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Donkey Kong Country 3: Dixie Kong's Double Trouble!

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Donkey Kong Country 3: Dixie Kong's Double Trouble!, known in Japan as (Suupaa Donkii Kongu 3: Nazo no Kuremisu Shima, translation of Super Donkey Kong 3: Riddle of Kremis Island), is the third and final installment in the original Donkey Kong Country trilogy. It was developed by Rareware, distributed by Nintendo, and released in late 1996 for the Super Nintendo and Super Famicom. The game was also ported over to Game Boy Advance on November 7, 2005.

Storyline

In this game, Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers Donkey Kong and Diddy Kong. Meanwhile, the Kremling Krew returns under the leadership of the mysterious cyborg KAOS, who K. Rool (called Baron K. Roolenstein in this game) is secretly controlling. Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a sci-fi theme, and features robot and cyborg characters as some of the main villains. In fact, the game's final boss battles take place first in K. Rool's laboratory and second in his submarine, called the Knautilus (playing on the Nautilus). The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles.

Characters

Supporting Kong characters returning from the previous games included

Rumored to be the original Arcade Donkey Kong, he only appears in the game in Swanky Kong's sideshow attraction. Cranky Kong competes in mini-games to win coins and bananas. Unlike in the previous two Donkey Kong Country games, he doesn't give advice to the Kongs. In this version he still insults the Kongs on their skill and flaws like the previous games regardless of winning or losing the mini-game.
  • Wrinkly Kong
  • Wrinkly's save cave is where the player can save his or her progress. It is also where all the banana birds you collect are kept.
  • Funky Kong
  • Funky runs the boat rentals, where you get all your boats and upgrades. It was Funky who suggested that Dixie take Kiddie with her at the beginning of the game.
  • Swanky Kong
  • Swanky hosts his own sideshow attraction.
    Returning animal buddies include Enguarde the Swordfish, Squitter the Spider and Squawks the Parrot. New characters include Ellie the Elephant, Parry the Parallel Bird, a family of 13 by the name of the Brothers Bear, and a race of magical creatures called the Banana Birds.

    Bosses

    A giant barrel. It looks like just any old barrel, except it is larger, has two angry-looking eyes, and a large mouth with wooden teeth. It attacks by leaping forward, and spitting out smaller barrels. Although it can't hurt you directly, it will push you back further each time it jumps forward eventuly pushing you off the platform. (In the GBA version, it pushes you into a giant spiked turbine.) To beat it, you must break the barrels it spits out to reveal small Nik-Naks, (yellow beetles) that you can jump on to stun them. Then, pick them up and throw them into Belcha's mouth. This will cause him to belch, shooting him backwards, and eventually off the platform. A giant spider. It is a massive red spider with a small head with two fangs sticking out on each side of its mouth, looking like a moustache. When you first begin the battle, it has a barrel on its back. Jump up onto its back and grab the barrel. Jump back down and hit its underbelly. After this, the barrels will start appearing on a tree limb in the upper right of the arena. Later, after you grab the barrel, Arich will spit venom wads at you. A weird creature dwelling behind a waterfall in Cotton Top Cove. It looks like some type of snail or something similar. Squirt has two large eyes and a mouth that appear to be part of the rock behind the waterfall. It attacks by sticking its mouth out from the falls and shooting water at you. Although the water does not hurt you directly, it can push you off the cliff. You fight Squirt as Ellie, who must suck up water from the waterfall and shoot it at Squirt's eyes when it sticks its eyes out from behind the waterfall to survey the scene after atacking. You must hit each of Squirt's eyes twice to deal damage. As the battle progresses, Squirt shoots water in harder to avoid patterns. When you first meet KAOS, he is seemingly the new leader of the Kremlings, after he deposed K. Rool. Dixie and Kiddy find KAOS in the last factory building on Mekanos. KAOS is a large greenish robot that has several heads, each covering up the others. At first, KAOS has a green roundish helmet with a red visor, and two small anteanea. He fights by swooping down near the ground to burn you with his jet. After he does this a few times, he moves to the center of the arena and two swinging knife blades pop out of his sides. Luckly, these don't hurt you. You must jump up the blades to deal a blow to KAOS' head. KAOS will try to hamper you with two extendeble boxing gloves that pop out of his sides. These don't hurt you either, but they can push you off the blades. After several hits, the helmet flies off to reveal a second, grey, Terminator-like head. The strategy is the same, except instead of swooping at you with his jet, KAOS has his helmet fly at you and shoot lasers from the visor. After Dixie and Kiddy defeat him, KAOS flies away, swearing to return. The helmet isn't so lucky, as it goes up in smoke and crashes into the ground. An evil snowman and the boss of K3. He wears a top hat and a multicolored tie with a large flashing button in the center. The button is his weak point. Other then that, he looks like any other snowman, except he's evil. You fight him in the special 3D throwing mode that Donkey Kong Country 3 has become famous for. Dixie and Kiddy engage in a snowball fight with Bleak, but Bleak has some tricks up his sleave. Other then just throwing snowballs at you, he also has a cannon in his top hat that shoots giant snowballs. To beat him, dodge his attacks until he taunts you, then throw a snowball at his tie. It takes 5 hits to kill Bleak. You fight this boss as Enguarde the swordfish. Barbos is supposedly the mother of all Lurchins, her offspring urchins. She has a spiky top and bottom, but a weak chewy center. First, she'll guard her weak center with Purple Lurchins, then spew normal Lurchins at you. Kill the Lurchins and aim them so the hit the Purple Lurchins and kill them too. Then stab her. Do the same thing in the next round. Except instead of using Lurchins, you use conch shell "missles" to kill the Purple Lurchins. Then she'll spew spikes all over the arena, similar to how King Zing of Donkey Kong Country 2 does, except slower. When she stops, stab her twice more to kill her. In Donkey Kong Country 3 for the SNES, she was the boss of Razor Ridge. When Pacifica was created in Donkey Kong Country 3 for the Gameboy Advance, she was moved to be Pacifica's boss. Kroctopus the Kraken was the new boss of Razor Ridge. A bizarre monster, and the boss of Razor Ridge in the Gameboy Advance version of Donkey Kong Country 3. Kroctopus is a new boss, just as Kerozene was the boss of K. Rool's Keep in the GBA version of Donkey Kong Country 2. It is a huge, green, octopus-like beast with three, long tentacles on its body, tipped with what appear to be crab claws. In the boss battle, Kroctopus starts by showing off its tentacles by grabbing at the rock ledges you are standing on, then it follows you with its tentacles, trying to grab you. On top of that, bombs fall from above. You must trick Kroctopus into grabbing the bombs instead of you to injure it. It takes 6 hits to beat Kroctopus. (It is still unknown what Kroctopus is. It does not resemble a normal octopus, or even the enemy from the orginal Donkey Kong Country, Croctopus. It is called a "Kraken" here for the loss of a better name.) After many obstacals and trials, Dixie and Kiddy make their way through Kaos Kore to penetrate the forboding castle in the center. Inside, they find KAOS, still taunting them. KAOS still has the Terminator-like head from before, and he starts out by swooping at you, as before. However, this time KAOS does not have the knife blades. Instead, you must grab the barrel to the right and throw it at KAOS's head. After being hit, KAOS's head jets away and he reveals his final weapon: a third, grenade launching head! Avoid KAOS's grenades and deal the final blow with a barrel. Defeated at last, KAOS's body falls to the ground and is hoisted away by a hook. But, before Dixie and Kiddy can celebrate, a curtain in the background is lifted up to reveal: Baron K. Roolenstein!!! K. Rool jumps out and reveals the whole plan: K. Rool built KAOS from his wife's best pots and pans to manipulate the Kremlings as their new leader. K. Rool had been working from behind the scenes the whole time! K. Rool attacks Dixie and Kiddy in the final battle! K. Rool starts by flying around on a jetpack, trying to knock you down. Duck to avoid him, then grab one of the levers to drop a barrel into the arena. Throw it at K. Rool's jetpack, then avoid him as the jetpack malfuctunes, sending K. Rool bouncing around the room. After two hits, K. Rool unleashs another weapon: the two generators on each side of the room spark to life and send a stream of elecricity across the floor. Before the elecricity starts, jump onto the wooden platform above the right generator. 4 levers will come down from the celing, one of which is useable.(On the left side of the room.) Jump across the levers, avoiding K. Rool, to activate the lever to drop a barrel on the wooden platform. Jump back across the room, grab the barrel and deal another blow to K. Rool. This time, instead of bouncing across the room, K. Rool lands in the elecricity, getting shocked! Do this again and K. Rool alters the room yet again. Duck under K. Rool as the platform slides to the left side of the room. Another platform comes out and starts moving back and forth. Avoiding K. Rool, jump on the moving platform and grab the lever on the right side of the room. Travel back across, grab the barrel, and make K. Rool fall into the elecricity again. After the next hit, both platforms go to oposing sides of the room, and the elecricity turns off... for now. QUICKLY grab one of the levers and grab the barrel that falls on the floor. Jump back onto the platform before the elecricity turns back on, or both you and the barrel will be destroyed. Hit K. Rool two more times (you don't have to time the hits to make sure K. Rool falls into the elecricty: it turns back on by itself as soon as you hit him) and K. Rool is defeated! Before Dixie and Kiddy can celebrate, KAOS's lifeless body falls back into the room... and who should fall out but Donkey Kong and Diddy Kong! K. Rool had kidnapped them and used their brain power to power KAOS. Donkey and Diddy thank Dixie and Kiddy, saying, "I bet even Cranky would be impressed after that performance!" Cranky walks into the room and says, "No, not really!" As Dixie and Kiddy go to beat him up, Cranky puts on a pair of spectacles, saying, "You wouldn't hit a guy with glasses, would you?" The credits roll, but it's not over yet! There's still the matter of the Lost World... To unlock the Lost World, Krematoa, ciricle several times counter-clockwise around the four rocks in front of the northwest waterfalls on the world map. This must be done going at top speed in the jetski. Once this is done, Krematoa rises to the surface! Dixie and Kiddie venture in and find a shed. Inside, they find the last Brother Bear, Boomer. The others sent him to the Lost World because his explosives testing was too dangerous. In exchange for Bonus Coins, Boomer agrees to blow up the rocks blocking off the Krematoa levels. (You will need ALL the Bonus Coins in the game, so get searching!) Once you complete a level in Krematoa, you are rewarded with a cog that fits in a strange box in Boomer's shed. You need all five cogs to start the box up. Once you do, the water in the center crater turns to lava, (don't worry, you can still swim in it.) and a submarine rises! Dixie and Kiddie venture into the submarine, the Knautilas, and find... Baron K. Roolenstein!!! It's HIS sub, and he's not to happy on you finding it! As the battle starts, K. Rool flies up the ceiling hatch and lands on the other side of the sub. You can't get him there, so avoid the cannon shooting at you. When the electricity above you turns off, grab the steel barrel and throw it up the ceiling hatch. Time it so K. Rool flies under the other hatch when the barrel falls out, hitting him! Avoid his other tricks and traps (You'll have to see the rest yourself.) until you beat him and the game!

    Music

    DKC3's soundtrack was composed by Evelyn Fischer and David Wise, although Fischer produced most of the music in the game. Notably, when Wrinkly Kong is seen playing a Nintendo 64, a remix of "Inside of Castle Walls" from Super Mario 64 can be heard.

    Game Boy Advance port

    As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare (released on November 7th 2005). The title omits the original's subtitle: "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through the game. This differs from other GBA ports like Yoshi's Island, where new stages only become accessible after the game's completion. With Pacifia put into the game there was also a new boss put into the game (but not for Pacifica, which featured an old boss). The port also featured a new cheat menu and an all-new soundtrack composed by David Wise [link] from the ground up which replaced the original, much to the sadness of some gamers. However, even GameSpot had said in their review that the music was in some cases better than the original. [link] The port also had a number of minor changes.

    Cultural references

    External links

     


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