Circular dependency
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Circular dependencies is a situation which occurs in object oriented programming when two or more objects point towards each other in a circular fashion.
Circular dependencies are usually used to implement callback functionality in programs. However, occurrences of circular dependencies should normally be limited, since they make the resulting object-models unclear and unstructured, and are hence considered a bad programming habit. Circular dependencies will also prevent automatic garbage collectors from deallocating objects.
Circular dependencies in C++
Implementation of circular dependencies in C/C++ can be a bit tricky, due to the requirement that any class or structure definition must be placed above their usage in the same file. A circular dependency between classes A and B will thus both require the definition of A to be placed above B, and the definition of B to be placed above A, which of course is impossible. A forward declaration trick is therefore needed to accomplish this.Circular dependencies in C/C++ are implemented by using forward declarations. The following example illustrates how this is done.
- File a.h:
#ifndef A_H #define A_H class B; //forward declaration class A ; #endif //A_H
- File b.h:
- File main.cpp:
Self-reference example
Following is another example of forward declaration, which might be useful if the application needs a self-sustaining array of objects which is able to add and remove objects from itself during run-time:
- File a.h:
class A ;The static variables first and last have to be defined, because their declaration does not reserve memory space for them. Note: static variables do not change from object to object and stay the same for this given class.
- File a.cpp:
#include "a.h" A *A::first, *A::last; // don't put the word static here, that will cause an error A::A() A::~A
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