.Nc7+ |
A variation of the Three Knights Opening 1.e4 e5 2.Nf3 Nc6 3.Nc3 Bc5 4.Nxe5 Nxe5 5.d4 |
A queen move also often attacks two pieces at the same time, but this is only useful if both pieces are undefended, or if one is undefended and the other is the opposing king. The queen is more valuable than the pieces it is attacking, so it is usually not profitable for it to capture a defended piece.
Pins
- Main article: pin
A pin is a move which forces one of the opponent's pieces to stay put because moving it would expose a more valuable piece behind it. As they move in a straight line, bishops, rooks, and queens can pin other pieces.
In the left diagram, black can't move the knight without losing the queen, and Black's rook can't be moved at all. In the right diagram, Kramnik pins black's bishop and soon wins it with a4-a5.
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Morphy vs. Consultation Team 1858 after Morphy's 14th move |
Vladimir Kramnik vs. Alexander Morozevich 2002 Rapid Play Kramnik played 31.Rb1 |
Skewers
- ''Main article: skewer
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Lasker vs. Bauer 1889 Lasker played 33.Qg7+ |
Tal vs. Botvinnik 1960 Tal played 30.Bc4 |
Because of possible pins and skewers, one should be extremely cautious if king and queen are located on the same vertical, horizontal or diagonal line, or can be forced into such an arrangement.
Discovered attacks
- Main article: discovered attack
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Torre vs. Lasker 1925 Torre played 31.Rg5+ |
Byrne vs. Fischer 1956 Fischer played 22...Nc3+ |
A special case of a discovered check is a double check, where both the piece being unmasked and the piece being moved attack the enemy king. A double check requires that your opponent move his/her king as the king is under attack from two directions and it is impossible to counter both at the same time in any other way.
Zwischenzug
- Main article: zwischenzug
When you plan your tactics, you should always watch out for a zwischenzug. Don't assume that the opponent has to counter your threats immediately. It is good practice to always check whether your opponent has a check or a move threatening your queen. Conversely, anticipate your opponent's threats and plan a surprising zwischenzug.
Sacrifices
- Main articles: gambit, exchange sacrifice
Direct attacks against the enemy king are often started by sacrifices; a common example is a bishop sacrificing itself on h7, checking the king on g8 who has to take the bishop, after which the white queen and knight develop a fulminant attack.
Attacks against the king
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| Colle vs. O'Hanlon, 1930 Colle played 12.Bxh7+ |
Many mating attacks are introduced by sacrifices: if mate is the goal, material doesn't matter anymore. The queen is almost always the most important piece in a mating attack, since she has various ways of mating a king. The most common is a direct "contact check" while being protected by one of her own pieces. For instance, white knight g5, black king on g8 and the queen mates at h7, or black bishop at f6 or h6 and the white queen on g7 mates the black king on g8.
Don't assume that every move in a mating attack has to be a check. Often, a check just drives the king to a better position, or weakens your own setup. Try to find "quiet" moves which seal the deal.
Zugzwang
- Main article: zugzwang
Strategy
Opening
- Main article: chess opening
The most important part of the board is the center (e4, d4, e5, d5). The first goal is to position pawns and minor pieces in such a way as to control the center. The second goal is to move the king away from the dangerous center by castling. The third goal is to mobilize (develop) as many major pieces as possible.
Every move should contribute to these goals and one should avoid losing time by making useless moves. The white knights are usually developed to c3 and f3 upon their first moves. The queen should avoid moving too early and too far into enemy territory because otherwise the opponent will be able to play developing moves which at the same time threaten the queen. Once castling has been achieved, the remaining bishops and knights should be moved out of the way so that the two rooks protect each other and operate more effectively. This usually requires the first 10 moves or more and ends the opening phase of the game.
Space
All other things being equal, the side which controls more space on the board has an advantage. More space translates into more options, which can be exploited both tactically and strategically. So if all your pieces are developed and you don't see any tactical tricks or a promising long-term plan, try to find a move which will enlarge your influence, particularly in the center. However, in some openings, one player will accept less space for a period of time in order to set up a counterattack in the middlegame. This is one of the concepts behind hypermodern play.
Defending pieces
In general, it is a good idea to defend your pieces, even if they are not currently attacked. This way, many tactical tricks of the opponent won't work. In fact, this approach has an antecedent in the theory of Aron Nimzowitch who referred to it as "overprotection." Conversely, if you spot undefended pieces of the opponent, you should think about exploiting the situation with a tactical combination.
Exchanging pieces
Main articles: minor exchange, exchange sacrificeTo exchange pieces means to capture a hostile piece and then allow a piece of the same value to be captured. Often it's the same type of piece that was captured that is subsequently captured by the opponent. As a general rule of thumb, exchanging pieces eases the task of the defender who typically has less room to operate in.
If you have a material advantage, exchanging pieces is usually desirable, since in the endgame even a single pawn advantage may decide the game.
When playing against stronger players, many beginners attempt to constantly exchange pieces "to simplify matters"; this is a poor strategy. Stronger players are normally relatively stronger in the endgame, whereas during a complicated middlegame, even they can make mistakes.
(Note that "winning the exchange" has a special meaning as mentioned above: winning a rook for a bishop or knight.)
Specific pieces
Pawns
- Main article: pawn structure
Knights
- Main article: knight
Bishops
- Main articles: bishop, fianchetto
If you don't see a good square for development of a bishop, you can consider a fianchetto: pawn g2-g3 and bishop f1-g2. This forms a strong defense for the castled king on g1 and the bishop can often exert pressure on the long diagonal h1-a8. After a fianchetto, you should not give up the bishop too easily, because then the holes around the king can easily prove fatal.
To decide whether in a given position a knight or a bishop is more powerful, several aspects have to be taken into account: if the game is "closed" with lots of interlocked pawn formations, the knight will be stronger, because it can hop over the pawns while the bishop is blocked by them. A bishop is also weak if it is permanently blocked by his own pawns, which are arrested on the wrong colour. In an open game with action on both sides of the board, the bishop will be stronger because of its long range. This is especially true in the endgame, if passed pawns race on opposite sides of the board, the bishop will usually win over the knight here.
An endgame in which the parties have bishops that live on different colours is almost always drawn, even if one side is two pawns ahead.
Rooks
- Main article: rook
In the endgame, if there is a passed pawn which is a candidate for promotion, the rooks, both friend and foe of the pawn, generally belong behind the pawn rather than in front of it, see Tarrasch rule.
Queen
- Main article: queen
King
- Main article: king
In the endgame, the king becomes a strong piece. With reduced material, mate is not an immediate concern anymore, and the king should be moved towards the center of the board.
Endgame
- Main article: endgame
If only one pawn is left (and maybe one other piece on either side), then both players should attempt to direct their kings in front of the pawn in order to gain influence, keep the other king away and ensure (or prevent) the pawn's promotion. See the article on king and pawn versus king endgames for more discussion on this topic.
In endgames that involve only kings and pawns, the concept of opposition (See for opposition) is important: by moving to a square which is horizontally, vertically or diagonally two squares away from the enemy king, one "gains" the opposition. This is an advantage, because it forces the enemy king to give way.
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Moving his king to d5, white gains the opposition and wins the game. All other moves result in white losing the opposition and black can save the game by controlling and keeping this opposition. |
Sometimes, all pawns will be eliminated from the board and one player will be left with a king and some combinations of rooks, knights and bishops against a lone king. These give rise to the elementary checkmates:
- King and queen vs. king
- King and rook vs. king
- King and two bishops vs. king
- King, bishop and knight vs. king
See also
- Chess tactic
- Fork (chess)
- Pin (chess)
- Skewer (chess)
- Discovered attack
- Promotion (chess)
- Triangulation (chess)
- King and pawn versus king
- Rook and pawn versus rook
- Lucena position
- Philidor position
- Sample chess game
- Chess terminology
Further reading
- John Nunn: Understanding Chess Move by Move, Gambit 2001. An International Grandmaster explains the thinking behind every single move of many world-class games.
- Jeremy Silman: The Amateur's Mind: Turning Chess Misconceptions into Chess Mastery, Siles Press 1999. A chess teacher analyzes and corrects the thinking of advanced beginners.
- James Eade: Chess for Dummies. This is a comprehensive guide for beginners.
External links
- [64 Commandments of Chess] by Bruce Pandolfini
- [Chess Strategy, Second Edition] (also at [Gutenberg-project]), and [Chess and Checkers: the Way to Mastership] by Edward Lasker
- [Thousands of Chess Puzzles by Grandmasters]
- [Tactics technical papers suite]
- [The Blue Book of Chess]; "Teaching the Rudiments of the Game, and Giving an Analysis of All the Recognized Openings" by Howard Staunton
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