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Creatures in Metroid, Metroid II, and Super Metroid

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This is a list of creatures in the Metroid series games Metroid, [[Metroid II: Return of Samus]], and Super Metroid.

Major characters

Chozo

[[Image:M6screen29.png|thumb|right|A young Samus and an elderly Chozo from [[Metroid: Zero Mission]].]]

The Chozo are an anthropomorphic species of avian bipeds, known to be of great intelligence. Chozo scientists were the ones who designed Samus Aran's Power Suit.

Samus Aran

The protagonist, equipped with a Chozo-made Power Suit and known as one of the best bounty hunters in the galaxy. She was orphaned at a young age and raised by the Chozo.

Metroid

Metroids are a fictional species of alien predators and the series's name-sake, originating from the planet SR-388. Metroids feed on the "life energy" of their prey in a manner similar to leeches draining a host organism's blood. However, Metroids normally drain enough energy to kill their victims. What the Metroids actually drain is not known. According to the Metroid Fusion instruction manual, the Metroids were engineered by the Chozo to stem the spread of the X Parasites and "Metroid" is the Chozo word for "ultimate warrior".

Space Pirates

This bipedal race specializes in raiding starships and planets in a quest for dominance in the galaxy. Space Pirates wield various types of arm-mounted guns and scythes in combat. Every game (excluding [[Metroid II: Return of Samus]]) has at least one Pirate in it, whether it be the Pirate armies of Super Metroid and Metroid Prime or the lone hunter Weavel in [[Metroid Prime: Hunters]].

Kraid

Kraid is an extremely large, reptilian general in the Pirate forces on Zebes. Whether he is a particularly intelligent animal or merely tamed is one of many debated topics over Space Pirates, although the [Metroid Galaxy Guide] suggests he does possess advanced intellect.

Mother Brain

Mother Brain is a former Chozo piece of biotechnology (this was shown in the Metroid E-Manga) that would betray its creators and now leads the Zebesian Space Pirates. Whether it or Ridley has more power in the Pirate hierarchy is the topic of many arguments.

Ridley

Ridley is a Dragon-like animal who is the leading general of the Space Pirates. He is also easily assumed to be the "Supreme Commander" of the entire Pirate society. Ridley has been in more games than any other general, and has gone through many incarnations throughout the Metroid time-line.

Dessgeega

Also misspelled Desgeega or Desgeenga, the Dessgeega is a cousin of side-hopper found in parts of Norfair in both Metroid, Super Metroid, and [[Metroid: Zero Mission]]. An X Parasite mimicry of the dessgeega (which can now shoot thorns from both sides) can be found in the TRO (tropical) sector of the Biologic Space Labs of Metroid Fusion. A single dessgeega may also be found on the space pirate frigate Orpheon in Metroid Prime. When players pass nearby its chamber, it will violently batter its door trying to escape. It can be scanned, but does not give biological research for it, only that it is a Xenotech & some other information on it. Being in an area that is close-quarters, it scares players by making them think it will escape & attack, as it only tries to escape when the players approach. However, when players stumble onto the Frigate's crash site, they can reach the room where the Dessgeega was held. The chamber has been infested by "Aqua Reapers", but there is no trace of what happened to the previous occupant. Apparently, it did not survive the crash.

Dragon

The Dragon of Norfair looks more like a seahorse than a typical dragon. Seen in Metroid, Super Metroid, and [[Metroid: Zero Mission]]; it appears from a pond of lava and shoots fireballs. It can only be damaged by super missiles, fully charged shots, and screw attack. They are quite easy to kill and do little more than annoy players in the games mentioned above, however, in select scenarios in [[Metroid: Zero Mission]] it can cause death by knocking the player into lava.

Nova

Found in the lower levels of Norfair and in some areas of ridley's domain, Novae are best described as living fireballs. Despite this flaming nature, they can be frozen quite easily. They come in three varieties.

Green Nova

Slow moving Novae inhabiting in Ridley's lair. They have a perpetual frown, and their face disappears from time to time. When it appears, the Nova looks like it is letting out a silent moan. They behave exactly like Zoomers.

Red Nova

Red versions of the Green Nova. They travel faster than their weaker green counterparts. They are the equivalent of Geemers in their area.

Flying Nova

These orange-red Novae bounce around inside the room they are contained in. They are the only Novae with visible flames around them. Flying Novae are rare, but are the only Novae that appear in the region of Norfair outside Ridley's lair.

Ripper

Small floating beetles which move horizontally back and forth and can only be killed with the Super Missile or Screw Attack. Rippers are commonly frozen and used as platforms to reach otherwise inaccessible areas. They are found on Zebes and come in many different forms, though they are most commonly brownish, with two main segments - a smallish, pointed head section, taking up approximately one tenth of the body, and the main body, which is protected on the top by a smooth roundish shell in the manner of a turtle.

Rocket Ripper

Red or purple-colored Rippers which travel much faster and have exhaust flames behind them. These generally have more bulk than common Rippers and are boxlike in shape compared to normal Rippers' more ovaloid appearance.

Winged Ripper

A unique Ripper with small wings that allow it to travel in a circle instead of back and forth. The Winged Ripper is used as a platform in the boss fight with Imago's cocoon in Metroid: Zero Mission.

Shriekbat

Shriekbats are bat-like aerials who hang upside-down from ceilings. They have an extremely high body temperature and are very territorial - if anything wanders into their territory they fly towards the intruder and explode.

Shriekbats vary in appearance depending on the planet they are found on; on Zebes, Tallon IV, and the planets of the Alimbic cluster, they look nearly identical, with the only difference being that Zebesian Shriekbats release shrapnel from their bodies if they impact the ground, while the others merely release a wave of heat. The Shriekbats of Aether look nothing like the others, and resemble a floppy purple horseshoe. Technically, the Zebesians are not Shriekbats, but possibly a subspecies called Skrees.

Sidehopper

Sidehoppers are insectoids found in Metroid: Zero Mission, Super Metroid, Metroid Fusion and Metroid Prime (although not as live enemies in Prime). They have two armored legs and jump side-to-side, hence their name. In Prime, the only Sidehopper is a Phazon-infused experiment locked behind an impenetrable door on the Orpheon, but this may be a Dessgeega instead. Later, its tank becomes infested with the vine-like Aqua Reapers.

Zeb

Mysteriously, Brinstar (and many other areas in Zebes) are covered in green pipes which look similar to the pipes in Super Mario Bros., another Nintendo game. The Zeb flies out of these pipes at the enemy. However, it is very lightly armored and does not do much damage. They continue to attack in infinite number, so standing in front of a pipe and repeatedly killing them for their health or missile powerups is an easy way to recharge in the absence of an energy station or missile station. There is a unique pipe enemy for each region of Zebes.

Zebetite

Zebetites, sometimes called Zeebetites, are Mother Brain's life support units. A rapid barrage of missiles will cause them to shrink and eventually disappear, clearing the path for Samus Aran to advance. However, if the attack is stopped prematurely, they will grow back. Zebetites are extremely resilient and hard to destroy without Missiles, thus making their secondary purpose defense.

Theoretically, the energy provided by these Zebetites are required to keep Mother Brain alive. However, she does not seem to die spontaneously after the Zebetites are destroyed.

A Zebetite appears to be a tube filled with a red organic substance, connected to metallic pipes.

Zebetites have appeared in every Metroid game featuring the Mother Brain: Metroid, Super Metroid and Metroid: Zero Mission. The Metroid password contains a bit for each Zebetite, indicating whether it has been destroyed.

Zoomers

Small semi-spherical mollusks with spikes along their backs. Their intellect is limited to walking in set patterns along the terrain, meaning that Samus Aran must accidentally run or jump into them in order to be harmed. In Metroid Prime Hunters, shooting them with the power beam gives out 30 units of energy each.

It should be noted that the Zoomer and Geemer scans in Metroid Prime Hunters tell us that Geemers are known for rooting around in waste and that Zoomers are known for spreading disease (most notably a type of flesh-eating bacterium which wiped out many native species to Zebes), which is comparable to the real life rat.

Geemer

A version of the Zoomer which, in Metroid Prime and Metroid Prime Hunters, is indestructible if shot by the Power Beam. When attacked in this fashion, it defends itself by protruding spines. The only way to destroy a Geemer in Metroid Prime Hunters is to shoot it with any of the six sub-weapons or a missile, and in Metroid Prime, to shoot it with a charged beam or missile. When scanned in Metroid Prime Hunters, the readout says: "A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes." In the side-scrolling games, Geemers are merely able to take more damage before dying. They are red instead of black.

Artificial Intelligence

The AI routine is as follows: The Geemer begins by moving in either the left or right direction. When the Geemer encounters a vertical wall, it rotates by 90 degrees and walks up the wall it hit. Conversely, if the Geemer walks off of a ledge, it rotates -90° and walks down the wall. This allows Geemers to move in simple circles around a complex room or object.

There is a flaw in the Geemer AI in the original Metroid. If the object the Geemer is standing on is removed, the Geemer continually spins in place, as the AI is constantly rotating by -90°. This is fixed in Super Metroid, as the Geemer unceremoniously falls to the floor.

In Super Metroid, a Geemer of the ordinary blue/purple type is one of the first enemies encountered. It does minimal damage. When Samus Aran fires a Super Missile at a wall or ceiling, the resulting shockwave causes all Geemers in the area to fall off the ledge they were on.

Geemers are also seen in Metroid Prime, as three dimensional creatures resembling a turtle. They follow a very similar AI modified for three dimensional movement.

Species

There are several varieties of Geemer. There are the ordinary blue/purple ones found in Crateria, a gray type (also found in Crateria) that can only be harmed by heavy weapons like Power Bombs or the Plasma Beam, and other Geemer-like creatures which follow identical AI routines but look more like Crabs or Insects. Geemers in Metroid Prime and Metroid Prime Hunters are actually different from Zoomers, Geemers have retractable spikes and are only damaged by missiles, Super missiles, missile combos, power bombs, and the plasma beam. However, Zoomers are damaged by all weapons.

Red Geemer

There is also a unique quirk involving Geemers in Super Metroid. In Crateria, there is a small enclosed room on the right side, close to the Wrecked Ship. It is visible on the map as a small rectangle surrounded by a much larger room. When Samus enters this room, a Reddish Geemer is visible above her. This Geemer follows a different pattern from normal Geemers, as it will match Samus' horizontal movements on top of the tube. This Geemer can be killed by the Wave Beam or Power Bombs, but the item dropped by it (usually energy or missiles, like any other enemy) can never be collected. Further, this particular passage can be approached from above, but when the player reaches it, the Geemer is absent. Since no programmer has specifically said why they put this Geemer here, it is likely that it is an easter egg.

[[Metroid II: Return of Samus]]

Arachnus

Arachnus is an animal originating from the planet SR-388. The biped is distinguished by its four toothed maw, segmented eyes, elongated neck, the hard shell on its back, and the large claws on its fore-arms. It is known to curl into an armored ball when threatened, and only periodically emerges from the ball in order to attack with either its claws, or by spitting fire from its mouth.

Arachnus made its first appearance in [[Metroid II: Return of Samus]], in the depths of the planet SR-388, near the final area that housed the Queen Metroid. Here it disguised itself as one of the classic item balls held by the Chozo statues. Defeating it yields access to the Chozo statue that holds the Spring Ball.

Arachnus' 2nd appearance is as the first boss of Metroid Fusion. Its attack pattern includes curling up into a ball. Because of this, it carries the Morph Ball upgrade, which is absorbed by Samus when the core is destroyed. This version of Arachnus is only an X Parasite clone, not the original one from SR388. Its attacks include a flamethrower and sonic energy waves.

Autoad

The Autoad is a jumping toadlike robot built by an ancient civilization. It is programmed to stop intruders.

Autom

An indestructible defense mechanism that flies horizontally. This creature activates a flamethrower when Samus comes near.

Autrack

Autrack is a robot from [[Metroid II: Return of Samus]] which travels along a track.

The Autrack can be found in numerous Chozo structures on the planet SR-388, where it acts as a point defense turret. The autrack is typically found hidden behind a wall or small structure, where it is protected when not firing. When it detects an intruder, its track arm extends, and the cannon fires, once it has fired, the arm retracts while the weapon reloads for another shot.

Blob Thrower

This plant creature is found on Planet SR388. It comes out of the ground and spits out little blobs that hover around, and then it retracts back into the ground. Killing the blobs is a good way to refill Samus' health and ammo.

Chute Leech

The Chute Leech is seen in [[Metroid II: Return of Samus]], Super Metroid and as an X Parasite clone in Metroid Fusion, being found on both SR388 and Zebes. It has a flat body, and its attack is to jump up into the air, and then glide down with its parachute like body. The variant on Zebes has rows of teeth visible on its underside. They are more a nuissance than a serious threat. The X Parasite variant can release acid.

Drivel

Gigantic bats that live in dark places. When Samus comes close, the Drivel dives toward her.

Gravitt

This crustaceous creature hides in the floor, only coming out to attack when Samus comes close. Appears in [[Metroid II: Return of Samus]].

Gullugg

Gulluggs have long, needle-like noses and fly around in circles. They are found on Planet SR388. They frequently yield missiles when killed.

Gunzoo

This mechanical defence mechanism attacks any intruder with 4 guns on its belly. It is impervious to Samus' weapons because of its hard plating.

Hornoad

Hornoads resemble frogs and hop around as such. Their name is a portmanteau of horn and toad. They frequently yield missiles when killed. They are only found in Metroid 2, and in Metroid Fusion in the form of X-Parasite copies. In Metroid Fusion, a Hornoad infects Samus with the X-Parasite. Curiously enough, Hornoads are the only creature in Metroid Fusion that has a non-infected state: it is generally hard to see due to coloring, but green versions of Hornoads wait in the areas that Hornoads appear as enemies, and transform into the red version once possessed with an X-Parasite. However, they are untouchable until infected, merely acting as background.

Moheek

Moheeks look like fish with tendrils coming out of their heads. They move slowly on the walls of the acid areas on Planet SR388. Although they are not aggressive, they do a relatively high amount of damage if Samus touches them.

Proboscum

The Proboscum is a harmless, invulnerable robotic drone found on SR388. There is much speculation over its original purpose, as it is typically found malfunctioning and clamped onto a vertical wall, where its swivelling arm can be used as a platform.

Septogg

Septoggs are found on Planet SR388. They hover in one place and do no damage to Samus, so she can use them as platforms. However, their tiny wings can't support her weight, so standing on them causes them to descend quickly.

Wallfire

This immobile sentry is mounted on walls in the ruins of SR388, and becomes active only when an unrecognized lifeform enters range. The Wallfire is capable of projecting fireballs towards any threats, which can be frozen with the Ice Beam. They are also capable of regenerating damage if no threats are nearby.

Bombu

Strange, electrical beings resembling the nucleus of an atom. Whether they are robots or not is different depending on where they are found; those on Tallon IV are implied to be living creatures, while those on Aether are janitorial drones made by the Luminoth. The ones in Ridley's ship in Zero Mission are never explained, but are probably machines.

Pulse Bombu/Harmony Class Drone

Yellow and blue in color, these creatures release the yellow sections of their bodies in the forms of regenerating explosives. The Bombu in Prime can only be destroyed by the Wave Beam, but the Luminoth-made Harmony Drones of Prime 2: Echoes can be dispatched with conventional weaponry.

In Prime, the Pirates have patrolling certain areas of the Phazon Mines invisible Pulse Bombus. They can only be seen with the X-Ray Visor, but other than that are regular Bombus.

Scatter Bombu/Diligence Class Drone

Purple and pink in color, these creatures form a trio of energy beams around themselves and latch onto the walls of narrow tunnels. They rotate in the tunnel, and a well-timed Boost Ball can allow Samus to pass between the beams. In Prime, the Wave Beam is the only weapon that can destroy them. In Prime 2: Echoes, the Dark Beam destroys the Diligence Drones, and the Light Beam (when fully charged) can destroy the Dark Diligence Drones.

Zero Mission/Super Metroid Bombu

An unnamed green and yellow Bombu can be found flying in the Pirate Mothership after Samus clears the Chozo Ruins test. This Bombu moves like a Pulse Bombu, but releases a beam of electricity to attack like the Scatter Bombu. Because the Prime series takes place after the events of Zero Mission, it's unlikely that the two were combined. Perhaps the Pirates developed these (apparent) robots to serve as Ridley's bodyguards, but after his Meta Ridley augmentation, were discarded on the premise that he no longer needed protection.

Identical in appearance yet lacking the energy projectiles of its 'predecessors', the bombu-like constructs found in Super Metroid's Wrecked Ship have an even more mysterious origin, but are much simpler to deal with. They sometimes emerge from glass-encased storage tubes attached to the floor.

Botwoon

Botwoon is an orange snake-like mini-boss in the Maridia area of Super Metroid. Botwoon is a burrowing creature, and is encountered snaking between various holes in the wall. When threatened, it will stick its head out of a hole, much like an eel, and then spit a form of corrosive on its attacker. Botwoon can only be damaged by shooting its head, and although the head is easier to hit while Botwoon is attacking, it can be shot while Botwoon is moving as well, which is necessary to finish Botwoon off when it is heavily damaged. When Botwoon is defeated, the wall behind it caves in and the player can continue.

Bull

A round, floating creature, which emits puffs of gas from many exhaust pipes on its surface. It is attracted to Samus and moves toward her, but can only be destroyed with a Super Missile. It lives in the Wrecked Ship and the sand pits of Maridia.

Cacatac

The Cacatac is a plant on planet Zebes, that closely resembles a barrel cactus. It is mobile, which is unusual for a plant, and can shoot spikes. It has appeared in Super Metroid, and bears a resemblance to Seedlings in Metroid Prime

The cacatac is a plant standing roughly 1.3 meters in height, and is found in Brinstar and Norfair. It stands on a number of short spiney legs. The cacatac's body is covered by rows of spikes, which it is able to launch as projectiles. Though normally green, cacatacs can be and are found in a variety of colors, including red and blue.

Covern

Covern (sometimes called Koben) are ghosts that haunt the Wrecked Ship in Super Metroid. They are dark brown and have multiple skull-like heads. After the defeat of Phantoon, they will cease to haunt the ruins, suggesting that they were in fact caused by Phantoon. They try to materialize wherever Samus Aran is standing, but the player can simply move and then shoot them to kill them.

Crocomire

Crocomire is a multi-eyed lizard-like creature that guards part of Norfair in Super Metroid.

Crocomire is a large, 8-eyed, reptillian, standing at about twice Samus Aran's height. Its red flesh, though nearly indestructable, appears to be in a perpetual state of melting. The creature's long bony arms are connected close to its back, but are long enough to reach well round its immense girth. Despite its short legs and portly build, crocomire's movements are surprisingly quick, and it is easily capable of charging its prey.

Crocomire's flesh is extremely tough, and he cannot be damaged through conventional means, but shooting missiles, super missiles or regular shots into his mouth causes him to stagger back. He is defeated when he is pushed back onto the weak spot on the floor, causing him to fall into the lava below. Just before he dies, his skeleton will jump out and try to attack, but it simply collapses into a pile of bones instead. If left alone long enough, he will push Samus back into a wall of spikes.

Crocomire was also planned to appear in [[Metroid: Zero Mission]], but it was removed for unknown reasons, possibly Nintendo didn't want to make the game feel too much like Super Metroid. While the character artwork and programming was unfinished, the unused sprites have been discovered from the finished game's ROM

Dachora

The Dachora is a fictional alien species resembling a green ostrich or emu. It first appeared in Super Metroid, then in its sequel Metroid Fusion.

In Super Metroid, Samus Aran encouters the dachora after getting the Speed Booster; the dachora teaches her how to use the "Shinespark" technique.

At the end of the game, during the countdown to escape the planet, the player has the option of rescuing it (it is trapped in the room in Crateria where the morph bombs were acquired and the battle with the first Torizo mini-boss occurred). Doing so results in a slightly different ending.

Regardless of whether or not the Dachora and Etecoons are rescued in Super Metroid, the characters show up in the following game, Metroid Fusion, apparently making their rescue in the storyline official canon.

In Metroid Fusion, the encounter is a required part of the plot; Samus must rescue them for the story to proceed. At the end of the game, the Dachora, along with the Etecoons, return the favor by helping to pilot Samus' ship into space when the Omega Metroid shows up. After Samus defeats it, they pilot the ship back, in effect saving her ship, as well as her life.

Draygon

Draygon is a boss that inhabits the far east end of Maridia in Super Metroid. Samus Aran must defeat it in order to obtain the Space Jump and to unlock the path to Tourian.

Draygon is a large, green crustacean with markings that resemble human skulls. Draygon is often referred to by fans as a female because of the several harmless Evirs (which resemble Draygon) that surround the area before the fight and drag Draygon's body away when defeated (there is no conclusive evidence of gender). Its attacks include quickly zooming on and off screen, spitting out viscous saliva, and lifting Samus off the ground and lashing her with its tail. Draygon's shell is extremely tough, with its yellow underbelly being its only weak point.

Draygon can be defeated in two ways: shooting charged shots or missiles at its underbelly or (once grabbed) using the Grapple Beam to electrocute Draygon by hooking it onto damaged electrical turrets on the wall. Utilizing the second method causes negligible damage to the player, making it easy to defeat Draygon; however, it is not immediately apparent.

Etecoon

The Etecoons somewhat resemble koalas. They have appeared in the video games Super Metroid and Metroid Fusion.

In Super Metroid, Samus Aran finds a group of three Etecoons deep in the caverns of Brinstar. They show her how to execute the Wall jump technique. If Samus rescues the Etecoons and Dachora at the end of the game, the ending becomes slightly different.

In Metroid Fusion, Samus' computerized CO, Adam, detects signs of life in the Biologic Space Labs Habitation Deck. When she goes to investigate, she finds not human survivors, but a trio of Etecoons, and an adult and baby Dachora.

Evir

The Evir is a crustacean who stars in Super Metroid. It resembles a small version of Draygon but orange. There are also green Evirs who circle Draygon. They are also in Metroid Fusion's AQA (Sector 4) in the reef area after the Nightmare is defeated.

KiHunter

The KiHunters, also called the Keyhunters, have allied themselves with the chief villains of the galaxy, the Space Pirates.

The KiHunters are insectoids closely resembling wasps. They have four limbs and a set of wings. They are most common in their flying form, where they attack with their claws by swooping down upon their victim from above. All members of the species will lose their wings when damaged. They then revert to a ground-based mode of travel that involves hopping, and at this point they will spit highly corrosive acid at anything that threatens them. The KiHunters are apparently, like the Space Pirates, civilizational animals, as the Super Metroid instruction manual refers to them as pirates from another galactic system who helped rebuild the fortress on Zebes after Samus Aran destroyed it on her first mission there.

KiHunters are found in both Super Metroid and Metroid Fusion, although in the latter game, they are only X Parasites mimicking the true species. The cocoons which the Zero creatures in the TRO sector form after you defeat the Giant Choot boss later hatch into Kihunters after the station-wide power outage occurs. This apparent metamorphosis of one species into another is a result of the ability of the X Parasites to recombine DNA from multiple hosts.

KiHunters can be found in virtually all environments on Zebes, ranging from the damp caverns of Crateria to the hottest pits of Lower Norfair. KiHunters come in several different colors, generally indicative of their strength. The fact that their color scheme is always very close to that of their environment, even in artificially constructed areas, suggests that they may employ some degree of camouflage.

The name (which means “life” or “blood” hunter), needle like proboscis and the acid spitting capabilities of this race hint at a spider digestive process, where incapacitated prey are liquefied by digestive enzymes before consumption.

Mochtroid

Mochtroids are the unfortunate result of the Space Pirates' failed attempt to clone Metroids. They are distinctly different from their progenitors in that they only possess a single neural brain node, instead of three the (original) Metroids naturally possess. As well, they are no larger than half the size of a Metroid, and most Mochtroids possess only 1/10 the strength of a natural Metroid. The Mochtroids can suck energy out of their prey just like Metroids can, but they can't latch onto anyone.

Oum

A green mollusk which can curl up into a ball much like Arachnus to block passages. They are only found in a single area in Maridia.

Phantoon

A large, dark green floating creature, resembling a cross between a jellyfish and the disembodied head of a cyclops. Phantoon is the guardian of the Wrecked Ship in Super Metroid. Phantoon's large head suggests an equally large brain, and its latent psychic abilities. Its attacks consist of blue flame which it can summon in various patterns. Phantoon can only be damaged when it is visible, after an attack - most of the time it is transparent or invisible to Samus. If hit by a Super Missile, which does double damage to Phantoon, it will move to the center of the room and attack with many waves of blue flame, blocking the entire room but which can be easily dodged using Morph Ball mode. When Phantoon is destroyed, power is restored to the Wrecked Ship and Covern stop appearing.

Shaktool

A mechanical digging robot, consisting of two digging wheels on either side, connected by pods to the center control unit. The Shaktool moves by constantly backflipping. It is only found in one room in Maridia, and is necessary to get the Spring Ball. The player must destroy the opposite wall and the Shaktool will dig through the dirt, exposing a path to the upgrade.

Skultera

Large, gray fish found in Maridia, Skultera are slow-moving powerhouses. They are invulnerable to regular Beam shots. Upon detecting prey (in this case, Samus), they speed up and attempt to kill the target by ramming. They never gain a whole lot of speed during the effort.

Skultera also appear on the B.S.L. station in Metroid Fusion as an enemy in the AQA sector. They form when two X combine with a small, brown fish very similar in appearance to a Skultera. Otherwise, little has changed since Super Metroid.

In Zero Mission, a small part of Crateria has a resemblance to Maridia. In this section, Skultera can be found in abundance, but they appear nowhere else in the game.

Spore Spawn

A plantlike sub-boss of Brinstar, combining falling spores (hence the name) and a waving motion of its elongated plant-like neck to attack. The falling spores can be shot for energy and missile powerups, and Spore Spawn's direct attacks can be avoided by using Samus' morph ball mode. As Spore Spawn is damaged, it turns from green to a darker color and moves faster. This boss is defeated by shooting into its vulnerable inner core when it opens. When Spore Spawn is defeated, the entire room turns yellow and Spore Spawn, now brown, shrivels, becoming a platform to reach the top of the room and continue to the first Super Missile powerup.

Tatori

A giant tortoise as large as Samus which lives in Maridia. If disturbed, it retracts into its shell and spins back and forth. If Samus jumps on top of it, it will fly up to near the top of the room, allowing her to obtain powerups. It will damage Samus if she is hit by the shell while it is moving side-to-side. There are also some harmless baby turtles crawling around it.

Torizo

The Torizo was introduced in Super Metroid. Torizos look just like standard Chozo statues, but while Chozo statues are usually beneficial to the player, giving new equipment and items, a Torizo comes to life and attacks the player.

Three Torizos appear as mini-bosses in Super Metroid. The first, which is encountered very early in the game in Crateria, poses as an ordinary Chozo statue holding the Morph Ball Bombs, and comes to life to attack when the bombs are taken. The second Torizo, which is gold and considerably more powerful than the first, is found late in the game, in the depths of Norfair. It holds no item of its own, but defeating it allows the player to reach the Screw Attack.

A third Torizo is encountered just before the end of the game in Tourian. This one, however, is only a dried-up husk that crumbles when touched. It is soon revealed that the creature was sucked dry by a giant Metroid, giving the impression that the player was saved the trouble of battling this final, presumably most powerful, Torizo.

It is unknown if the Torizo and Chozo are separate races (or cultures) of the same species, or if the Torizo were anything more than statues that attack. Little to no official information is given on their origin (although it is a popular subject in fanon). The [Metroid Galaxy Guide], however, claims that the Torizo were in fact a biomechanical security system developed by the Chozo to protect some of their most important artifacts from intruders, with the statue activating upon removal of the item, and attacking the intruder.

One of the early bosses in Metroid Fusion is an X Parasite mimicking a Torizo, representing the most recent representation of this enemy.

The word "torizo" is Japanese for bird statue. As such, it is really just synonymous with Chozo to describe the statues that give the power ups. However, since only the referenced statues attack Samus, it produced the misconception that the Torizo is a new, evil race of Chozo.

Zebesian Space Pirate

Zebesian Space Pirates are the basic enemy soldiers of Super Metroid, and apppear as tall, insectile humanoids with large crustacean-like claws instead of hands. They have large, glowing eyes, and segmented limbs with softer and differently-colored tissue on the undersides of their arms and legs. Their claws fire a weakened variant of the plasma beam, and they can cling to/climb on/leap between walls. Gray pirates are the weakest variety, dying to a single powerbeam shot. These are found in the Old Tourian areas of Crateria. Green pirates, located in Crateria and Brinstar, are immune to most uncharged shots, while the red-armored ones, found in Maridia, require the plasma beam or the screw attack. Tan-gray pirates, found only near Ridley's lair in Lower Norfair and in the final escape sequence, are the hardest to kill, requiring charged plasma beam or screw attacks to breach their armor. Purple-armored pirates are also found in the B.S.L in Metroid Fusion; these are about as strong as the green ones in Super Metroid. They are most common in Sector 1 (SRX).

There are also variants of the tan-gray pirates commonly dubbed 'ninja pirates'. They are the most powerful Space Pirate in Super Metroid, and are found only in a room near Ridley's, where they function as a miniboss of sorts. They have such powerful armour, they can only be destroyed by charged shots and super missiles, and only once they turn gold (which occurs after they do a spin-jump). They are the generals of the Space Pirates on Zebes. Rather than wielding guns like their lesser ilk, they rely on spinning jumps, a few karate moves, and flying kicks. They also occasionally throw their claws (resembling boomerangs when airborne), which somehow respawn a short time later.

Metroid Fusion features similar guardians near Neo-Ridley's lair, but these pirates are always gold, and rather than attacking with kung fu, these act like normal pirates who can only be damaged from behind--usually after performing a spin jump.

Zeela

Yellow organisms very similar to crabs. They behave exactly like Geemers.

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