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Earl Weaver Baseball

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Earl Weaver Baseball is a baseball computer simulation game (1987), designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles. EWB was a major hit, and along with Madden Football helped pave the way for the EA Sports brand, which launched in 1992.

Dombrower interviewed Weaver in his hotel room for months during the 1985 season for managerial AI. Dombrower actually apologized to Weaver at one point for taking up so much of his free time, but Weaver told him that he never had anything to do during road trips and never left his hotel room, anyway. In addition, he loved talking baseball strategy, and he was having a great time.

Innovations

EWB was the first game to introduce many features that subsequently became part of most or all computer baseball sims through the present day:

Gameplay

The gameplay was unusual in certain respects. The gamer had no control over the fielders, except where to throw the ball. The pitcher/batter interface was top-down.

A screenshot from the Commodore Amiga version of EWB.
Players were rated from 1 to 10, but the editor allowed players to effectively go up to 15 (after which it reset.) Players with 15 pitching speed, for example, could reach 100+ mph on their fastballs. Players with 15 running speed were already on second on a stolen base when the catcher's throw was 2/3 of the way to second.

There was no trade AI, so all trades were made manually.

The game featured a "practice" mode, in which the gamer could practice batting, pitching and fielding. The fielding practice was involving in that the computer would put the gamer through an authentic fielding practice (throw to first, turn a double play, etc.)

Minor glitches

The game was not without a few minor problems:

Commissioner's Disk

The Commissioner's Disk was released in 1988, as a utility for the Amiga version owners. It was an advanced player, stadium and team editor, able to make deeper changes, such as skin tone. (In the original version, one had to clone a black player in order to create a new black player.) It also featured a schedule generator as well, as well as advanced stat analysis, and so forth.

Earl Weaver Baseball II

Earl Weaver Baseball II (EWB2) was the sequel to the classic game, and featured many way-ahead-of-its-time advances, including full 3D camera that would render a television-style viewing experience. Unfortunately, the game was never finished, and forcibly released prematurely by Electronic Arts as a buggy mess.

I Got It Baseball

In 2002, Dombrower released a fixed version of EWB2 called I Got It Baseball as shareware, though in this version, the gamer can only manage, not participate. However, the managerial AI still remains, though now called "The Skipper", as well as the physics engine, the player AI, and the fully developed team, player, ballpark editors, and as well as stat accumulation, as well as a now-commonplace "QuickPlay" option. It can be downloaded at his website [BangBangPlay.com]

Awards

In 1996 Computer Gaming World named Earl Weaver Baseball one of the 25 Best Games of All Time on the PC.

Named to the Computer Game Hall of Fame by Computer Gaming World and by GameSpy.

See also

References

External links

 


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