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Digipen

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DigiPen Institute of Technology is a college located in Redmond, Washington which has a focus on art, computer science, and computer engineering with emphasis in creating video games. DigiPen is a high-profile college within the game industry.

History

DigiPen was founded in 1988 by Claude Comair in Vancouver, B.C., Canada. The school relocated to Redmond in January 1998. In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award an Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation and an Associate of Applied Arts Degree in 3D Computer Animation. This made DigiPen the first university in the world dedicated to teaching how to create video games. In 2002 a sister campus was opened in Beirut, Lebanon. Currently the Lebanon campus only offers one degree in the programming aspects of video game creation.

Campus

The campus is part of a rented building from Nintendo of America. The bottom floor is Nintendo of America's warehouse where games and systems are shipped out. The top floor is mostly DigiPen, with NST on the north-east quarter. In 2002, DigiPen expanded its hold on the second floor by acquiring approximately another quarter, adding four new classrooms and a new place for the library. Two-thirds of the rooms are filled with computers for student use — only one-third are lecture halls without computers. Frequently, speakers from the video game industry and mathematical fields come to campus give talks and lectures.

Education

DigiPen has three primary educational paths: Applied/Fine Arts, Computer Engineering, and Real Time Interactive Simulation (RTIS - video game development). Compared to a standard computer science curriculum, students start a very rigorous course with C, advance to object oriented programming with C++, and all take 2D Windows GUI and 3D graphics and sockets networking. Many students build robotic vehicles as projects. The art programs are taught from a computer-oriented perspective, though many art students do not intend to work in the game industry and attend DigiPen for its unique curriculum and businesslike atmosphere. RTIS students are taught aspects of development including programming, design, and marketing. Though there are some liberal arts classes also in the curriculum, all required courses are pertinent to game development. DigiPen also offers a master's degree in computer science, and Comair plans to add a Ph.D. program as well. Due to the intense and demanding academic curriculum, many students who are not strong and disciplined drop out, though the completion rate tends to be higher for art than RTIS.

An important factor to note if you are considering DigiPen is the intense amount of work you will have to do. A traditional Bachelors Degree ranges around 120 credits over a 4 year span. At DigiPen, the B.S. RTIS and CE are both 154 credits. The Associate of Applied Arts in 3D Computer Animation is 80 credits, and the B.F.A. in Production Animation is 144 credits. A student can expect around 17-22 credit hours steadily throughout their stay at DigiPen.

Students

DigiPen is the only educational institution whose students place in the professional category at the Game Developers Conference, and they have done so in 2004, 2005, and 2006. Additionally, DigiPen students have placed the largest number of student projects in the Independent Games Festival student showcase every year since it began, with a five-year total of 15 winning game projects. The next closest institution placing in the student showcase is Georgia Tech with five over five years.

Other student run commissions include SAPR, DigiPen's student-run Public Relations committee and the CEC, the Campus Entertainment Committee. The CEC handles tournaments, movies, and other activities under the direction of Jamie Gault.

Student work (games)

Freshman year, Digipen students spend first semester working with an in-house IDE called the FUNEditor and must collaborate to make a text based game over the second semester. Sophomore year, student game teams must make graphical (2D) games. Junior year, the games must include networking, and often serve as the first real experimentation with physics and artificial intelligence. The senior games are significantly less restricted to allow for more artistic control, but must demonstrate technical competance and be in 3D.

The games are copyrighted and owned by DigiPen, but many of the best may be [downloaded] and played for free.

Some of the award-winning games are:

Notable staff

Summer camps

Every summer, DigiPen runs three different types of high-school summer [workshops] (and middle-school "junior" workshops). In the most popular workshop, students create games using ProjectFUN (a 2D proprietary game engine). Each workshop is two weeks long and there are different levels of each workshop: Each two-week workshop costs $995.

Trivia

References

External links

 


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