Dark Templar
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The Dark Templar are a outcast organization of Psionically-gifted Protoss stragglers in the StarCraft universe. They cut off their psionic appendages to demonstrate their contempt for the Khala.
The Dark Templar were originally a group of Rogue Tribes which lived in hiding on Aiur. They were considered rogues for refusing to submit to the Khala. The Protoss Conclave knew of their existence, but had kept them a secret until about 1000 years prior to the beginning of the StarCraft storyline. Fearing that the knowledge of their rogue nature would undermine their efforts of spreading the Khala, they determined that the Rogue Tribes were a threat, and ordered Adun to destroy them.
Adun was considered a very valiant and powerful young warrior. He was also an extreme idealist, so many Conclave members thought it was a mistake of the Judicators to send him.
Instead of destroying the Rogue Tribes, Adun tried to teach them psionics. One of the first abilities they learned was how to bend light around themselves, which rendered them virtually invisible. He did this so the Rogue Tribes could hide from the Conclave.
He tried to teach them more powers, such as psionic storms, but this backfired. Without the discipline of the Khala they could not control these storms, which spiralled over Aiur.
In any event, now the Protoss Conclave could not hide the existence of the Rogue Tribes, so now the Conclave had a choice to either destroy them, banish them or admit that they'd let them live. It is unknown what censure Adun received, but he probably continued to live for a time.
The barely reunited Protoss Tribes began to fight once more, in addition to the hunts called for on the Rogue Tribes[#endnote_SecondRebel]. Eventually the Rogue Tribes were forced to surrender. Instead of destroying them, the Conclave had them loaded onto an old but functional Xel'Naga freighter and secretly exiled them. They became a taboo subject and the Judicators tried to hide the evidence. Over the years the stories emerged as rumors about Dark Templar and Fallen Ones[#endnote_Manual].
The Rogue Templar journeyed through the stars for hundreds of years. During this time the creation of the Dark Archon was banned[#endnote_DarkHistory], and the habit of cutting off their psionic appendages became common. In order to use psionic powers, they were forced to draw energy from the void[#endnote_Manual]. They also developed their fleet of Corsairs, space vessels designed to defend the Dark Templar as they travelled through the stars[#endnote_Corsair].
Zeratul, a Prelate of the Dark Templar, had said: "I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities..." Perhaps he was speaking of these journeys.
During these journeys the Rogue Tribes had encountered Char, probably early in their journey. While the Zerg had not yet reached Char, the Rogue Tribes somehow lost the Khalis crystal on the planet.
The Rogue Tribes eventually discovered the dark planet, Shakuras, during their journeys and remained, due to the presence of a Xel'Naga Temple.
On the planet, they either found or created a Warp Gate which they could use to travel to Aiur. However, they did not use that Gate to connect to Aiur for a long time.
Struggling to adapt to their harsh and nearly lightless environment, the Rogue Tribes altered their skills and even their biology to cope[#endnote_DarkHistory].
Eventually Matriarch Raszagal, age 1046 at the time of StarCraft: Brood War[#endnote_BWManual], and the only Dark Templar who was old enough to clearly remember Aiur, became the leader of the Dark Templar.
Dark Templar warriors are armed with Warp Blades, based on modified Psi-Blade technology, and they strive to protect their race and the ancient secrets of their tribes. By channeling their dark energies through these blades, they can permanently kill Zerg Cerebrates.
After the devastation of Aiur, many Dark Templars forgave those Protoss who once banned them, and allowed their fellow brothers to escape to Shakuras. However some, such as those who follow Ulrejaz, cannot bring themselves to forgive the Protoss of Aiur. Among Executor Artanis's tasks are quelling this dissent.
Shortly before the final Protoss chapter in Brood War, the Dark Templar re-allowed the creation of the Dark Archon; new Dark Archons created since then appear to be different and marginally more stable than their predeccessors' original forms.
Several Dark Templar (including Zeratul) are assigned to the player during some of the Protoss missions in Episode III of StarCraft. In Brood War, the player gains the ability to train them at the Gateway after building a Templar Archives. The Dark Templar used in the original game and those produced in are actually separate units with slightly different stats- their attack starts off stronger (although gaisn less power from weapon upgrades), and their armor is weaker. Two Brood War Dark Templar can merge together to become a Dark Archon, a powerful Protoss spellcaster unit.
Dark Templar are melee units and do a large amount of damage compared to other infantry, and can quickly dispatch other units, especially in numbers. Furthermore, they are permanently cloaked but as with all other cloaked units, can be detected. Summoning Dark Templar requires a Gateway and the Templar Archives. Each costs 125 minerals, 100 vespene and 2 Psi. Dark Templar have 80 hit points, 40 shield points, 1 armor point and deal a massive 40 points of damage (49 with full weapon upgrades). This makes them one of the strongest melee units in the game--Terran Marines and Ghosts fall to a fully-powered Warp Blade slash. Zerglings fall to a slash as well. Vultures, Hydralisks, SCVs, Firebats and Medics fall to 2. There is no non-hero ground unit that can survive 4 strikes, save for the Ultralisk and both Archons. For this reason, as well as the fact that a larger group is harder to micromanage, Dark Templars are oftne best deployed in quartets. Dark Templar can be upgraded for better armor, shields and weapons at the Forge.
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''Steps to : History
Combat Strategies
With the ability of permanant cloaking, Dark Templars are a great example of the many benefits thats comes with using protoss. With this ability, Dark Templar can lay ruin to a base without detectors. This is further supported by the Dark Templars attack of 40. However, if the enemy has detectors a group of Dark Templar are quickly destroyed. Being that Dark Templar have a higher attack, the game has countered this by giving them health lower then that of the protoss base unit; the Zealot. Thus Dark Templar are somewhat weak. Furthermore, their inability to attack air units creates a problem if air units are encountered. Although using only Dark Templar can be an effective strategy, this is assuming the enemy has little to no detectors. For this reason, it is advised not to use Dark Templar against Zerg as Overlords(detectors) are very abundent and can be moved at will. Because of this, it is best if detectors are destroyed before using Dark Templar or units with air and ground attacks such as Dragoons are used to compliment them.Dark Templar Advantages
-Permanent cloaking provides a great advantage
-High attack (40)
-Can form Dark ArchonDark Templar Disadvantages
-Low hit points compared to other Protoss units
-Expensive with greater building time
-No attack against air units
-Vunerable if detectedGame Unit
Dark Templar
Affiliation
Protoss, Dark Templar
Hit Points
80
Plasma Shields
40
Position
Stealth Assassin
Cost
125 minerals
100 gas
4 supply
Armor
1 (upgrade +3)
Energy
None
Ground Attack
Warp Blade: 40
(upgrade +9)
Air Attack
None
Ground Cooldown
30
Air Cooldown
None
Ground Range
1
Air Range
None
Producer
Gateway
Build Time
50 seconds
Upgrades
Ground Armor
(+3 armor)
Abilities
Personal Cloaking
Ground Weapons
(+9 damage)
Dark Archon Meld
Plasma Shielding
See also
References
External links
StarCraft
StarCraft Universe Gameplay of StarCraft • StarCraft storyline • StarCraft units and structures • Psionic technology (StarCraft)>Psionic technology
Factions and Organizations Dark Templar • Judicator Caste • Kel-Morian Combine • Khalai Caste • Protoss • Protoss Conclave • StarCraft Pirate Militias>Pirate Militias • Raynor's Raiders • Sons of Korhal • Templar Caste • Terran • Terran Confederacy • Umojan Protectorate • United Earth Directorate • Xel'Naga • Zerg • Zerg Brood
Locations Aiur • Antiga Prime • Braxis • Char (StarCraft)>Char • Chau Sara • Korhal • Mar Sara • Moria • Shakuras • Talematros • Tarsonis • Umoja • Zerus
Characters Aldaris • Artanis • Admiral DuGalle>Gerard DuGalle • Edmund Duke • Samir Duran • Fenix • Sarah Kerrigan • Arcturus Mengsk • • Raszagal • Jim Raynor • Alexei Stukov • Tassadar • Zeratul • Zerg Overmind • Minor Characters
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