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Complete Arcane

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Complete Arcane is a supplemental rulebook for the Dungeons and Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood. It presents additional rules and advice for the creation and use of character classes which specialize in arcane (as opposed to divinely-inspired) magic. Arcane magic, within the framework of the Dungeons & Dragons game system, represents magic that is learned through research or inherent power. It also provides a catchall for anything that doesn't fit into Complete Adventurer, Complete Divine, Complete Warrior, or Complete Psionic.

New Classes

The Complete Arcane introduces three new base classes

Warlock

Closer to a sorcerer than a wizard, the Warlock has been given supernatural powers. Either he or his ancestors made a deal with a supernatural being. A warlock has an innate magical ability called the eldritch blast, a damaging spell-like ability which improves as he increases in level. Instead of spells, warlocks gain a limited number of invocations, spell-like abilities with a distinctively sinister flavour.

Warmage

Warmages take the concept of "magical artillery" to its extreme. They specialize in direct-damage spells and can wear light armour without penalty to their spellcasting. Though they cast spells like a sorcerer, they have a very limited list of spells they can cast.

Wu Jen

Wu jen are arcane spellcasters with a distinct Oriental flavour. Wu Jen specialize in the casting of elemental spells. The five elements of Wu Jen magic are wood, fire, water, earth, and metal.

Prestige Classes

Prestige classes are mainly updates from Tome & Blood.

Feats

Complete Arcane also introduces a number of metamagic feats and several others based on magic, including the Mage Slayer feat tree, which makes a character more dangerous to arcane casters.

Magic Items

Magic items include variant forms for potions and scrolls such as ceramic tiles that are broken to cause a spell effect instead of liquids that must be consumed, as well as spellbook materials for the discerning (or paranoid) wizard.

Campaigns

The last chapter of the book details how arcane magic can affect a campaign world, including the uses and abuses of Enchantment spells, flight, teleportation, and invisiblity, and how nonmagical people would react to bards, sorcerers, wizards, and warlocks.

Dungeons & Dragons Supplemental Source Books
Book of Exalted Deeds > Book of Vile Darkness | Complete Adventurer | Complete Arcane | Complete Divine | Complete Psionic | Complete Warrior | Defenders of the Faith | Draconomicon | Dragon Magazine | Eberron | Epic level handbook | Expanded Psionics Handbook | Heroes of Battle | Faiths and Pantheons | Forgotten Realms | Frostburn | Masters of the Wild | Oriental Adventures | Player's guide to Faerûn | Psionic handbook | Races of Destiny | Weapons of Legacy | Libris Mortis

 


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