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Cooperative game

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A cooperative game is a game where groups of players ("coalitions") may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players.

Recreational games are rarely cooperative, because they usually lack mechanisms by which coalitions may enforce coordinated behaviour on the members of the coalition. Such mechanisms, however, are abundant in real life situations - from law to legal contract.

Mathematical treatment

A cooperative game is given by specifying a value for every (nonempty) coalition. Mathematically speaking, the game is a function
[ \nu \; : \; 2^N \; \to \Re ]
from the set of coalitions to a set of payments. The function describes how much collective payoff a set of players can gain by forming a coalition. The players are assumed to choose which coalitions to form, according to their estimate of the way the payment will be divided among coalition members. It is assumed that the empty coalition gains nil.

Useful axioms of cooperative game theory

Super Additivity
If A and B are any two coalitions then their joint value is no less than the sum of their values: [ \nu (A \cup B) \; \ge \; \nu (A) \; + \; \nu (B) ].
Monotonicity
Larger coalitions gain more: [ A \subseteq B \Rightarrow \nu (A) \le \nu (B) ].

Simple games

A simple game is a special kind of cooperative game, where the payoffs are either 1 or 0. I.e. coalitions are either "winning" or "losing".

Relation with non-cooperative theory

Let G be a strategic (non-cooperative) game. Then, assuming that coalitions have the ability to enforce coordinated behaviour, there are several cooperative games associated with G. These games are often referred to as representations of G.

Solution concepts for cooperative theory

A cooperative game describes payoffs given for coalitions. Players will only join a coalition if they expect to gain from it. So, in order to find what coalitions will actually be created, one needs to estimate both the relative power of different coalitions, as well as the strength of the different players within each coalition.

The core

The core of a game is a set of vectors allocating payoffs to players, which preserve the following conditions:

Efficiency
It is assumed that the players form the grand coalition (a coalition containing all players), and so the sum of individual payoffs should equal the value of the grand coalition.
Strategic stability or balance
No coalition can earn more by defecting from the grand coalition. E.g. no coalition has a value greater than the sum of its members' payoffs.
Note that the core of a game may be empty.

Shapley's value

The Kernel

Is a vector allocating payoffs to players which is:

Some examples of recreational cooperative games

One example is "Stand Up", where a number of individuals sit down, link arms (all facing away from each other) and attempt to stand up. This objective becomes more difficult as the number of players increases.

Another is the counting game, where the players, as a group, attempt to count to 20 with no two participants saying the same number twice. In a cooperative version of volleyball, the emphasis is on keeping the ball in the air for as long as possible.

Role-playing games are the most common form of recreational cooperative game, where coalition forming (and sometimes coalition disintegration) are an intrinsic part of the game. In such games, the players, who act through persons called "characters", usually strive toward intertwined goals. However, each character has his or her own ambitions, and ultimately, individual goals. Hence conflict between groups of characters often occurs in these games.

Many multiplayer card games and board games exhibit cooperative behaviour, usually where a group of weak players join forces to halt the progress of a leading player. An interesting example is Diplomacy, a board game in which the forming and breaking of coalitions is the main strategic aspect of play.

References


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Topics in game theory
Definitions Normal form game · Extensive form game · Cooperative game · Information set · Preference
Equilibrium concepts Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy
Strategies Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat
Classes of games Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design
Games Prisoner's dilemma · Chicken · Stag hunt · Ultimatum game · Coordination game · Matching pennies · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game
Theorems Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Bishop-Cannings theorem
Related topics Mathematics · Economics · Behavioral economics · Evolutionary biology · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

 


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