Daniel Day Luas Pub Crawl
Encyclopedia : D : DA : DAN : Daniel Day Luas Pub Crawl
The "Daniel Day Luas" pub-crawl is a recently established pub crawl which grows in popularity yearly. As can be determined from the name the organisers take a light-hearted approach to affairs (the name derives from the slang name for the new LUAS tram in Dublin - a nickname uniquely Irish in its irreverance). For further such nicknames, see Dublin statues and their nicknames. The DDL is a peculiar mix between the usually revelry and good times that can be found on most pub crawls and a Kafka-esque structure of rules and forfeits. This has resulted in generating a cult-following for the DDL (it even has it's own MySpace site set up by followers:
At its core the DDL two main conditions - firstly, that it takes place on the Luas (or rather in pubs frequented at various stops along the Luas line) and that everyone participating on it must refer to everyone else participating on it as “Daniel”. This last condition gives the pub crawl its rather informal and good-natured feel.The remaining rules are divided into the mandatory, "rules" and more the relaxed, "traditions".
The Traditions
- The DDL will take place each year on the 27th of December (subject to the LUAS running).
- The Dundrum House pub in Dundrum will be the meeting point for participants and is considered the first pub on the crawl.
- In the Dundrum House the route is decided and the roles of the "Pace-Setter" and the "Jar-Carrier" are decided (see roles).
- As people arrive, it is at the moment they take their first sip of their drink that they have officially joined and started the DDL.
The Rules
- While on the DDL you must call everyone Daniel. Any mistakes made result in a token forfeit. This is currently 20 cent (EURO). The pub-crawl is non-profit and the proceeds from the forfeits are raffled amongst the participants at the end. The vessel for holding the forfeit money is called the "Daniel Jar" and is carried by the "Jar-Carrier".
- Under no circumstances are you allowed to ever get off at Windy Arbour. The forfeit for breaking this rule is that you must double the value of the "Daniel Jar" at the end of the pub-crawl. Windy Arbour, for arcane reaons is considered unlucky by the DDL.
- The “pace-setter” will give a ten-minute warning of drinking-up time before we leave a pub. The forfeit for not being ready in time is to pay 50 cent into the Daniel jar.
- If a LUAS is seen and participants miss it, they all must get a shot in the nearest pub.
- It ends when the first drink in the last pub has been drunk. At this stage, all participants present write their names on their LUAS ticket. A raffle is held by choosing one of these tickets. The winner receives the contents of the Daniel Jar and is encouraged by everyone else to buy a celebratory round. At this point you can call those around you whatever you wish.
Codes of Ettiquette
- Honesty: Each person should honestly own-up when a mistake is made and a forfeit is due.
- Entrapment: It is encouraged that participants do not try to goad or trap fellow participants into making mistakes.
- No copper: When paying a forfeit, please don't pay with coppers.
The Roles
- The Pace-setter: This person is reponsible for ensuring the pub crawl travels at a reasonable pace and that all participants remain together.
- The Jar-carrier: This person is responsible for carrying the Daniel-Jar which contains the forfeited money.
From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.
