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Defcon (computer game)

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This article or section contains information about a computer and video games>computer or video game .
It is likely to contain information of a speculative nature, and the content may change dramatically as the game's release approaches and more information becomes available.

Defcon is Introversion Software's third title. It is an RTS based loosely on the 1983 film WarGames, where the main character, a computer hacker, took control of the United States' nuclear arsenal by playing what he believed to be a game called 'Global Thermonuclear War'.

The company's previous hacking game Uplink and retro action game Darwinia have used the taglines "Trust is a weakness" and "A digital dreamscape", respectively. Defcon's has so far been "Everyone dies". [link]

Gameplay

Overview

In Defcon, players are given a dehumanised 1980s computer-themed world map with the objective to kill as many foreign citizens as possible with a variety of nuclear weapons. A typical game will see 'hundreds of millions' of innocent casualties as the opposing players try to cripple their enemies. However, attacking is a very risky strategy and leaves the player wide open to attack themselves, leading to most games not having a clear winner, "both sides obliterated". A Defcon game can last for a range of times by configuring the speed at which events progress, from real-time to 20× real-time. A 'normal' game lasts between 30 and 40 minutes, whereas the slowest games, playing in real-time, can take eight hours.

Pacing and DefCon levels

A six-player battle.
Enlarge
A six-player battle.

Defcon is intended to be a thoughtful game and as such does not feature unit production, resource collection or research, and sees each player's force chosen and positioned beforehand. Furthermore it implements a 'countdown' system to stop each game disintegrating immediately: players begin at DefCon 5, and the level of alert counts down to 1 as the game progresses. Lowering levels open more possibilities, and ensure that players who can issue orders faster have as little advantage as possible.

DefCon
level
Status Reached
5 No hostile actions Game start
4 Can move naval units Unknown
3 Can run basic hostile actions against enemies Unknown
2 Can run more hostile actions against enemies Unknown
1 Nuclear attacks allowed Unknown

Multiplayer and alliances

While the game defaults to two sides, America and Russia, matches with up to six players are possible, and AI opponents are provided. In these larger games, the option to form or break alliances is available. But an alliance is on paper only: one can be broken, made or re-made freely and allied players do not share scores, units or line of sight. Lead designer Chris Delay explains:

The 'chat channels' are based on the IRC model, with public and private chat to alliance members or individual players.

Office mode

There is also an 'Office Mode', where the game can be quickly minimised to the background and the computer can be used for other purposes between bouts of action, with a system tray icon notifying the user of events.

Units

A mid-Pacific battle.
Enlarge
A mid-Pacific battle.

A unit cannot be seen unless it is spotted by a unit of the player's or fires a warhead (if it is able to). Defcon uses a realtime line of sight system common to traditional RTS games, whereby stationary units remain on the world map after being seen, but ones that are capable of movement do not.

Beta phase

Alpha testing of the game (Windows version) began April 24, 2006. The main focus of alpha testing was on the networking and UI components of the game.

Beta testing began May 8th, 2006.

See also

External links

Official
[Official website]
Previews
[Eurogamer Jan 2006]
Unofficial
[Countrycide]
[Defcongame.tk]
[Thermonukez]

 


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