Cross product
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In mathematics, the cross product is a binary operation on vectors in a three-dimensional Euclidean space. It is also known as the vector product or outer product. It differs from the dot product in that it results in a vector rather than in a scalar. Its main use lies in the fact that the cross product of two vectors is orthogonal to both of them.
Definition
The cross product of the two vectors a and b is denoted by a × b (in longhand some mathematicians write a∧b to avoid confusion with the letter x - this should not be confused with the logical "and" operator, [ \and ] ). It is defined as the vector which is perpendicular to both a and b with a magnitude equal to the area of the parallelogram they span. The corresponding formula is
- [\mathbf \times \mathbf = \mathbf} \left| \mathbf \right| \left| \mathbf \right| \sin \theta]
The problem with this definition is that there are two unit vectors perpendicular to both a and b: if n is perpendicular, then so is −n.
Which vector is the "correct" one by convention depends upon the orientation of the vector space—i.e., on the handedness of the given orthogonal coordinate system (i, j, k). The cross product a × b is defined in such a way that (a, b, a × b) becomes right-handed if (i, j, k) is right-handed, or left-handed if (i, j, k) is left-handed.
An easy way to compute the direction of the resultant vector is the "right-hand rule." If the coordinate system is right-handed, one simply points the forefinger of the right hand in the direction of the first operand and the middle finger in the direction of the second operand. Then, the resultant vector is coming out of the thumb.
Because the cross product depends on the choice of coordinate system, its result is referred to as a pseudovector. Fortunately, in nature, measurable quantities involve pairs of cross products, so that the “handedness” of the coordinate system is undone by a second cross product, and the measurement doesn't depend on an arbitrary choice of coordinates.
The cross product can be represented graphically, with respect to a right-handed coordinate system, as shown in the picture below.

Properties
Geometric meaning
The length of the cross product can be interpreted as the unsigned area of the parallelogram having a and b as sides:
- [ A = |a \times b| . \,\!]
- [ V = \mathbf\cdot(\mathbf \times \mathbf) . \,\!]
Example
Consider two vectors, a = (3,0,0) and b = (0,2,0). The cross product a × b is
- a × b = (3,0,0) × (0,2,0) = (2 × 0 - 0 × 0, 0 × 0 - 3 × 0, 3 × 2 - 0 × 0) = (0,0,6).
- The area of the parallelogram (a rectangle in this case) is 2 × 3 = 6.
- The second vector lies counterclockwise of the first vector since the answer is positive.
- The normal vector to any two vectors in the xy-plane will point in the z direction.
Algebraic properties
The cross product is anticommutative,
- a × b = −b × a,
- a × (b + c) = a × b + a × c,
- (ra) × b = a × (rb) = r(a × b).
- a × (b × c) + b × (c × a) + c × (a × b) = 0.
- If a × b = a × c and a ≠ 0 then we can write:
- (a × b) − (a × c) = 0 and, by the distributive law above:
- a × (b − c) = 0
- Now, if a is parallel to (b − c), then even if a ≠ 0 it is possible that (b − c) ≠ 0 and therefore that b ≠ c.
The distributivity, linearity and Jacobi identity show that R3 together with vector addition and cross product forms a Lie algebra.
Further, two non-zero vectors a and b are parallel iff a × b = 0.
Matrix notation
The unit vectors i, j, and k from the given orthogonal coordinate system satisfy the following equalities:
- i × j = k j × k = i k × i = j.
- a = a1i + a2j + a3k = [a1, a2, a3]
- b = b1i + b2j + b3k = [b1, b2, b3].
- a × b = [a2b3 − a3b2, a3b1 − a1b3, a1b2 − a2b1].
- [\mathbf\times\mathbf=\det \begin \mathbf & \mathbf & \mathbf \\
The determinant of three vectors can be recovered as
- det (a, b, c) = a · (b × c).
- [\begin\mathbf & \mathbf & \mathbf & \mathbf & \mathbf & \mathbf \\
- [\mathbf(a_2b_3) + \mathbf(a_3b_1) + \mathbf(a_1b_2) - \mathbf(a_3b_2) - \mathbf(a_1b_3) - \mathbf(a_2b_1).]
The cross product can also be described in terms of quaternions. Notice for instance that the above given cross product relations among i, j, and k agree with the multiplicative relations among the quaternions i, j, and k. In general, if we represent a vector [a1, a2, a3] as the quaternion a1i + a2j + a3k, we obtain the cross product of two vectors by taking their product as quaternions and deleting the real part of the result (the real part will be the negative of the dot product of the two vectors). More about the connection between quaternion multiplication, vector operations and geometry can be found at quaternions and spatial rotation.
Index notation
The cross product can alternatively be defined in terms of the Levi-Civita tensor [\varepsilon_]- [\mathbf = \mathbf\Leftrightarrow\ c_i = \varepsilon_ a_j b_k]
Lagrange's formula
While this is not strictly a property of the cross-product, it is an identity involving the cross-product which is very useful. It is written as
- a × (b × c) = b(a · c) − c(a · b),
- [ \begin \nabla \times (\nabla \times \mathbf) &=& \nabla (\nabla \cdot \mathbf ) - (\nabla \cdot \nabla) \mathbf \\&=& \mbox(\mbox \mathbf ) - \mbox \mathbf.\end ]
Another useful identity of Lagrange is
- [ |a \times b|^2 + |a \cdot b|^2 = |a|^2 |b|^2.]
Applications
The cross product occurs in the formula for the vector operator curl. It is also used to describe the Lorentz force experienced by a moving electrical charge in a magnetic field. The definitions of torque and angular momentum also involve the cross product.
The cross product can also be used to calculate the normal for a triangle or polygon.
Given a point p and a line through a and b in a plane, all with z coordinate zero, then the z component of (p-a) × (b-a) will be positive or negative, depending on which side of the line p is.
Higher dimensions
A cross product for 7-dimensional vectors can be obtained in the same way by using the octonions instead of the quaternions. See seven dimensional cross product for the main article. The nonexistence of cross products in other dimensions is related to the result that the only normed division algebras are the ones with dimension 1, 2, 4, and 8.
In general dimension, there is no direct analogue of the binary cross product. There is however the wedge product, which has similar properties, except that the wedge product of two vectors is now a 2-vector instead of an ordinary vector. The cross product can be interpreted as the wedge product in three dimensions after using Hodge duality to identify 2-vectors with vectors.
One can also construct an n-ary analogue of the cross product in Rn+1 given by
- [\bigwedge(\mathbf_1,\cdots,\mathbf_n)=\begin v_1^1 &\cdots &v_1^\\\vdots &\ddots &\vdots\\v_n^1 & \cdots &v_n^\\\mathbf_1 &\cdots &\mathbf_\end.]
The wedge product and dot product can be combined to form the Clifford product.
In the context of multilinear algebra, it is possible to define a generalized cross product in terms of parity such that the generalized cross product between two vectors of dimension n is a tensor of rank n−2. This is a different concept than what is discussed above.
See also
- Right-hand rule
- Evaluating cross products
- Lagrange's formula - a common useful cross product identity.
- Triple product - a formula using the cross product and dot product
- Dot product
- Cartesian product - a product of two sets
- Xyzzy in cross products
- × (the symbol)
External links
- [Vector Cross Product] which allows you to cross two 3D vectors. Look under the Vector Cross Product heading.
- [Multi-dimensional vector product] is only possible in seven dimensional space.
- [Real and Complex Products of Complex Numbers]
- [Vector Product Calculator] Online application to calculate the vector product of 3 element vectors
- [link] The Vector Cross Product - A JAVA Interactive Tutorial
- [Cross-Products and Rotations in Euclidean 2- and 3-Space (PDF)]
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