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Dominance (game theory)

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In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance.

Terminology

When a player tries to choose the "best" strategy among a multitude of options, that player may compare two strategies A and B to see which one is better.

This notion can be generalized beyond the comparison of two strategies.

Mathematical definition

In mathematical terms, For any player [i], a strategy [s^*\in S_i] weakly dominates another strategy [s^\prime\in S_i] if

[\forall s_\in S_\left[u_i(s^*,s_)geq u_i(s^prime,s_)right]] (With at least one strict inequality)
(Remember that [S_] represents the product of all strategy sets other than [i]'s)

On the other hand, [s^*] strictly dominates [s^\prime] if

[\forall s_\in S_\left[u_i(s^*,s_)> u_i(s^prime,s_)right]]

Dominance and Nash equilibria

C D
C 1, 1 0, 0
D 0, 0 0, 0
If a strictly dominant strategy exists for one player in a game, that player will play that strategy in each of the game's Nash equilibria. If both players have a dominant strategy, the game has only one unique Nash equilibrium -- however, that Nash equilibrium is not necessarily Pareto optimal, meaning that there may non-equilibrium outcomes of the game that would be better for both players. The classic game used to illustrate this is the Prisoner's Dilemma.

Strictly dominated strategies cannot be a part of a Nash equilibrium, and as such it is irrational for any player to play them. On the other hand, weakly dominated strategies may be part of Nash equilibria. For instance consider the payoff matrix pictured to the right.

Strategy C weakly dominates strategy D. Consider playing C: if one's opponent plays C one gets 1; if one's opponent plays D one gets 0. Compare this to D where one gets 0 regardless. Since in one case one does better by playing C instead of D and never does worse, C weakly dominates D. Despite this, (D, D) is a Nash equilibrium. Suppose both players choose D. Neither player will do any better by unilaterally deviating -- if a player switches to playing C, they will still get 0. This satisfies the requirements of a Nash equilibrium.

Iterated elimination of dominated strategies (IEDS)

One common technique for solving games involves iteratively removing dominated strategies. In the first step, all dominated strategies of the game are removed, since rational players will not play them. This results in a new, smaller game. Some strategies -- that were not dominated before -- may be dominated in the smaller game. These are removed, creating a new even smaller game, and so on.

There are two versions of this process. One version involves only eliminating strictly dominated strategies. If, after completing this process, there is only one strategy for each player remaining, that strategy set is the unique Nash equilibrium.

Another version involves eliminating both strictly and weakly dominated strategies. If, at the end of the process, there is a single strategy for each player, this strategy set is also a Nash equilibrium. However, unlike the first process, elimination of weakly dominated strategies may eliminate some Nash equilibria. As a result, the Nash equilibrium found by eliminating weakly dominated strategies may not be the only Nash equilibrium. (In some games, if we remove weakly dominated strategies in a different order, we may end up with a different Nash equilibrium.)

See also

External links and references

This article incorporates material from on PlanetMath, which is licensed under the [Text of the GNU Free Documentation LicenseGFDL].


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Topics in game theory
Definitions Normal form game · Extensive form game · Cooperative game · Information set · Preference
Equilibrium concepts Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy
Strategies Dominant strategies · Mixed strategy · Grim trigger · Tit for Tat
Classes of games Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design
Games Prisoner's dilemma · Chicken · Stag hunt · Ultimatum game · Coordination game · Matching pennies · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game
Theorems Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Bishop-Cannings theorem
Related topics Mathematics · Economics · Behavioral economics · Evolutionary biology · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

 


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