Creatures in Metroid Prime 2, Metroid Prime Hunters, and Metroid Prime 3
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This is a list of Metroid series creatures for Metroid Prime 2, Metroid Prime Hunters, and Metroid Prime 3.
- 0.1 Blogg
- 0.2 Chykka
- 0.3 Dark Preed
- 0.4 Diligence Class Drone
- 0.5 Galactic Federation Troopers
- 0.6 Grenchler
- 0.7 Ing
- 0.8 Ingsmasher
- 0.9 Kralee
- 0.10 Luminoth
- 0.11 Octopede
- 0.12 Pillbug
- 0.13 Quad (Fusion)
- 0.14 Rezbit
- 0.15 Sanddigger
- 0.16 Serenity Class Drone
- 0.17 Splinter
- 0.18 Sporb
- 0.19 War Wasp
- 0.20 Alimbic Turret
- 0.21 Arctic Spawn
- 0.22 Cretaphid
- 0.23 Diamont
- 0.24 Enoema
- 0.25 Fire Spawn
- 0.26 Gorea
- 0.27 Guardian
- 0.28 Ithrak
- 0.29 Kriken
- 0.30 Petrasyl
- 0.31 Psycho Bit
- 0.32 Quadtroid
- 0.33 Slench
- 0.34 Sylux
- 0.35 Vhozon
- 0.36 Voldrum
- 0.37 Weavel
- 0.38 Rundus
- 0.39 Aeromine
- 0.40 Crawltank
- 0.41 Security Drone 3(''Tentative'')
Amorbis is a giant, sand worm guarding the Dark Agon Temple in Dark Aether, with three separate bodies. The main power source of Amorbis is a giant black sphere surging with dark energy. Its name is likely a pun on 'amorphous', which means 'having no clear shape'.
Amorbis will break off from its sphere and will leap out of the sand at random spots trying to ram Samus. Once its outer shell is destroyed it will attach to its sphere. Amorbis will then gain armor and a hornlike head. It will use dark energy to destroy the light crystals. It can also charge up to launch a hyper destructive beam attack. Once Samus destroys its head armor, she must transform into the Morph Ball allowing Amorbis to suck the Morph Ball in its mouth, which is vulnerable to Morph Ball Bombs. After Samus repeats the process it will latch two heads on, doubling its attack power. Once she destroys those it will attach three heads to its sphere. Once all heads are destroyed, Amorbis dies, and Samus can adapt the remnants of the dark sphere to her powersuit, and receives the Dark Suit.
Blogg
A funnel-shaped, black fish predator whose only vulnerability is its mouth. They ram their prey, then use their three mandibles to eat it.Alpha Blogg
The alpha male of the Bloggs, this gigantic Blogg is a mini-boss that prevents Samus from leaving the room in which she obtained the Gravity Boost. It fires sonicbooms, rams Samus, and when defeated, allows her to exit the area with her new Gravity Boost.Chykka
The Chykka is the insectoid boss guarding the Dark Torvus Temple. When Samus enters the temple, the Chykka is still in its cocoon; a larva emerges from the cocoon when Samus shoots at it. It swims around in the water, occasionally splashing dark water at Samus, and sometimes surfacing and trying to drag Samus in its mouth.
Once the larva is destroyed, the adult form of the Chykka emerges. This is by far the most dangerous form, because it frequently spits dark water at Samus. To defeat this form, weak spots on the back of the wings must be destroyed.
The Chykka's final form, the Dark Adult, spews forth dozens of small Chyklings from its eggsac. This is by far the easiest form to defeat, because it can be destroyed with conventional means, and the comparatively weak swarm of Chyklings provide plenty of extra health and ammunition.
The Chykka switches forms from Adult to Dark Adult each time Samus hits its weak spot often enough. After the Chykka is destroyed, Samus is rewarded with the Dark Visor.
The Chykka lifecycle is something of a mystery; its offspring had no larval phase, said to be the result of a mutation in the logs. It appears to reproduce asexually, given the obvious impossibility of it mating between its growth into the adult form and the immediately ensuing battle.
Dark Preed
Another variant of the Puffer, a floating, poisonous creature. Technically, the original Preed is a patrol creature used by Space Pirates to monitor the subterreanean areas of Torvus Bog, and because the gas inside it is different from that of Puffers, it probably is not related. Once the Ing possessed them, they took them to the Dark Agon Wastes as well.Diligence Class Drone
The first cleaning units developed by the Luminoth, they were modified to use energy beams in combat, but were replaced by the Harmony Class Drones, which had better capabilities. They are invulnerable to most attacks, but can be destroyed using dark energy.Galactic Federation Troopers
These troopers wear powered armor and are the marines of the Galactic Federation. In the game they appear as enemies in when an entire crew is possessed by the Ing. Players can scan some of their corpses to access their journal entries. They also appear briefly in the opening clip at the begining of , where they are attacked by Sylux, as well as the opening sequence of Metroid Fusion.
Grenchler
Grenchlers are a fictional water based reptilian predator found on planet Aether in . They are well armored and deadly at any range, however their back shell is vulnerable to concussive blasts. At close range, they will often attack their prey by attacking viciously with their powerful jaws, although if unable to they have the ability to charge and fire a burst of electrical energy at their foes. In water, Grenchlers are faster and their electrical "grapple" attack behaves more like a bomb blast. They have two thick, muscular legs, which allow it to leap very high and far, a weak orange shell on the back of their body, and they are similar to a raptor or t-rex. They also possess powerful jaws and often travel in pairs. They can also apparently hunt in the water and may even live in it, only emerging for prey.
The common variant has many eyes, while the much larger Grapple Guardian specimen only appears to have one. However, this is most likely because of the Ing influence over the Darkling Grenchler.
This species is often considered to be somewhat related to the Sheegoths, a species found on Tallon IV. This hypothesis is based on the fact of the rough design similarities and behavior of Grenchlers with the young form of the Sheegoths, as well as the existence of a larger form of the creature as a boss (Adult Sheegoth and Grapple Guardian). However, the similarity in design may also be attributed to the developers of the game wanting a similar enemy in Metroid Prime 2, however in a different environment in which the Sheegoth would not survive. Some of the few differences besides physical appearance is the Grenchler's ability to leap and their ability to swim and breath in water, both skills that Sheegoths do not possess.
Ing
The Ing are a fictional evil dark spider-alien creature race that is the major foe of Samus Aran in the video game . Their name is the Luminoth word for 'terror'. Ing generally take on a dark, hideous, alien look, unless they have possessed other life forms, in which the host remains mostly the same, except that it takes on a blacker hue, spines, and Ing-like eye structures. Ing-possessed organisms usually gain the prefix "Dark-", and become stronger from the possession as well.
Ingsmasher
These huge robots were created by the Luminoth to guard Sanctuary Fortress. Ingsmashers are large humanoid robots, with two spheres held in their hands, one generating shockwaves, one merely used for clubbing. They are armed with rocket launchers, a barrier generator, and the ability to generate shockwaves. These armaments ensured that Ingsmashers lived up to their name. The Ing eventually possessed a few, but the majority simply went rogue. Other than its darker armor, the Ing-infected versions of the robot are virtually the same as their Light Aether counterparts. Ingsmashers may also use the spheres they hold to create a shield of light or darkness. When this shield is up, only the opposing polarity beam may damage it, and even then only when the sphere is hit, however when no shield is up ingsmashers are vulnerable to all weapon fire.Kralee
Kralee are small insects with crystals growing out their backs. These crystals give the Kralee the ability to travel back and forth between dimensions. However, the Kralee has no control over this ability (probably due to Aether's dimensional instability) and spontaneously warps in and out of whatever timespace it happens to be in (this seems to be limited to the "real" world and some unknown dimension; they are never seen in Dark Aether). The Dark Visor allows Samus to track them through the dimensions and destroy them across the dimensional "barrier" without use of a portal.Green Kralee
Kralees with green crystals instead of the standard red crystals. They appear earlier in the game than regular Kralees, although they have the exact same strengths and weaknesses. Unlike its warping cousin, the Green Kralee is stuck in the "real" world and can't perform the teleport at all (its Logbook data implies that it doesn't really care about that little quirk in its abilities). Whether this is tied in with the crystal's color is unknown.Luminoth
A race of intelligent, moth-like creature, whose name is a portmanteau of "luminous" and "moth." They are the original inhabitants of Aether and almost lost the war with the Ing - they put all the remaining members of their race in stasis except one, U-Mos, a sentinel, who helps Samus and later gives her the Light Suit.
Dark Luminoth
A Dark Luminoth is a Luminoth who has been possessed by the Ing and has betrayed its fellow species. One or more were supposed to be in the final version of the game as a boss or mini-boss, but were taken out for unknown reasons. They remain only as references in Luminoth Lore.Octopede
Small messenger drones gone rogue, Octopedes consist of eight small robots that function as a single unit. They can usually be found walking in circles on the walls of certain narrow passages, making it impossible to pass. The destruction of only one Octopede is impossible; if one is damaged sufficiently, the entire chain shatters, and the drones selfdestruct after a few moments. The name "Octopede" literally means "eight legs". Using a Disrupter Blast on a group of Octopedes is a good way to earn both light and dark ammo.Pillbug
Common enemies in the Agon Wastes, Pillbugs are small worms that live in narrow passages. Upon detecting a possible threat, they curl up into a ball and move at a higher rate of speed. They are more of a nuisance than anything else, as they can make navigation in Morph Ball tunnels much more difficult. Laying a Bomb will stun the bugs, making them drop and exposing their vulnerable underbellies.Spider Guardian
A Pillbug that has been possessed by the Darklings that stole Samus's Spider Ball. It is magnetically charged, and must travel by magnet rail. Samus engages it in battle in the Sanctuary Fortress, though the battle itself is more of a puzzle than anything else.The Guardian's charged nature creates a barrier of energy. When it is hit by a Bomb, it stops, then moves faster. The shield will also change colors. Once its shield has gone from blue to orange, and then from orange to red, the shield goes green. During this time, the Guardian is extremely slow, and it's charge has changed enough to activate Bomb slots in the area. Activating the slot before the Guardian can turn blue again will expose an electrical pylon, which the Guardian rams itself into and takes damage as a result.
Quad (Fusion)
4-legged robots designed by the Luminoth. They are equipped with turrets and can roll up and spin rapidly to damage the enemy. Each quad is made of two parts: the head (which is called a Quad Command Module/CM) and the spinning base (Quad Main Body/MB). Destroying the head first is preferable, since it requires only a Super Missile when the mechanoid is not spinning, but when separate from a Quad MB, it puts up fields that require alternation between light and dark beam shots to destroy it. There are some Quads that cannot be defeated this way, as the bases will stop and summon another Quad CM whenever theirs is destroyed. Defeating the spinning base is the same, whether or not it has a head to go with it: players need only ram it with a morph ball boost while it is spinning and use bombs to attack the exposed red glow on the stunned base.Quadraxis
Quadraxis is the boss guarding the Dark Sanctuary Temple.Quadraxis is a high security drone created by the Luminoth, but was taken by the Ing to serve them. Once the energy of the Sanctuary Fortress was taken, the Ing needed to guard their own, so they took this giant destroyer with them to guard the Ing hive's planetary energy. Quadraxis guards the final energy storage module of Dark Aether, which if taken away will lead to the ultimate destruction of Dark Aether.
Quadraxis' attacks include Annihilator beams, dodged by a simple boost in Morph Ball form, missile, and a tornado-like spin attack similar to the one used by the smaller quad robots, except this one draws players in like a magnet, only avoidable by using the Boost Ball. It can be damaged by attacking its leg joints with light beam charge, and foot weaponry with Boost Ball, or Morph Ball Bombs. Once its main body is crippled, the head will lift off and attack on its own. The head will receive shielding from sonic frequencies coming from the transmitter in the main body, and cannot be damaged. The link must be severed by using the Echo Visor to first damage the transmitter in the main body and then attack the receiving antennae in the head, destroying them. While the link is being re-established, the head will summon Dark Quad MB and CM robots. Once all of the receiver antennas in the head are destroyed, the head can be stunned with shots, then, using the main body's legs as ramps, Samus must boost-ball-jump and attach to the head using the Spider Ball, and bomb its two morph ball slots, one at a time.
After defeating Quadraxis, Samus will acquire the Annihilator Beam.
It must also be noted that in the light version of the temple entrance players can see various parts of the disassembled Quadraxis robot scattered throughout the room.
Rezbit
Among the most infamous of all enemies in Echoes, Rezbits are small orbs surrounded by many small, blue, square-shaped energy shields. Despite their small size, Rezbits are one of the game's most powerful enemies. They can attack with rapid-fire energy blasts and a long, sweeping beam of energy. They can also focus the shield fragments around them into a shield that repels all weaponry. Their claim to fame, however, is their ability to hack into computer systems. By becoming a being of nearly pure energy (the orb that makes the actual creature stays solid), they can transmit a crippling virus into Samus's suit. This will cause it to shut down and reboot, temporarily hindering her ability to fight. Locking onto a Rezbit while it is preparing the virus is impossible as well. Normally very durable and hardy creatures, they can withstand a pair of Super Missiles before death. Like most Light Aether enemies, they can be frozen by a fully charged Dark Beam and shattered by a Missile quite easily. Rezbits shatter when hit by the Screw Attack in much the same way.Sanddigger
Giant burrowing worms with two heads. Sanddiggers surface when something enters their territory (which is quite small) and attack with sprays of digestive fluids and charges. When the head on one end of its body is destroyed, the other takes over. The second head only has half the energy of the first.Bomb Guardian
An Alpha Sanddigger possessed by the Darklings that stole Samus's Morph Ball Bombs. It loses one of its heads in favor of a Bomb-producing tail, and is invulnerable with the exception of this tail. When the tail has taken too much damage, the Guardian will try to generate an exceptionally powerful Bomb in its mouth, but can be shot and damaged during this time.Serenity Class Drone
Extremely small, harmless drones which were useless to the Ing because of their lack of armaments or defenses. Therefore, they did not turn on the Luminoth and still perform maintenance duties. The Serenity Class Drones are shaped like small, rectangular boxes with short, stubby legs.Splinter
Ant-like insects resembling Beetles from Metroid Prime, except they dwell in cocoons hanging from walls and ceilings. Upon detecting prey, they break free from the cocoon and attack whatever disturbed them. Although normally rather weak, Darkling possession makes Splinters much more difficult to kill. A Darkling Alpha Splinter serves as the first mini-boss in the game.Darkling Splinters are responsible for the deaths of the Federation Troopers who landed on Aether.
Sporb
Sporbs are carnivorous plants that can be found in Torvus Bog. Normally hidden away in their impenetrable base, they spring out when Samus enters Morph Ball form. While in Morph Ball, they will attempt to grab Samus by stretching over short distances to grab her. When in normal form, Sporbs spray acidic darts at Samus. They don't retract once they detect Samus, and can be dispatched with most weaponry quite easily.Power Bomb Guardian
This Sporb was possessed by the Darklings that stole Samus's Power Bombs. It has grown to a huge size, and spits Power Bombs instead of the regular Sporb's acid. The Power Bomb energy coursing through it creates a nearly unbreakable shield. But by activating four Bomb Slots nestled at the end of Spider Ball tracks, Samus can deliver enough "kinetic impact" to break the shield. Once the slots have been activated, the ceiling weakens, falling and crushing the Guardian and creating a way out of the room.War Wasp
War Wasps are airborne insects first introduced in Metroid Prime. They rarely stray far away from its hive while pursuing immediate threat and will often attack without any regard for its survival. Its stinger injects fast working toxins which can incapcitate most small organisms.
Young Ings often possess War Wasps in order to join the war effort on Aether. If they prove their mettle in the War Wasp, they often graduate to the control of larger and more deadlier creatures.
Both versions of War Wasps can shoot a weak energy blast from their stinger, making up for the game's absenses of the .
The Alimbics were highly intelligent civilisational animals who were all but wiped out by Gorea after a meteor it was traveling on impacted one of their homeworlds. Alimbics' brains possessed large frontal lobes and they were quick decision makers, as well as proficient in psychic abilities such as telepathy and essence transference . Their heads hover in the air without use of a neck, like the Kriken. The Alimbics built two large space stations, called the Celestial Archives and the Vesper Defense Outpost. The Alimbics were the first to discover "essence transference", by using "essence transference" the Alimbics turn their bodies into concentrated psychic power. This was used to seal Gorea who was too great to be slain by conventional weaponry.An interesting feature of the Alimbic's appearance is their striking similarity to Gorea's first form. This is likely due to Gorea's ability to suck the life-force straight out of organisms and adapt them to it's own needs (this is strangely reminiscent of the Metroid Prime's Phazon mutations), and since it's first victims were Alimbics, it took on their appearance.
Alimbic Turret
Stationary turrets, these point-defense systems are equipped with DNA-scanners. When the scanners pick up something that is not Alimbic, the turrets will activate (their activation is indicated by a rather loud chirping sound) and fire at the target. The Alimbic Turret 1.0 fires regular shots, the Alimbic Turret 1.4 fires shots similar to Battlehammer blasts, and the Alimbic Turret 2.7 fires shots that parallel the Imperialist. Turrets are usually found in groups.Arctic Spawn
The Arctic Spawn is similar to the Fire Spawn in appearance, except for the fact that it's blue, and the Fire Spawn is red. The Arctic Spawn dwells in the ice of Fault Line, Arcterra. It throws ice from its hands, capable of freezing its target solid. The Magmaul is effective against the Arctic Spawn. The Arctic Spawn yields the Imperialist when defeated.Cretaphid
A piece of Alimbic defense technology shaped like a totem pole and with a rectangular "brain" on top. The many rotating turrets on its side can fire plasma or chemical laser beams; when they are blue they can be destroyed, but when they are red they are invulnerable. If all turrets are destroyed, the "brain" rises out of the top of the structure to fire energy bursts and can be shot to damage Cretaphid. The turrets and brain can most easily be destroyed by circle strafing, a technique that allows the player to dodge their slow shots while jumping over the lasers. The most advanced model of Cretaphid can move around the room, using its outer casing as a weapon.Diamont
Diamonts are an ancient silicon-based race whose bodies are composed of organic rock. Mondreus was their home planet. The Diamont are now extinct, however, the reason is unknown. The entire race had simply vanished, leaving no clues behind. This was possibly due to genocide by an unknown evil foe.
Spire
Spire is the only known remaining Diamont. His name is derived from a spire of rock, three of which he has on his back. Spire's life as a bounty hunter took him from one end of the galaxy to the other, while he continually searched for some information on the location, or fate, of the rest of his people. When he received a message from the Alimbic Cluster, he raced to the system with the hope that finding the Alimbics' source of ultimate power and solving the mystery of their lost race would help him solve the mystery of his own. His weapon is called the Magmaul and his alternate form is a large, spiked boulder called the Dialanche which can scale walls and orbit two thick slabs of rock around it for attack, revealing the spiked, crystal like center. Spire can also walk (or roll) in lava without taking damage. Spire's Magmaul was copied by Gorea.
Weapon of Choice: Magmaul - A fiery grenade launcher weapon. When Spire charges it, it can ignite opponents.
Alt. form: Dialanche - A rock-like sphere that can climb walls and orbit rocks around it as an attack.
Enoema
Enoema are a fictional alien race from the Metroid series. The only Enoema seen are Kanden and his weapon, the Volt Driver. It has yet to be known however, whether or not an Enoema is an actual race, or just anything labeled as such that was made by scientists in their project, whatever that might be, and where ever it might be.
Kanden
Kanden was an experiment to create a so-called supersoldier: a soldier that could battle and kill anything, and was indestructible. However, Kanden's mind and psychology were still no more than a mere mortal's, thus meaning that his brain could not withstand the awesome and complicated neural combat encoding sequences. This completely transformed his mind, leaving him as a ferocious, unbelievably powerful and dangerously unpredictable superhuman. Kanden escaped the research lab, killing the scientists that made the enhancements and surgical modifications and also destroying the reaserch lab. Kanden then took great advantage of his strength, near-invincibility, and near-immortality by trying his hand at becoming a bounty hunter. It would be impossible to trick him into not doing something violent; anything he sees, he kills at his own unpredictable will, and his conscience is rendered useless by the neurological enhancements. Built with programming to hunt, combat, and destroy, he could be the ultimate super-soldier. When Kanden received word of the Ultimate Power in the Alimbic Cluster, Kanden sees a great advantage that he can grasp in his superhuman hands. His part of the opening clip shows him escaping from a burning building then screeching with somewhat victorious body langauge after it explodes. At the very start of the fight with Gorea, it copies Kanden's Volt Driver.
Weapon Of Choice: Volt Driver (A power shot that absorbs energy from a planet's electromagnetc field. When charged by Kanden, homes in to the opponent disrupts the opponent's visor. A charged shot can hit more than one hunter including himself if too close to the exploding radius.)
Alt Form: Stinglarva (When attacking, a piece is broken off from the tail and homes in on a target ready to explode. Can only break off one bomb at a time )
Fire Spawn
A Fire Spawn is a miniboss in Metroid Prime Hunters. It dwells in Council Chamber, Alinos. It is a giant lava dwelling, humanoid creature with a hexagonal maw. It attacks by throwing rocks of molten lava at its target, which also set the target on fire. Its only weak point is its mouth, and it can only be damaged when it is open. The Judicator is particularly effective against the Fire Spawn. When the Fire Spawn is defeated, it yields the Magmaul.Gorea
Gorea is the name of the creature that arrived at the Alimbic Cluster on a meteor in gaseous form. It appears in Metroid Prime: Hunters as the final boss. After the meteor impact, Gorea proceeded to copy the Alimbics' cellular structure and destroy their civilization in a swift rampage of terror. The Alimbics were able to contain Gorea by using one of their artifacts, the Seal Sphere, and trapping it within the Oubliette. Seeking a way to break free, Gorea sent out a telepathic message to life forms all over the galaxy that spoke of a ultimate power in the Alimbic Cluster, in hopes that the promise of this power would bring life forms powerful enough to free Gorea from its prison so it could re-enter the galaxy and destroy all in its path. Gorea has three legs, changes color depending on the colour of the weapon it is using, is slightly bigger than Samus, and still possesses the Seal Sphere, located in the middle of its body, from which it draws power. The hunters who found the Seal Sphere had their power drained, and Gorea copied their abilities and weapons. Therefore, Gorea was able to use all of the hunters weapons. Gorea is heavily armored, and its body is impervious to conventional weaponry. The color of its shoulders, however, indicate the type of weapon they are vulnerable to, and can be destroyed by the weapon of matching color. When its shoulders are destroyed, Gorea flips upside down and the Seal Sphere rises above its legs. In this form, Gorea may be damaged when Samus uses the same weapons that destroyed Gorea's shoulders to attack the Seal Sphere, damaging Gorea due to its connection with it. It uses tentacles and creatures known as Trocras that explode on contact to attack. After repeating the cycle of destroying its shoulders and damaging the Seal Sphere enough times, Gorea will be defeated. However, if Samus had shot the symbols on the walls of the battleground with their corresponding weapons in the exact order as prophesized by the Alimbics, Gorea is revived and Gorea and Samus are transported to a new area in the Oubliette that contains a blue raised platform and a shield at the bottom of the platform containing the Omega Cannon, an extremely potent weapon. In this battle, Gorea uses a powerful laser attack and hurls meteors while it teleports around the battlefield. Ultimately, Samus uses the Omega Cannon to defeat Gorea once and for all.Guardian
Specifically designed to guard the Alimbic Order, these intelligent sentry automatons are now programmed to serve in its absence. Guardians can shoot a variety of projectiles emulating the weapons of Noxus, Spire, Weavel, Sylux, Trace and Kanden. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium. Guardians are more skilled at fighting than their less advanced robotic counterparts, and will jump around to avoid damage, fight in packs, and use cover.Ithrak
Continuing the tradition of bipedal lizard-like reptiles started in Metroid Prime, the Ithrak are found in Metroid Prime: Hunters. It is something of a mix between a Skree and a Sheegoth, in the sense that it waits for the player on the ceiling, and when the player arrives, drop down (like a Skree) and attack in a way similar to that of the Sheegoth. There are two varieties of Ithrak: the Lesser Ithrak, which can be shot on any part of its body, and the Greater Ithrak, which, although it can only be harmed by shooting the backside, can be destroyed with only one missile blast. The Greater Ithrak only appears twice, defending an Alimbic Artifact in the Celestial Archives and another on Arcterra, in Sanctorus. All Ithrak are more vulnerable if shot while hanging from the ceiling.Kriken
The Kriken Empire is one of the most hated and feared insect humanoid races in the galaxy of darkness. They move like a swarm from planet to planet, conquering it and adding it to the Kriken empire. The Kriken are giant red insectoid creatures with skinny appendages. Their heads only have one red eye and no other features. Another noticeable aspect of the Kriken is that they have no neck; their heads hover in the air above their shoulders with no connection to their body, much like the Alimbics. A glowing orb is located at the center of their bodies. Trace also has a hand scythe or dagger, which could either be a natural appendenge common to all Krikens, or a surgical enhancement akin to the blades and lobster claws grafted onto the Space Pirate troopers. The Kriken go through exile when young.Trace
The Kriken youth Trace is undergoing a rite of passage in exile, searching for worlds that the greedy and evil Kriken race can invade. Using sophisticated Kriken technology, Trace can morph into a three-legged mechanism called the Triskelion that could lunge at its enemies with vicious needlepoint claws and become almost completely invisible when stationary. In addition to searching the Alimbic Cluster for new worlds for the Krikens to invade, Trace was seeking the Alimbic treasure to give more power to his race, which would result in Trace gaining more prestige. Trace's Imperialist was copied by Gorea.
Weapon of Choice: Imperialist (A sniper beam that can zoom onto opponents. While the beam is equipped, Trace can become partially invisible if he remains still)
Alternate Form: Triskelion, uses a lunging attack that can inflict very heavy damage (about 50 damage points) if a direct hit. As with using the Imperialist, Trace may become invisible in this form while not moving.
Petrasyl
The Petrasyl are harmless from a distance. On contact with its toxin body can burn through all but the toughest materials. The airborne creature can usually be found in a group of two or much more of its kind. They carry a close resemblance of a Mochtroid.
Psycho Bit
Small flying robots which shoot a variety of projectile types. They come in 5 versions - the higher versions tend to be more resilient. Regular Psycho Bits shoot plasma, and the green incarnations are more powerful and powered by a nanoscale nuclear reactor. The later versions shoot magma, electricity and ice.Quadtroid
The Quadtroid is a genetically engineered species created from leech and reptile DNA. The creature is built similarly to a Metroid in that it has a large green membrane and nuclei inside of it. It also latches onto creatures and saps energy similarly to a Metroid, and, like a Metroid, can only be removed with a Morph Ball bomb. However, instead of floating like a Metroid, the creature crawls on the ground with its claws and possesses a tail. It is not known if the creature was created by the Chozo or someone else, but it has many similarities to the metroids so it is possible that they were created by the Chozo.Slench
A giant, biomechanical eyeball developed by the Alimbics to safeguard the Octoliths. There are four Slench variants, each progressively harder to destroy. Slench is invulnerable while connected to the wall, and uses three synapses to channel energy to energy turrets. If all synapses are damaged, Slench separates from the wall and fires at the player, but it is vulnerable if shot in the center of the eye. Later Slench models have the ability to charge at the player, roll around the room and shoot different projectiles, and have synapses shielded against all except one type of weapon.Sylux
Sylux is a character in Metroid Prime: Hunters. Little is known about Sylux other than that the bounty hunter has an intense hatred for the Galactic Federation and Samus Aran. Sylux's alternate form is a small hovercraft/tank called the Lockjaw, which lays tripwire mines. Two must be laid to create a tripwire, which can be left as a trap. If Sylux lays a third mine, forming a triangle, all three explode on anyone who happens to be in between them, causing 180 damage. If one more bomb is laid while someone has walked through a tripwire, it may also follow and attack the victim. His weapon of choice is the Shock Coil, a beam that fires bursts of high-density neutrinos, and when used by Sylux allows him to absorb the victim's energy. It gets stronger after a short time of attacking an opponent. Also, in low gravity areas, Sylux's lockjaw form can fly by rapidly laying mines. Sylux's Shock Coil was copied by Gorea.
The game's log entries state that Sylux's suit, gunship known as the Delano 7, and Lockjaw technology are all stolen Galactic Federation Prototypes, and Sylux's Shock Coil is made out of banned nanotechnology and according to its scan, is also a Galactic Federation Prototype.
Sylux's species is unknown, although the game's starting video reveals that he comes from Cylosis, and he is referred to as a male by the game's developers; in concept art, humanlike hands can be seen, which could mean he is human, but the ankle and knee joints seem too thin, although this could just be because it's concept art. The intro video shows the extent of his hatred for the Galactic Federation, showing Sylux dive-bombing an unsuspecting GF trooper, crushing him, then screaming defiantly (the scream sounds vaguely similar to one version of Godzilla's roar) at two other troopers that accompanied the one he killed. It does not, however, explain the reason that Sylux hates the Federation. Also, since his ship, the Delano 7, makes multiple appearances, and due to the fact that in the extended areas of VDO, there are multiple scenes of battle and decay, it is possible he is the main rival out of the five other hunters to Samus.
Vhozon
The Vhozon are an alien race with a fanatical view of morality that exceeds virtually any other race in the galaxy. To enforce their sense of justice, they have sent Noxus to the Alimbic Cluster in Metroid Prime Hunters to make sure the "Ultimate Power" that the Alimbics left behind does not fall into the wrong hands.The Vhozon, although law bringing are in fact quite harsh when it comes to dealing with problems, they feel that to uphold law in the galaxy they must do it by force.
The Vhozons' home planet is Vho, a planet that has an extremely cold climate and is covered in ice. Vho(zon/ian?) are born with insulated skin, as can be read by scanning Noxus in-game. However, with the introduction of Rundus, a hunter appearing in the upcoming who may possibly be Vhozon, it may be that, like humans, Vhozon have noticably different appearances, and don't conform to a species-wide "look". This is purely based off the fact that he uses an ice-based gun though, if he was Vhozon it would be more logical to have him look a little more like one, rather than a completely different look which shares almost no similarities, if any, to a Vho(zon/ian?). This in of itself can be argued however because the only person from Vhozon seen has been Noxus. One more arguement that can be made though, is that the other species' only all look the same because it is doubtful the developers would want to take the time and create small deferiential differences in their models.
Noxus
A spiritual being who walks a harsh, righteous path, Noxus has become a bounty hunter to administer justice to the galaxy's criminals and evildoers. As a Vhozon, Noxus may believe that any other race would be or could become corrupt in the quest for "Ultimate Power," giving him reason to attack all hunters including Samus. Otherwise, it is far more likely he would be allied with Samus. He is seen battling Trace in Sic Transit.
Noxus's weapon of choice is known as the Judicator. It fires supercooled plasma nearing temperatures of absolute zero that ricochet off walls, and fires three bursts when charged. When Noxus uses it, the charge shot is instead a very short-ranged wall of ice which will freeze opponents solid on contact. His alternate form, the Vhoscythe, is himself contracted into a spinning "top" with a blade that can extend and viciously slash enemies on contact.
Weapon of choice: Judicator (A super-cooled plasma weapon that shoots a single blue beam that can ricochet off a couple walls before disappearing. When charged it shoots three of these. When wielded by Noxus the charge shot is instead a short range wall of ice that when connects with an enemy, freezes them for a few seconds.)
Alternate Form: Vhoscythe (He morphs into a spinning top that can extend a dangerous blade out of it, and because it is a top, it constantly spins and covers every side of him. This form however does have a downside, it can't be manuevered as quickly and easily as the other characters alternate forms. It can also push enemies away from him and cause between 40-49 damage.)
Voldrum
Small, drum-shaped robots which are equipped with two turrets capable of firing a range of projectile types. Voldrums roll around on the floor and are much easier to kill than Guardians.Voldrum
A basic Voldrum is orangish in color. It fires groups of Battlehammer-type projectiles, with a fast rate of fire. All weapons are effective on the basic voldrum.Electro Voldrum
The Electro Voldrum is yellowish in color. It fires two balls of electric energy, which can scramble Samus's visor. A rapid-fire weapon is effective against the Electro Voldrum.Ice Voldrum
The Ice Voldrum is blue and purple. It fires chunks of ice that can freeze the target solid. The Magmaul is effective against the Ice Voldrum.Magma Voldrum
The Magma Voldrum is reddish in color. It shoots two fireballs from its twin cannons. The Judicator is effective against the Magma Voldrum.Weavel
Weavel is a former soldier of some high rank in the Space Pirate army who was severely wounded by Samus Aran at Brinstar(as described in the game's official strategy) leaving only his brain and spinal cord intact. As a result of the injury Weavel sustained he was given surgery similar to the Space Pirate leader Ridley, being that what was left of him was surgically implanted into a new robotic body, because of this the hunter can separate its torso from its lower body, which becomes a stationary turret. It is unknown if he seeks the treasure of the Alimbic Cluster for the Space Pirates, or for himself, but he will remain with the Space Pirates as long as it's convenient. He enjoys missions that no other Space Pirate could accomplish because of their reptillian/insectoid physique.
Weapon Of Choice: Battlehammer - A powerful mortar beam that fires explosive shots rapidly in an arc with a very small splash radius. When Weavel wields it, it does more damage and has a far greater splash radius.
Altform: Halfturret - Weavel's body is split into two separate parts, splitting his health and making his lower body become an automatic, stationary turret that shoots non affinity powered battlehammer shots, while his upper body continues to move about freely (meaning controlled by the player) wielding an energy sword. Damage taken by the upper half will not do any harm to the turret, but if the turret is attacked, it damages Weavel as a whole.
Anti-personnel unit. Rises in air and explodes once engaged.
Rundus
A bounty hunter with the ability to generate intense cold temperatures from his hands, allowing him to freeze Space Pirate Gunships in midair or create temporary ice slides to travel on. He may possibly be a Vhozon, the icy race that Noxus belongs to, though it is not confirmed. He first appears in the intro stage after Samus defeats a group of Space Pirates on an external platform, and shortly after that, catches her once the falling battle with Ridley has been finished.
Aeromine
Flying anti-personnel unit. Drops shield to fire weaponry.
Crawltank
Small mobile weapon platform. Lightly armored, well-armed.
Security Drone 3(Tentative)
These drones appear when intruders come close to their boundaries. They fly around the intruder(s) and pause to fire projectiles at them. It's difficult to keep a Lock-On these drones, so they must be aimed at manually as with Security Drone 1s.
References
- [Metroid US Instruction Manual]
- [Nintendo Power Magazine Volume 201]
- [Official Metroid Prime: Hunters Website]
- [Metroid-EU]
- [Metroid Galaxy]
External links
| 2D games | Metroid | ' | Super | Fusion | ' | Dread |
| Prime subseries | Prime | Prime Pinball | ' | ' | |
| Characters | Samus Aran | Chozo | Dark Samus | Ing | Kraid | Luminoth | Metroid species | Metroid Prime | Mother Brain | Ridley | X Parasite | Space Pirates |
| Creatures | Metroid - Super Metroid | Prime - Zero Mission | Prime 2 - Prime 3 |
| Other | Gunship | Items | Areas | Phazon | Shinespark | Metroid Metal | Relics of the Chozo | Gunpei Yokoi | Satoru Okada | Metroidvania |
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