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Dreamblade

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Dreamblade, is a collectible miniatures game created by Wizards of the Coast and set to debut August 9, 2006, the day before Gen Con Indy. The game is a strategy contest that includes an element of chance which comes into play through various die rolls.

Similar to each game represents a battle between very powerful individuals, in this case psychics called "Dream Lords." These "Dream Lords" battle one another across the landscape of humanity's shared unconsciousness by spawning dream creatures out of human emotions, in particular Valor, Fear, Madness, and Passion. Although there are many collectible miniatures games available today, Dreamblades's restricted landscape and spawning rules (among other things) result in many aspects which are more similar to a collectible card game than a traditional miniature game.

Game play

In a game of Dreamblade, two players engage in a duel. The game is won by the first player to win six turns. Each turn is won by the player with the most "conquest points," earned by controlling territories and destroying your opponent's creatures.

Each player begins with a warband composed of no more than 16 miniatures. In the course of the game these miniatures are put into play where they are used to accumulate conquest points towards winning the turn, and from there the game. There are two types of miniatures, creatures and locations. The miniatures, along with the playing area, and special six-sided attack dice comprise the unique elements of the game.

Elements

Miniatures: The main element of the game and the only element that is collectible. Each miniature will have a common, uncommon or rare designation. There are two types of miniatures, creatures and locations.

Playing Area: The playing area is a five by five grid. Players start out on opposites corners of the grid (this is known as the players portal). The back row is known as the spawning row, and the center 3x3 grid is known as the key cells.

Attack Dice: Attack dice are six-sided (see the attached picture.) Two of their faces count as misses, three of the faces count as damage, with a 1 point, 2 point, and 3 point damage face. The final face is the dreamblade, which is used to power the special abilities of the miniatures in the game.

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