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Dice 10000

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a family dice game
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a family dice game

6-Dice, 10,000 Dice (or "Dice_10000") is the name of a family dice game, very similar to Farkel. They can also go by other names, one of which is Zilch.

Equipment

Play

example: Player 1 stops his turn with 700 points, and opts to not roll his remaining two dice. He adds 700 to his score, and it is now Player 2's turn. Player 2 may pick up those two dice, and if he scores anything with them, he adds those points to 700, as his score. Or Player 2 may opt to start with all six dice, and start his own scoring from zero. (Note: In one variation of the game, players do not have the option to continue the previous player's turn.)

Scoring and Sets

The following Sets are given for scoring. You cannot put sets together, as you are expected to in Yahtzee or Farkle. If you set aside a triple of 5's, then rolled a single 5, you could not claim a four-of-a-kind. You could merely claim one triple of 5's, and one single 5. Your score would be 500 + 50 = 550. When rolling 4 or greater of a kind, each additional kind that is matched doubles your score. So if you rolled five 4's, your score would be 400 for the first 3. Then double that for the fourth, making it 800, then double again to make it 1600 points. 400x2x2 = 1600.

a single 1 : 100
a single 5 : 50
triple of 1's : 1000
triple of 2's : 200
triple of 3's : 300
triple of 4's : 400
triple of 5's : 500
triple of 6's : 600
four-of-a-kind : Multiply triple score by 2
five-of-a-kind : Multiply four-of-a-kind score by 2
six-of-a-kind : Multiply five-of-a-kind score by 2
six of 1's : Instant Win
three pair : 750
straight (length 6) : 750
An alternative scoring set, using the above but with the following changes.

3 pairs (boxcar): 750 - This set may be built over what you set aside and may replace any current score from the dice.

Winning

A typical game is played for about 20-30 minutes with a player needing to reach 10,000 points.

When the first player crosses that threshold, all other players get one more chance to top that player's score. If a player can, then that player wins. Otherwise, the first player to cross that threshold is the winner.

 


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