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Doki Doki Panic

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Doki Doki Panic is a Japanese video game released for the Famicom Disk System about a family who plans to rescue two children. The game is best known as the precursor to Super Mario USA which was released as Super Mario Bros. 2 in the US. The full title is Yume Kōjō: Doki Doki Panikku (夢工場:ドキドキパニック), translating to Dream Factory: Doki Doki Panic. "Doki doki" is a Japanese onomatopoeia for a rapidly beating heart, and it is commonly found in Japanese video game titles, carrying connotations of excitement and anxiety.

Background

Papa, Imajin, Mama and Lina in the game's opening story.
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Papa, Imajin, Mama and Lina in the game's opening story.

The game was developed in cooperation with Fuji Television to promote their Yume Kōjō '87 event, which showcased several of Fuji TV's latest TV shows and other products at the time. The game featured the mascots of the Yume Kōjō festival — an Arabian family consisting of siblings Imajin and Lina and their parents, Papa and Mama — as its main characters. The rest of the characters, including the main villain, Mamu (Wart), were all creations by Nintendo for the game. The game takes place within a book with this Arabian or Indian setting. All four characters are playable, and the game is not completed until the player plays through as all four. In the American remake, Mario corresponds to the Imajin character, Princess Peach to floaty Lina, high-jumping Mama to Luigi and the stout Papa to Toad.

A sticker packaged with Doki Doki Panic.
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A sticker packaged with Doki Doki Panic.

Even though it was not originally conceived as a Mario game, Shigeru Miyamoto had a larger involvement in this game than he actually did with the original (known in the English-speaking world as The Lost Levels) which was released in Japan. Lost Levels was directed by Takashi Tezuka, the programmer of the original Super Mario Bros, but reportedly due to its high difficulty level (information on the exact reason is inconclusive), it was never released in its original form in the United States.

Remakes

In 1988, the game was localized for North America and Europe as Super Mario Bros. 2. The Yume Kōjō family in the game were replaced by Mario, Luigi, Princess Peach, and Toad, and numerous other small changes were made. This game was later released in Japan as Super Mario USA in 1992, on the Famicom, as opposed to the Famicom disc add-on, upon which the original Doki Doki Panic appeared. Doki Doki Panic represents the original source of the Shy Guy enemy (known as "Heiho" in Japan), which has become a prominent baddie (or ally) in most Mario games since.

Differences between Doki Doki Panic and Super Mario Bros. 2

A screenshot from Doki Doki Panic.
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A screenshot from Doki Doki Panic.
Equivalent scene in Super Mario Bros. 2.
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Equivalent scene in Super Mario Bros. 2.
Most of the other differences between Doki Doki Panic and Super Mario Bros. 2 are small graphical changes, such as animation being added to the POW blocks, cherries, and vegetables for the localized version, mushrooms replacing hearts as health boosters, and the characters shrinking when reduced to only one unit of health. The save feature was also taken out of the NES version of Super Mario Bros. 2, due to the limitations of the NES system compared to the Famicom Disk System. (Battery-backup was also very expensive during those days.) But it was restored in the Super Mario Collection/Super Mario All-Stars version of Super Mario Bros. 2.

Other changes include:

Papa fighting the third version of Mouser.
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Papa fighting the third version of Mouser.

External links

 


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