Command & Conquer: Tiberian Sun
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is the sequel to . The game takes place about 30 years after the end of Tiberian Dawn and once again the Global Defense Initiative (GDI) and the Brotherhood of Nod are at war in a battle for the future of the World. The game introduces new science fiction technologies and a new isometric game engine featuring varying level terrain to give the impression of a 3D environment.
Story
Tiberian Sun departs from the original Command & Conquer and by portraying each army's commander as a character, rather than referring to the player; Michael Biehn portrays GDI Commander Michael McNeil, reporting to James Earl Jones's General James Solomon, while Frank Zagarino portray's Nod's Commander Anton Slavik, trying to keep the Brotherhood of Nod united after the death of Kane at the end of the original Command & Conquer.The world has suffered since the arrival of Tiberium; plants and animals are either dying or mutating into hideous monstrosities, displacing human civilizations toward the polar regions, where Tiberium grows slowly, or onto GDI's orbital satellite headquarters Philadelphia.
In the GDI campaign, General Solomon gives Commander McNeil a number of missions: forge an alliance with The Forgotten, whose leader Tratos knows how to decipher the Tacticus, retrieve the Tacitus from the Brotherhood of Nod, and to silence Kane and the Brotherhood for good.
In the Nod campaign, Nod commander Anton Slavik manages to escape the facility where he is about to be executed as a GDI spy under the authority of Nod's current leader, Hassan, who is secretly allied with General Solomon. With the assistance of his right-hand woman, Oxanna, Slavik wages a war against Hassan in the name of Kane, his forces surrounding Hassan's pyramid headquarters very quickly. He succeeds, and much to everyone's surprise, Kane's face appears on a wall screen to his loyal subjects just as Hassan is about to be publicly executed on-stage. Hassan's throat is slit, and a new Tiberium War against GDI begins.
Firestorm
The Firestorm expansion follows the events of the GDI campaign. With Nod seemingly fractured into feuding warlords following Kane's second demise, Commander Slavik is determined to keep the dream alive. Unfortunately, CABAL betrays him, and starts using Nod's Tiberium cyborgs to take over the world. Meanwhile, GDI is in an on-going attempt of curing Tiberium by retrieving the Tacitus, but with Tratos assassinated by the Brotherhood of Nod, they had to turn to CABAL only to be betrayed by the A.I. This move forces Slavik to approach the GDI with an alliance against a common foe. CABAL has Tratos assassinated, preventing GDI from learning anything more from the Tacitus, and starts rounding up human populations for transformation into cyborgs, or for simple extermination.
Eventually, the combined forces of GDI and Slaviks Nod forces 'win' the battle against CABAL, but CABAL is not destroyed. The final cut-scene shows CABAL's face on a screen, surrounded by fluid-filled cylinders with dormant humans inside, one of whom is seen to be Kane. Kane's face is superimposed over CABAL's onscreen, and then Kane/CABAL says "My... our directives must be reassessed" before the game ends.
Whatever events follow Firestorm will be revealed in Command & Conquer: Tiberian Twilight. The game in question, officially titled , has been unofficially confirmed on April 18 2006 due to a leaked picture of the frontpage of a yet unreleased PC Gamer issue (June 2006). An official press release shortly followed on the 20th of April, and can be found [here].
Unlike other campaigns so far in the Command & Conquer series, these Campaigns are tied together. If one plays only one side, he/she will barely understand the story(for example, the third GDI mission was to stop the quarreling civilians and Mutants, however, we are never given a reason for why the fight started. Tratos was said to have been assassinated in the next mission for no apparent reason either.) unless he/she plays the other half(the assassination was explained in the Nod Missions). Also, both will lead to the same battle at the end(if you closely examine both the Nod and GDI versions of "Core of the Problem" mission, you will notice that the southwestern corner of the map in the Nod Version and the southeastern corner of the GDI version is identical. CABAL's Core and all surrounding scenery is also identical. This is because in both briefings you will hear that the other side is attacking CABAL from another direction) in addition to co-existing endings(i.e both endings work together). The only difference in the ending mission is who gets the honor of killing CABAL. But you will only know about the "True" Kane and CABAL in the Nod Campaign.
See also
External links
- [Encyclopedia]
- [Command & Conquer: Tiberian Sun] at MobyGames
- [Command & Conquer: Tiberian Sun - Firestorm] at MobyGames
- [cncGamer.com]
- [TiberiumSun.Com]
| Games: | Command & Conquer and the Covert Operations | ' | ' | |
| Factions: | United Nations Global Defense Initiative | Brotherhood of Nod | Other factions of Command & Conquer |
| Characters: | Characters of the Global Defense Initiative | Characters of the Brotherhood of Nod | Other characters of Command & Conquer |
| Storyline: | Global Defence Initiative storyline | Brotherhood of Nod storyline |
| Technology: | Technology of the Global Defense Initiative | Technology of the Brotherhood of Nod | Other technology of Command & Conquer |
| Misc: | Tiberium | Ion Storm | Mammoth Tank |
| C&C Universe: | ' | ' | |
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