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Diablo II: Lord of Destruction

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Diablo II: Lord of Destruction is an expansion pack for the popular hack and slash action role-playing game Diablo II. Unlike the original ''Diablos expansion pack, ', this is an official expansion designed by Blizzard North.

New features

Rune words

A powerful runeword, "Enigma"
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A powerful runeword, "Enigma"
Rune words are a combination of specific runes that are inserted into a socketed item in a specific order, producing an enhancing effect on the item. Rune words are especially powerful in versions 1.10 and 1.11, although many of the more potent, higher-level rune words are restricted to realm ladder play only. Some rune words are considered by some to be extremely overpowered and therefore overpopular, such as the Enigma, pictured right.

Assassin

The Assassin is primarily a melee class, but she is more subtle than the barbarian and the paladin and does not rely on brute strength. The shuriken related skill tree and the katar give this character a much more East Asian feel than the West Asian/Muslim Hashshashin they are named after.

The assassin introduces a very different style of play into Diablo II. Her shadow disciplines consist of Amazon-style passives and barbarian-style masteries, along with a few spells such as Mind Blast which confuse the enemy. Traps are a new way of attacking enemies; she can lay five at a time, and once laid, they fire (or activate) a given number of times at nearby enemies before dissipating.

The Assassin can cast spells from the Martial Arts, Shadow Disciplines, and Traps skill trees.

Druid

The Druid is the second class added to the game with the Lord of Destruction expansion. Druid skills revolve around either an elemental build, shapeshifting build, or a summoning build.

A Druid who chooses the path of an elementalist can use skills such as Volcano, Firestorm and Molten Boulder, while the latter choice of Druid focus on lycanthropy and summoned animals (such as ravens, bears and wolves) to slay enemies.

Shapeshifting Druids have the ability to change into either Werewolf or Werebear form, with each form offering unique advantages.

Patch history

The expansion was released in Summer 2001 as version 1.07, the same version as the beta, but the 1.08 patch was available for download on the same day. Within a few months, 1.09 was released. This was the last patch for two years.

The much hyped patch 1.10, released on October 28, 2003, radically changed the game by increasing the difficulty of monsters (especially in the Nightmare and Hell difficulties). Blizzard also implemented a system of "synergy" bonuses between skills to give players a reason to invest in low level skills, added more high level unique items and rune words, enabled resistance-lowering skills to break immunities, and provided a new hidden Realms-only quest to defeat Uber Diablo and gain a special, powerful unique charm called Annihilus. The patch was preceded by the Rust Storm, a sweeping clean-up of most hacked, duped, and otherwise illegitimate items on the Realms.

The patch also introduced the Ladder, a competitive mode of Realm play that lets you get your name on a list akin to the "High Score" listing in arcade video games. The Ladder is reset periodically – when this happens, all Ladder characters are converted to normal characters. This provides a fresh and equal start for everyone once in a while, even though Blizzard does not reset the Ladder very often. It was reset twice in two years, at which time a batch of new rune words was also released. The last reset was on August 1, 2005, for the release of patch 1.11.

Patch 1.11 was a surprise for many Diablo II players, since many people from the team who made the game (and the patches up to 1.10) had left the company to found Flagship Studios. The patch introduced, among various enhancements and minor bug fixes, another Uber-quest – this time involving all three Prime Evils. The reward is the Hellfire Torch, another unique charm. On face value this charm is more powerful than its predecessor, but some players contest that the 10% bonus to experience gained makes the Annihilus charm more valuable, especially when both the difficulty involved in obtaining it, and the high experience penalties in 1.11 are taken into consideration. But the Annihilus charm is generally rare now, as to obtain it one has to sell a lot of Stones Of Jordan, a ring generally regarded as the best and most expensive ring in the game (and an item that was heavily duplicated by exploiting bugs in earlier patches). The Torch however just requires a player is able to slay certain bosses on Hell difficulty, which is a much cheaper (albeit, harder) method.

In early June 2006 there was a server side patch installed that allow the movement of Gheeds Fortune Grand Charm, Hellfire Torch Large Charms, and the Annihilus Small Charm into the trading window.

Class histories

Trivia

External links

 


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