Dreamblade
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Dreamblade, is a collectible miniatures game created by Wizards of the Coast and set to debut August 9, 2006, the day before Gen Con Indy. The game is a strategy contest that includes an element of chance which comes into play through various die rolls.
Similar to each game represents a battle between very powerful individuals, in this case psychics called "Dream Lords." These "Dream Lords" battle one another across the landscape of humanity's shared unconsciousness by spawning dream creatures out of human emotions, in particular Valor, Fear, Madness, and Passion. Although there are many collectible miniatures games available today, Dreamblades's restricted landscape and spawning rules (among other things) result in many aspects which are more similar to a collectible card game than a traditional miniature game.
Game play
In a game of Dreamblade, two players engage in a duel. The game is won by the first player to win six turns. Each turn is won by the player with the most "conquest points," earned by controlling territories and destroying your opponent's creatures.Each player begins with a warband composed of no more than 16 miniatures. In the course of the game these miniatures are put into play where they are used to accumulate conquest points towards winning the turn, and from there the game. There are two types of miniatures, creatures and locations. The miniatures, along with the playing area, and special six-sided attack dice comprise the unique elements of the game.
Elements
Miniatures: The main element of the game and the only element that is collectible. Each miniature will have a common, uncommon or rare designation. There are two types of miniatures, creatures and locations.
- Creatures: The basic attributes of every creature include its spawn-cost, aspect-cost, power, defense, and life. Additionally each creature belongs to one of the aspects of Valor, Fear, Madness, and Passion and may have a lineage and special abilities.
- *Cost: A miniature's cost has two parts—spawn cost and aspect cost.
- **Spawn Cost: The minimum amount of spawn points a player has to spend to spawn the miniature.
- **Aspect Cost: Each miniature from the same aspect which is in play or in the graveyard counts as one point of the aspect cost, all remaining aspect-cost must be played using spawn points.
- *Power: The number of action dice the player rolls for the creature when he attacks.
- *Defense: The amount of damage it takes to disrupt a creature.
- *Life: The amount of damage it takes to destroy a creature.
- Locations: Locations have a spawn cost and an aspect cost (just like creatures), but no power, defense or life. They cannot move, but offer some special ability to the rest of the warband.
- Aspects: Each miniature belongs to one of the four aspects of Valor, Fear, Madness, and Passion. Each aspect has different qualities which are reflected in the miniatures. For example creatures from the Madness aspect have low defense but high life.
- Abilities: The initial Dreamblade rulebook lists approximately 50 different miniature abilities. Blade abilities are the most common of these.
- *Blade Abilities: Blade abilities come in four types: blade, double blade, multiblade, and double multiblade, each representing the number of blades which may be spent on the ability, one, two, unlimited, or an unlimited even number respectively. All rolled blades must be spent, which allows for the existence of negative blade abilities.
- Spawning Row: After the first round a player may spawn creatures in a cells on the spawning row which both share a row with another creature, and are unoccupied.
- Key Cells: All of the cells within this 3x3 grid are worth conquest points to one or both of the players. The row closest to a player's spawning row is worth 5,4 or 3 conquest points to his opponent, starting with the cell corner adjacent to the players portal. The center square of the middle row is worth 2 points to either player, while the other two cells are worth one point each. If a cell is contested (both players have creatures in the cell) then neither player receives any conquest points.
External Links
Official sites
- [WotC Dreamblade] The official Wizards of the Coast Dreamblade site
- [Dreamblade Rules] The rules for playing Dreamblade
- [WotC Dreamblade Forums] Official Forums for discussion of Dreamblade
Unofficial sites
- [Maxminis.com] Unofficial forums for discussing all of WotC's collectible miniatures games
- [Dreamblade.TCGplayer.com] Dreamblade community with articles, figure and warband databases as well as a discussion board
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