Console role-playing game
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Nomenclature
For historical, cultural, and hardware related reasons, console role-playing games have evolved a very different set of features that mark them distinct from other electronic RPGs. Because the vast majority of cRPGs originate in Eastern Asia, particularly Japan, cRPGs are often referred to as JRPGs, although there are many non-Japanese and Western console role playing games in existence.A computer role-playing game (CRPG) may be marked as a "console-style RPG" by the gaming community if its gameplay and design philosophy is similar to that of most console role-playing games. Examples of such games that actively pursued an Eastern style of RPGs include Anachronox and Septerra Core.
Console role-playing games are occasionally abbreviated as CRPGs, although it a common distinction to use the lowercase c for consoles and an uppercase C for abbreviating computer role-playing games. The categorization between console and computer role-playing games is sometimes ambiguous for cross-platform games such as the series.
Overview
Most of these cRPGs place a strong emphasis on storyline-driven arcs and character development, with the payoff almost always based on storytelling instead of experiencing a more dynamic world with nonlinear gameplay.Prime examples of the cRPG genre are the Final Fantasy series, the Ys, Dragon Warrior, Star Ocean, Grandia, Tales RPG Series, and the Xenosaga series.
Character development
In cRPGs, overall character power is often represented by a number called a "level." As characters gain experience, they may gain levels, enabling them to attain greater attributes, abilities, and spells. Often in the process of gaining these levels, characters will gain more useful types of equipment, such as weapons and armor. Equipment and experience points are usually given as reward for overcoming challenges, usually in combat.
Typically, at the beginning of a cRPG, the player does not generate the character or make decisions on his/her nature or background, instead opting to step in the shoes of a predesigned character that will be led and identified with for the rest of the game. Additionally, cRPGs are rarely derived from traditional role-playing game systems, such as the d20 System or GURPS, instead relying on their own simplified versions of character and interaction systems. Both cRPGs and CRPGs however usually rely on numbers and statistics to drive these systems.
Attributes commonly represented as statistics in console RPGs include Hit Points, Magic Points, Strength, Defense, Speed, among others.
Navigation
A cRPG often provides several different layers of travel in the form of localized maps in buildings, towns, or dungeons. At the widest levels, an overlying world map is often used for traveling between countries, continents, or planets. At the beginning of the game, obstacles on the world map such as mountains, rivers, and deserts may prohibit the player from visiting an area until the player has obtained appropriate skills or vehicles.Plot
A cRPG plot is usually crafted in an intricate fashion into a highly dramatic, strictly-directed and linear construct, relying on the viewer to experience most of its twists and turns at predetermined specific times and certain ways. In this sense, a cRPG's execution is quite akin to that of a movie or a novel, using scripted sequences.Few games in the genre offer branching plots, though some titles such as Final Fantasy VII and Tales of Symphonia do feature alternate storylines depending on the player's conversational choices to characters in his party. Chrono Trigger was notable for offering a multitude of decidedly different endings.
Console RPG plots tend to resemble anime or manga adventures, often colorful and bright with light-hearted, self-identifiable characters. The storyline in these games usually involves an epic battle between the forces of good and evil, with the player's characters fighting on the side good to avert an apocalypse.
Gameplay
Much like traditional adventure games, most RPG gameplay is built around quest structures. The player is typically required to go through a series of challenges shared from pen-and-paper RPGs, such as clearing a dungeon of monsters, defeating an evil boss, or rescuing a princess. To do these tasks, one might be required to talk to an NPC to recieve the quest. Other missions may include engaging in dialogue, item fetch quests, or locational puzzles, such as opening a locked door by means of a key or hidden lever.The bulk of most cRPG gameplay is in combat with AI monsters. Traditionally, most games feature turn-based battles, though several series do feature real-time fighting, such as the Seiken Densetsu and Namco Tales series. Active Time Battle and Conditional Turn-Based Battle System are examples of popular turn-based systems. There are other hybrid battle systems where the player can affect the outcome of battle through reflex timing, such as the Paper Mario and Shadow Hearts games.
Combat in cRPGs is heavily abstracted in comparison to most video games. Player actions in turn-based games, such as attack or defend, are chosen through a series of menus. The results of battle are regulated through statistical probabilities based on the characters of the opponents, such as a sword's strength level rolling against the armor class of an enemy monster.
The majority of battles in traditional cRPGs are generated from random encounters. In modern titles, combats are increasingly becoming scripted with persistent monsters other than the requisite boss monsters.
Console RPGs are famous for their inclusion of "minigames," usually small puzzle or arcade games embedded within the main game itself to provide brief diversions and moments of relief from the main plot. Minigames may also be used to advance the plot or complete a quest. In ', the protagonist may free a Twi'lek slave by winning a game of Pazaak, while in ', the player must score in a Yoshi's Cookie-inspired crate pushing game to clear an area.
The target audience of most cRPGs is fairly young; consequently most interactive portions are straightforward (i.e. push the button or find the key), and combat generally is not difficult. Notably, early games such as Dragon Warrior forced the player to grind their character levels up to progress, as a simplistic method of applied game difficulty. However, later in the development of the cRPG genre, games have often balanced these easy segments with the inclusion of optional and challenging boss battles and puzzles to appease more seasoned gamers. Some examples include the battle with Emerald Weapon from Final Fantasy VII and the Crossbone Island challenge from Golden Sun. In these cases, the battles are typically more challenging than the game's true storyline-based ending.
Hardware limitations on design
Early limitations on video game console hardware affected the game design of most console role-playing games. In modern cRPGs, however, these limitations are largely non-existent, and most of these design decisions come from tradition or other deliberate choices.
- A console RPG traditionally used a simple, minimalist menu-driven interface because console gamepads have few buttons to spare as hotkeys. The simple interface makes it difficult to create complicated interactions available in certain CRPGs like the roguelike ADOM, but is also considered more accessible to younger and inexperienced gamers.
- Because most console systems have very limited memory space, console RPGs have historically been forced to use work-arounds. Hostile creatures were rarely visible in the world and often attacked the player at random, unforeseeable points. This method was used to compensate for the lack of memory required to record the locations and movements of persistent monsters in the vicinity. In addition, to save memory, players are often only allowed to save at specific pre-determined locations known as "savepoints".
- Branching plots tended to be rare in console RPGs because they required additional disk storage for additional content and more memory to keep track of storyline-altering variables. Again, this is no longer a technical limitation with the rise of disc media and the use of hard drives in some console systems.
- Console games are usually played with low-resolution television monitors, so small text is difficult to read from afar. As a result, text in cRPGs is concise, usually displayed in large fonts and limiting game dialogue and messaging to a short paragraph.
History
The earliest console RPG was the Intellivision title (1982). Much later, in 1986, Enix made the NES title Dragon Quest (called Dragon Warrior in North America and would remain that way until the 8th game in the series). This was followed shortly by ports of the computer RPGs Wizardry and Ultima III, and a number of Japanese RPGs, including The Legend of Zelda (1986) from Nintendo, Phantasy Star (1987) from Sega, and Final Fantasy (1987) from Squaresoft. These games proved popular and spawned their own series of sequels. The Final Fantasy and Dragon Quest series remain popular today, Final Fantasy more so in the West, and Dragon Quest in Japan.Dragon Quest and Final Fantasy both borrowed heavily from Ultima. For example, leveling up and saving must be done by speaking to the king in Dragon Quest, and in order to rest and get healed, the characters must visit the king (Dragon Quest) or stay the night at an inn (both games). The games are played in a top-down perspective, much like the Ultima games, as well. The combat style in Dragon Quest was borrowed from another series from the personal computer market, the Wizardry games. Dragon Quest's medieval setting was also remarkably reminiscent of Ultima. Dragon Quest did not reach America until 1989, when it was released as Dragon Warrior, the first NES RPG and thus one of the major influences of early cRPG development.
The next major revolution came in the early 1990s, which saw the rise of CD-ROMs and next generation consoles. The implications for RPGs were enormous-- longer, more involved quests, better audio, and full motion video. The explosion of Final Fantasy VII's sales and the ascendance of the Play Station were proof of this and represented the dawning of a new era of RPGs. Backed by a clever marketing campaign, Final Fantasy VII brought the first taste of cRPGs to many of the uninitiated in 1997. After that year, cRPGs, previously a niche genre, skyrocketed in popularity.
In 1997, a new Internet fad began. Influenced by console RPGs, a large group of young programmers and aficionados began creating and sharing independent CRPG games, based mostly on the gameplay and style of the older SNES and Sega Genesis games. The majority of such games owe to simplistic software development kits such as the Japanese RPG Maker series.
The best-selling cRPG series worldwide is Pokémon. It has sold over [91 million] units across 11 different titles as of 2004. The second and third best-selling series worldwide are Square Enix's Final Fantasy and Dragon Quest, respectively. As of 2006, Final Fantasy has sold [63 million units], while Dragon Warrior has sold over [40 million units], as announced by the company during its E3 conference.
Criticism
Although cRPGs and CRPGs share a common ancestor in the Ultima series, the two have nonetheless diverged into very separate and distinct subgenres. The emphasis of cRPGs on strong, linear plots and character exposition rather than dynamic worlds and versatile character creation and interaction have created a rift of disagreement for some in the gaming community.Some CRPG players argue that it is inappropriate to call cRPGs “role-playing games” because of the inability to influence the outcome of a story. More generally, frequent criticisms of console RPGs are that they involve little skill, are too abstract or unrealistic, or do not offer strong gameplay. This debate does not apply to hack and slashers such as Baldur's Gate: Dark Alliance and Dungeon Siege, which share the same qualities across platforms.
For a more in-depth analysis of the East-West divide on the development of computer and console RPGs, see Cultural differences in computer and console role-playing games.
Chronology of console RPGs
Note: This is not a complete list of all console RPGs, but a list of some of the most significant, influential or well-regarded cRPGs of all time. Note that a number of console-specific RPGs were later ported to other consoles or to the IBM PC.
- See Chronology of console role-playing games for a more comprehensive list.
- 1982: (Intellivision)
- *Dragonstomper (ATR)
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- 1986: Dragon Quest (Dragon Warrior) series debuts (NES)
- 1987: series debuts (NES)
- *Phantasy Star series debuts (SMS)
- *Dragon Quest II (NES)
- *Final Fantasy series debuts (NES) (Japan)
- * series debuts (NES, SMS)
- 1988: Dragon Quest III (NES)
- 1989: Mother (NES)
- 1990: Crystalis (NES)
- *Dragon Quest IV (NES)
- *StarTropics (NES) (USA and Europe Only)
- *Final Fantasy (USA)
- 1991: Final Fantasy IV (II in North America) (SNES)
- 1992: series debuts (Sega Mega-CD)
- *Dragon Quest V (SNES)
- 1993: Secret of Mana (Super Nintendo Entertainment System (SNES)
- 1994: Final Fantasy VI (III in North America) (SNES)
- * (NES) (USA and Europe Only)
- 1995: Chrono Trigger (SNES)
- *Dragon Quest VI (SNES)
- *Mother 2 (EarthBound)(SNES)
- *Suikoden (PlayStation (PS1))
- *Tales of Phantasia (SNES)
- *Terranigma (SNES)
- 1996: Star Ocean series debuts (SNES)
- *Super Mario RPG (SNES)
- 1997: Final Fantasy VII (PS1)
- *Final Fantasy Tactics (PS1)
- *Grandia series debuts (Sega Saturn (SAT))
- 1998: Brave Fencer Musashi (PS1)
- *Parasite Eve (PS1)
- *Suikoden II (PS1)
- *Xenogears (PS1)
- 1999: Final Fantasy VIII (PS1)
- *Chrono Cross (PS1)
- 2000: Dragon Quest VII (PS1)
- *Final Fantasy IX (PS1)
- *Legend of Dragoon (PS1)
- *Eternal Arcadia (Skies Of Arcadia) (DC)
- *Vagrant Story (PS1)
- 2001: Final Fantasy X (PlayStation 2 (PS2))
- * (PS2)
- *Golden Sun (GBA)
- *Shadow Hearts (PS2)
- 2002: Suikoden III (PS2)
- *Kingdom Hearts (PS2)
- *Lost Kingdoms (GCN)
- * (Xbox)
- *Xenosaga Episode I: Der Wille zur Macht (PS2)
- 2003: (Xbox)
- *Sword of Mana (GBA)
- *Tales of Symphonia (GCN)
- *Baten Kaitos (GCN)
- 2004: Dragon Quest VIII (PS2)
- *Champions of Norrath (PS2)
- * (PS2)
- * (PS2)
- *Suikoden IV (PS2)
- * (PS2/Xbox/GCN)
- 2005: (PS2)
- *Digital Devil Saga (PS2)
- *Kingdom Hearts II (PS2)
- *Jade Empire (Xbox)
- *Suikoden Tactics (PS2)
- *Xenosaga Episode II: Jenseits von Gut und Böse (PS2)
- 2006: Final Fantasy XII (PS2)
- * (PS2)
- *Suikoden V (PS2)
- * (Xbox 360)
- *Mother 3(GBA)
