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Diablo (computer game)

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Diablo is a hack and slash action role-playing game released by Blizzard Entertainment and developed by Blizzard North, released on November 30, 1996.

Overview

In this hack and slash game, the central goal is to slay the many demons summoned by Diablo, the Lord of Terror, in a sixteen-level dungeon underneath the small town of Tristram, and ultimately confront Diablo himself. Diablo is highly replayable because of its randomly generated levels, which are in turn randomly populated with monsters that drop random items imbued with random magical properties. No two playthroughs of the game are ever exactly alike.

Early in its history, Diablo had been influenced by Moria and Angband.[link] Diablo in many ways resembles roguelike games, the main differences being more realistic graphics (utilizing DirectX) and the fact the game is in real time, rather than turn based.

Its own expansion ', its popular sequel Diablo II and also the subsequent expansion pack ' extend the gameplay through additions such as new character classes, monsters, items, quests, areas, and plot. The latest installment, the expansion pack for Diablo II, has a huge online gaming community, complete with a primitive gameworld economy due to the rarity of most of the popular items.

Classes

Three Warriors and a Rogue battle enemies in the Caves.
Enlarge
Three Warriors and a Rogue battle enemies in the Caves.

The three character classes of Diablo are the warrior, rogue, and sorcerer. Each character, following typical role-playing conventions, has his or her own particular traits. The warrior possesses physical strength, the rogue is very agile, and the sorcerer is oriented towards magic. However, unlike modern class-based games, character's abilities are not unique; a warrior can use spells and a sorcerer can use a bow.

Warrior

The warrior is a powerful melee fighter, master of weapons of war and capable of enduring more damage than any of the other classes. Seeking fortune and glory, warriors come to Tristram every day to challenge the dark unknown in the subterranean labyrinth. They are not necessarily of any particular clan or group and range from barbarians from the northern highlands to noble paladins. Warriors are able to repair their equipment at the cost of diminishing maximum durability. The amount of maximum durability lost with use decreases as character level increases. Given this lost durability, most players opt instead to pay for non-destructive repairs in town for equipment they will be using in the long-term.

Rogue

The Sisters of the Sightless Eye are the best archers in the world of Sanctuary and the rogue therefore is master of killing enemies from a distance. They can have a higher level of magic than warriors and thus are able to make good use of magic in their battles, although not nearly as well as sorcerers. Willing to test their skills against the evil in the labyrinth, where untold riches are rumored to be stashed, rogues have come from the far east to Tristram. Rogues have the ability to spot doors, chests and sarcophagi that have traps and are able to disarm them. The chance to successfully disarm a trap increases with the character's dexterity attribute.

Sorcerer

A powerful master of the arcane arts, the sorcerer is the hero that is able to achieve the greatest heights of magic, so that he never really has need of physical weapons - he can kill his enemies solely with magic, whether it would be balls and walls of fire or powerful bolts of lightning. Eager to gather knowledge about demons and see them slain, sorcerer acolytes of the Vizjerei mage clan have come to Tristram - seeking to discover long lost tomes of magic knowledge under the cathedral. The sorcerer is able to recharge magic staves at the cost of the maximum number of charges. The amount of maximum charges lost with use decreases as character level increases. As per the warrior class's skill, this is less-used in late-game and with equipment used in the long-term.

Differences between the classes

In terms of game mechanics, the different characters each have different maximum possible levels for their statistics, and gain different amounts of life and mana per level. All three classes require the same amount of experience to level up, and there are no class-based requirements for equipping items. However, some classes may have difficulty attaining the statistic levels required to equip or use some items. For instance, many high-level spellbooks require 255 Magic to read; this can be very difficult for a Warrior to achieve in Hellfire, and is not possible in Diablo.

Also, the characters have hidden differences in their in-game performance. The Warrior has an innately higher chance to hit in melee combat, a chance to cause a critical hit (which the other characters lack), as well as the best chance to block with a shield. The Rogue calculates not only her strength but her dexterity as well when determining the damage she can deal with a bow. The Sorceror has the highest chance to hit with a magical spell, as well as gaining more mana than any other class from items that improve Magic.

Character attributes

The four numerical character attributes in Diablo affect the characters' combat statistics which in turn determine how powerful the character is. With each level up, five points may be distributed among the "Base" attributes to permanently increase them at the player's choice. They may also be modified by elixirs and magical shrines encountered in the game. Various magical items acquired in game increase the effective character attributes "Now" (while these items are being used).

Character statistics

Monsters

The monsters of Diablo are undead monstrosities, vicious creatures of the night, and demons spawned from Hell. As the player progresses, he passes through four distinct areas: the church, the catacombs, the caves, and Hell, which starts to seep into the mortal plane due to Diablo's presence. Each of the sixteen levels contains monsters that are tougher and stronger than ones from the level before it. When the player kills a monster, the monster may randomly drop an item or gold. Upon killing more enemies, the player may find out more details about the monsters, such as hit points and resistances and/or immunities.

In the world of Diablo, monsters are divided according to their masters.

The followers of Mephisto, the Lord of Hatred, are the undead (skeletons and zombies), demonically corrupted creatures whose unshapely forms and twisted limbs leave them in eternal agony and rage (overlords), and lava demons spawned by the spilling of Mephisto's blood in Hell.

The followers of Baal, the Lord of Destruction, are creatures that seek the undoing of the physical Universe and the manifestation of chaos. Some of them include the Fallen Ones, Goat Men and Poison Spitters.

The minions of Diablo, the Lord of Terror, are the fears of man in a corporeal form, figuratively-speaking. They prefer to attack their victims from the shadows, especially after their prey demonstrates weakness. Some of those demons are The Hidden and Scavengers.

In Diablo, enemies are also divided in 3 groups:

Items

Items are sold by the vendors, randomly dropped by slain monsters, and can be discovered within the labyrinth inside of chests or barrels or sometimes just laying on the floor. There are several types of items :

Consumables

These are items that are destroyed when used.

Equipment

Weapons, shields, helmets, armor, amulets, and rings are the basic types of equipment. Any character can use any piece of equipment so long as they meet its statistical requirements. The only restrictions are that characters may not equip two weapons simultaneously or use a two-handed weapon in conjunction with a shield.

Weapons and protective gear have durability values that decrease with usage. When a piece of gear gets low, an icon appears the corner of the screen to warn the player. If a piece of equipment runs out of durability, it breaks. An item's durability can be restored by paying Griswold to repair it, or using the Warrior's repair skill on it.

Equippable items can have various modifiers, and break down into three major classes as a result:

Gold

Last but not least, gold is the currency used to buy goods and services from the vendors. When gold is picked up from the ground or received from selling an item, the amount is added to the smallest pile of gold in the player's inventory. A maximum of 5000 gold pieces can be in one pile (which takes up 1 square of inventory space).

Story

The story of Diablo is based on the premise of a war between Heaven and Hell. The town of Tristram is under attack by demons, and the player must save the town. As the player delves into the underworld, he discovers more about the demon Diablo, through large tomes that are found throughout the levels. Eventually, the player reaches the lair of Diablo and must kill him. Here is a more detailed summary of Diablo's background story:

Diablo, an incredibly powerful demon, is the Lord of Terror and one of the Three Prime Evils of Hell, who had been imprisoned in a Soulstone and buried in caverns deep beneath the town of Tristram. Though his imprisonment was meant to be eternal, the power of the Soulstone weakened over the centuries, eventually allowing Diablo to awaken from his forced slumber. He telepathically turns a nearby human, the Archbishop Lazarus, into his loyal puppet. In order for Diablo to actually leave the Soulstone, Diablo needs a human body to possess. At first he tries to gain control of King Leoric, the local ruler, through his puppet, Lazarus. But, since Diablo is in too weak of a state to possess the king, he fails and merely drives the unfortunate monarch insane. He then gets Lazarus to kidnap King Leoric's son, Prince Albrecht, so that Diablo can possess and warp his body, thereby attaining physical form and freedom from the stone. At the moment of the boy's possession, his terror is so great that the boundaries between the realms are broken and parts of Hell itself seep into the mortal world and take root in the subterranean labyrinth beneath Tristram. Diablo may have a body now, but he is nowhere near his full power, so he bides his time and summons countless hordes of demons and infests the whole underground complex, claiming the new region of Hell as his own personal lair.

Soon afterwards the maddened Leoric is slain by his own lieutenants. Demonic creatures appear in the countryside as the Lord of Terror regains his strength in the heart of the labyrinth and prepares for the time when he would once again emerge in the world and seek out his brothers - Baal and Mephisto - and free them as well. It seemed to be a matter of time until the Prime Evils gained dominion over the entire mortal realm.

Then, one day, a lone traveller approaches the town of Tristram...

Online play

Diablo can be played with others over the Internet via Battle.net.

Unfortunately, the game lacked the stronger anti-cheating methods of Blizzard's later games and as a result, many characters online have been altered in various ways by common third-party programs known as "trainers". It is difficult to play a fair online game of Diablo in public games, as hacks and duplicated items are common. The use of trainers (which modify memory locations while the game is running in order to cheat) is fairly common and character editors are often used to give incredible statistics to even newly-created characters. Additionally, buggy game code allows any player to infinitely duplicate items and avoid being stunned in combat using the Mana Shield spell. A typical duped/hacked item seen online is the "Godly Plate of the Whale", a combination of enchantments which actually can never appear on a legitimate item due to the way the game generates items. However, a number of legitimate players still exist and may be found primarily on forums related to Diablo if necessary.

Expansion packs

The only official expansion pack made for Diablo was and was produced by Sierra Entertainment rather than an in-house development team in 1997. The game featured two additional dungeon segments located within a new side storyline, several new unique items and magical item properties, new spells, and a fourth class, the Monk. There were also two possibly-unfinished "test" classes (the Bard and Barbarian) and two quests which could be accessed through a configuration file.

The offline only expansion pack never achieved the fame of the original, and is hard to obtain today. Some complaints included the fact that much of its content seemed less "polished" than that of the original game, nor did the new content mesh with the atmosphere of the original perfectly. Hellfire was also relatively buggy, and since a version of Diablo with Hellfire installed could not be patched using Blizzard's Diablo patches, and Sierra themselves only released one patch for Hellfire, Hellfire retained some bugs that the original Diablo did not. Hellfire also had design problems wherein many of the new unique items could simply never be found.

Influence

Diablo has been credited with creating a sub-genre of point-and-click Action RPGs. Since 1999 many games have used the concepts introduced in Diablo and some have imitated the game. These games include Dungeon Siege, Mu Online, Sacred and Titan Quest. Other influenced games are Neverwinter Nights, , Freedom Force, Champions of Norrath, Drakengard, Dungeon Lords, Fate and Divine Divinity.

Secrets and hidden files

Like a great majority of games, Diablo has many files hidden on its CD that were never used. Some of these "loose ends" are:

The legendary Cow Level

One of the more infamous aspects of Diablo was something that didn't actually exist. It was a rumor started on the Internet about a secret level, which (according to many forum posts) supposedly contained ridiculously powerful items, incredibly dangerous enemies, and was headed up by a boss who was stronger than Diablo himself. The manner of accessing this level varied from report to report, but the most popular involved clicking on one of the cows in Tristram more than fifty times in a row. As such, it eventually became known as the "Cow Level". Of course, it did not really exist; no matter how many times you clicked on the cow, it would only ever cause the cow to moo at you (and cause some humorous comments from the hero). Internet forums were awash with increasingly grandiose stories by players who claimed to have been to the cow level, along with the various items they found and monsters they fought. Later in the rumour's life, players new to the idea became confused by the 'cow level' name, and described the level as being full of cow monsters: one popular version of the rumor stated that the cow level contained 'cow' variants on every type of monster in the game, for example, an acid spitter with a bell round its neck, a white and black skin pattern, and a milk spraying attack. The boss in this version of the cow level rumor was a monstrous creature called the Cow King, who was indeed supposedly stronger than Diablo.

Although the cow level was nothing but a fantasy and a lie, badly edited screenshots and detailed stories kept it alive for years, to the point where Blizzard, who'd been receiving 'how do I get to the cow level' emails for a long time, put a cheat code in StarCraft: 'there is no cow level.' Typing this caused instant victory. The Hellfire expansion also mocks this rumor - the first new dungeon segment is accessed by speaking to one of the townsfolk, who's dressed in a cow-suit (reason: clothes stolen).

As a personal bit of fan service, Blizzard actually did put a cow level in Diablo II, although it was merely a very large area full of monsters called 'Hell Bovines' who were cows walking upright and carrying halberds. All of their sound files were different ways of saying 'moo'. Net lore has it that the ridiculously bad voices of the cows were created by recording various Blizzard employees saying "moo." The Cow King did make an appearance, but only as a unique Hell Bovine, nowhere near as strong as Diablo is in either game.

In recent years, since the real cow level was discovered, the cow level is rarely brought up other than as a joke, for example, World of Warcraft players who tell each other about a cow level that can be accessed from Mulgore, the homeland of the Tauren, who are a race of anthropomorphic bulls and cows. A recent update to the game also introduced tips on loading screens, one of which appears as "TIP: There is no cow level". There is also a secret quest on the Alliance side which can be obtained by using the /chicken emote several times in row on an ordinary chicken, which seems to be a reference to the myth of how to get into the cow level.

Trivia

Bugs

Many gameplay bugs were fixed by the patches made available by Blizzard. However, two critical bugs were never addressed by these patches. One of these is a bug allowing item duplication, also called the "dupe bug". With practise and timing, a character can duplicate any single item, including stacks of money. However, the existence of trainers and other third-party programs made item duplication far quicker and easier, so few learned to use the duplication bug.

The other critical bug is in the damage routines for the "Mana Shield" spell, a spell which causes damage to its caster to be deducted from Mana rather than Life. "Stunning" is the term for the delay in action of a character when struck forcefully by a monster; during "stun", a character can do nothing but display a recovery animation. If the character is stunned again before recovering, a state called "stunlock" can arise, paralyzing the character. Typically this occurs when surrounded or when facing greatly superior enemies in melee combat. Since stun chance is partially based on the Life of the target, Sorcerors are the most vulnerable to being stunned. However, due to the bug in the Mana Shield coding, a character with extremely low Life (typically less than thirty) with Mana Shield up can never be stunned. This bug is typically exploited by allowing a monster called the "Black Death" to strike oneself; Black Deaths steal one Life point per successful attack, permanently. This reduces the character's life to a low enough level that the bug will take effect. The advantage of exploiting this bug is that it allows a sorceror to stand in the midst of a swarm of monsters and continue to cast spells, when normally he would be stunlocked and killed.

Other versions

In 1998, a PlayStation version of Diablo was published by Electronic Arts. The game lacked online play, but featured a 2-player cooperative mode. Unfortunately, the game suffered slowdown and framerate issues. However, it did feature an option to learn the story through a narrator without having to find the books in the game. This feature can be found on the main menu under the title 'history'.

See also

External links

 


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