Digital art
Encyclopedia : D : DI : DIG : Digital art
Death Masque created by Rich DiSilvio using Adobe Photoshop. Using a graphics tablet to hand render this image DiSilvio dispells the notion that all Digital Art is simply generated and not a creative or "serious" medium.
-->The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. Using electronic versions of brushes, filters and enlargers, these "Neographers" produce images unattainable through conventional photographic tools. In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of information and programs to create their work.3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or NURBS curves to create realistic 3 dimensional shapes, objects and scenes for use in various media such as film, television, print, rapid prototyping and the special visual effects. There are many software programs for doing this.
The technology can enable collaboration, lending itself to sharing and augumenting by a creative effort similar to the open source movement, and the creative commons in which users can collaborate in a project to create unique pieces of art.
The mainstream media uses a lot of digital art in advertisements, and computers are used extensively in film to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.
Nonetheless, digital art is yet to gain the acceptance and regard reserved for "serious" artforms such as sculpture, painting and drawing, perhaps due to the erroneous impression of many that "the computer does it for you" and the suggestion that the image created could be infinitly repeatable.
Computers are also commonly used to make music, especially electronic music, since they present a powerful way to arrange and create sound samples. It is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.
Some say we are now in a postdigital era, where digital technologies are no longer a novelty in the art world, and "the medium is no longer the message." [link] Digital tools have now become an integral part of the process of making art.
Digital Photography and digital printing is now an acceptable medium of creation and presentation by major museums and galleries, and the work of digital artists is gaining ground, through robotic installation, net art and software art. But the work of digital painters and printmakers is beginning to find acceptance as the output capabilities advance and quality increases. Internationally many musuems are now beginning to collect digital art such as the San Jose Musuem of Art and the Victoria and Albert Museum print department also has a reasonable but small collection of digital art.
One reason why the established art community finds it difficult to accept digital art is the erroneous perception of digital prints being endlessly reproducible. Many artists though are erasing the relevant imagefile after the first print, thus making it a unique artwork. Another reason is longevity. With today's digital printing technology though, fading of colours will not occur for 60 to 100 years(www.wilhelm-research.com).
See also New media, New media art
Fields of digital art
Computer Generated
Artwork rendered from models created by the artist.Illustration
Artwork created using, generally, vector-based tools.Photography/Cinematography Related
Artwork created through a camera which may then be manipulated.Painting
Artwork created in similar fashion to non-digital paintings by means of software.Game Related
Artwork that relates to computer games.- Video game design
- Artistic computer game modification
- Demoscene (A subculture that concentrates on making digital art.)
- Computer art scene (Another subculture with many parallels and ties to the Demoscene.)
- Pixel art
- Machinima
Other
Aside from visual digital art, there are also other forms of digital art.- Software art
- Electronic music
- Code poetry
- Algorithmic art
See also
External links
- [Digital art] at the Open Directory Project.
Further reading
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0500203679.
- Grau, Oliver (2003) Virtual Art: From Illusion to Immersion (Leonardo Book Series). Cambridge/Mass.: MIT-Press.
- James Faure Walker (2006) Painting the Digital River: How an Artist Learned to Love the Computer, Prentice-Hall (USA). ISBN 0131739026
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