Colossal Cave Adventure
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Colossal Cave Adventure (also known as ADVENT or Colossal Cave) (Crowther & Woods, 1976) was the first computer adventure game. It was originally designed by Will Crowther, a programmer and keen caver, and is based on the layout of parts of the Mammoth Cave system in Kentucky. Most specifically, the name of the cave in the game comes from the section of the complex called "Colossal Cave", but the actual map layout is a remarkably faithful reproduction of the nearby "Bedquilt Cave" (which gives its name only to one particular room/passage in the game).Montfort, Nick (2003). Twisty Little Passages: An Approach To Interactive Fiction. Cambridge: The MIT Press. ISBN 0-262-13436-5 This reproduction is apparently so faithful that experienced cavers who have played the game but never seen the cave have been able to find their way around significant parts of Bedquilt[[Citing sources citation needed]]
History
Will Crowther was a programmer at the legendary Bolt, Beranek & Newman, who developed the ARPANET (the forerunner of the Internet). Crowther was a caver, who applied his experience in Mammoth Cave (in Kentucky) to create a game that he could enjoy with his young daughters. Crowther had explored the Mammoth Cave in 1972, and created a vector map based on surveys of parts of the real cave, but the text game is a completely separate entity, created around 1975 and featuring more fantasy elements, such as axe-throwing dwarves.The version that is known today was created in 1976 by Don Woods, another programmer, who discovered the game on his company's machine and made a number of improvements to it, with Crowther's blessing. A big fan of Tolkien, he introduced several elements from his stories, such as elves, trolls, and a volcano.
Technology
The original Colossal Cave Adventure was written in Fortran. This wasn't the ideal language due to weaknesses in its treatment of character strings, but it was the only language available on BBN's PDP-10 and so was the one used. The program required almost 300 KB of main memory in order to run, which was tremendous at that time.In 1976, Jim Gillogly of the RAND Corporation spent several weeks on porting the code from Fortran to C under Unix, with the agreement of both Woods and Crowther.
Later versions of the game no longer used general purpose programming languages such as C or Fortran, but were written instead using special interactive fiction frameworks or languages.
Later versions
Many versions of Colossal Cave have been released over the years, mostly entitled simply Adventure, or adding a tag of some sort to the original name (e.g. Adventure II, Adventure 550, Adventure4+...). Microsoft released a version of Adventure with its initial version of MS-DOS 1.0 for the IBM PC (on a single sided disk, requiring a whopping 32KB of RAM). Russel Dalenberg's Adventure Family Tree page provides the best (though still incomplete) summary of different versions and their relationships.Because Crowther's original version is apparently lost, the 350 point version is held to be the "definitive original". Extended versions with extra puzzles go up to 770 points or more. The AMP MUD had a multi-player Colossal Cave.
Dave Platt's influential 550 points version was innovative in a number of ways. It broke away from coding the game directly in a programming language such as Fortran or C. Instead, Platt developed A-code - a language for adventure programming - and wrote his extended version in that language. The A-code source was pre-processed by an F77 "munger" program, which translated A-code into a text database, and a tokenised pseudo-binary. These were then distributed together with a generic A-code F77 "executive", also written in F77, which effectively "ran" the tokenised pseudo-binary.
Platt's version was also notable for providing a randomised variety of responses when informing the player that, e.g., there was no exit in the nominated direction, for introducing a number of rare "cameo" events, and for committing some outrageous puns.
Memorable words & phrases
Maze of twisty little passages
"You are in a maze of twisty little passages, all alike" is a memorable line from the game. Among hackers it is sometimes modified to refer to something other than passages that one can be lost in.In another part of the game, the player is in a maze of passages that are different, not alike. In this maze, the phrase maze of twisty little passages is varied into twelve slightly different formulations, one for each location:
- Maze of twisty little passages
- Twisty maze of little passages
- Little twisty maze of passages
- Maze of little twisty passages
- Little maze of twisting passages
- Little maze of twisty passages
- Twisting maze of little passages
- Twisty little maze of passages
- Twisting little maze of passages
- Maze of little twisting passages
- Maze of twisting little passages
- Little twisting maze of passages
plugh
When you first arrive at an area known as "Y2", you receive the message A hollow voice says "plugh". The magic word takes you between the rooms "inside building" and "Y2".All vocabulary words of the original game were truncated at five characters, and it is sometimes claimed that "plugh" is actually the truncated "plughole", which would be in keeping with the speleological theme of the game.
Dave Platt's 550-point version of Colossal Cave - perhaps the most famous variant of this game other than the original, itself a jumping-off point for many other versions including Michael Goetz's 581 point CP/M version - included a long extension on the other side of the Volcano View. Eventually, you descended into a maze of catacombs and a "fake Y2". If you said "plugh" here you found yourself transported to a Precarious Chair suspended in midair above the molten lava. (The 581-point version was on SIGM011 from the CP/M Users Group, 1984.)
Some games recognize "plugh" and will respond to it, usually by making a joke. A web page giving responses to "plugh" in many games of interactive fiction
Down the hall from Platt in those days, three programmers were developing a debugger for a commercial operating system (CP6). They added a command to show a stack trace, and called the command “plugh”. The command passed all internal reviews for release until a technical writer refused to allow a funny word that didn’t mean anything to be included in the product. A lengthy development meeting determined that plugh stood for “Procedure List Used to Get Here”.
Plugh is a secret code for the strange leaflet quest in Kingdom of Loathing.
xyzzy
xyzzy was a magic word found in the game.It often confounds early players. They will type in xyzzy to see if it's useful at different parts and get the generic response "Nothing happens". This became an inside joke amongst gamers.
It has later been used as a metasyntactic variable by hackers and as a marker in program sources for known-incorrect or incomplete code.
xyzzy in other games
Many other interactive fiction games contain responses to the command XYZZY as a tribute to Adventure. A web page giving responses to "xyzzy" in many games of interactive fiction Zork, for example, replies with:- A hollow voice says, "Foo!".
The XYZZY Awards are presented annually by XYZZYnews editor Eileen Mullin to notable works of interactive fiction.
xyzzy was a cheat for some versions of the Microsoft game Minesweeper (works with Windows XP).
xyzzy is one secret code for the strange leaflet quest in Kingdom of Loathing.
xyzzy is used to enable cheats in Road Rash.
XYZZY is used as the name for a hidden attribute used to store passwords in PennMUSH.
XYZZY is tried as a password by JC Denton in Deus Ex.
One of the fortunes in NetHack is 'The magic word is "XYZZY".'
The Sims (PC) has "xyzzy" and "plugh" as passwords to enable the selected sim to say them when typed at the cheat menu. However, in the Mac version, typing "xyzzy" yields "Nothing happens here." in a cheat box, a reference to Adventure itself. "plugh" does nothing.
xyzzy in cross products
xyzzy is taught by math teachers the world around as a mnemonic device to remember how to do cross products.If [A = BC], where [A], [B], and [C] are the vectors ([A_x], [A_y], [A_z]),([B_x], [B_y], [B_z]) and ([C_x], [C_y], [C_z]), then:
- [A_x = B_yC_z - B_zC_y \, ]
- [A_y = B_zC_x - B_xC_z \, ]
- [A_z = B_xC_y - B_yC_x \, ]
It has been claimed that this was the actual origin of the word.
On Digital Equipment Corporation's PDP-11/44 processor, the full (but undocumented) form of the console processor's "X" command is XYZZY. (This was introduced in Version 3 of the console code by a firmware programmer who'd obviously spent way too much time playing Adventure.)
From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.xyzzy and computers
xyzzy is the default password for Apple Computer's Network Assistant. It was also the name of a user interface (client) on the VMS operating system for the EARN/BITNET Relay chat system (the forerunner of IRC). See also
Other lines
Other memorable lines from the game are:
Dave Platt's's influential 550-point F77 version had some memorable moments as well:
Platt also had a number of "cameos" — very rare random events of no consequence. For example: — this is a reference to Rover from The Prisoner
Other versions added their own flavour to the proceedings. See also
References
External links
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