Opentopia Directory Encyclopedia Tools

Elf (Dungeons & Dragons)

Encyclopedia : E : EL : ELF : Elf (Dungeons & Dragons)


In the Dungeons & Dragons fantasy role-playing game, elves are a humanoid race that are one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming mature by the age of 25, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wonderous and haughty by other races, their natural detachment seen by some as introversion or xenophobia.

There are several different subraces of elves, including aquatic elves, dark elves (Drow), grey elves, high elves, moon elves, rockseer elves, snow elves, valley elves, wild elves (grugach), and winged elves (avariel).

Physique

Slightly shorter than the average human, elves are also noticably more slender and graceful (this is reflected in a bonus to Dexterity, and a Constitution penalty), averaging between 4 1/2 to 5 1/2 feet and 95 to 135 pounds. Males are slightly more muscular on average, there is little difference in height between the sexes, and neither sex grows facial hair. Their features in general may be described as more angular and defined; including long, pointed ears and wide, almond-shaped eyes. Most elves have fair skin and hair, though this is no more true of all elves than it is of humans. They have a reputation for careful grooming, more so than perhaps any other race. This frequently extends to their clothing, which is luxurious and well-kept, though not to the point of impracticality.

Elves do not sleep as most other creatures do, instead falling into a four-hour restful trance. Consequently, elves are unaffected by sleep-inducing spells and effects, and are able to remain active far longer than other races.

Religion

In several campaign settings, elves have their own pantheon. Also known as the Seldarine, it usually consists of the leader Corellon Larethian, as well as Aerdrie Faenya, Deep Sashelas, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, and Solonor Thelandira. Other elven gods may be present in different campaign settings.

Elves in Greyhawk

As Greyhawk is assumed to be the default campaign setting, elves are not noticably different from the basic descriptions found in most published material.

Elves in the Forgotten Realms

The various elven subraces are more prominent in the Forgotten Realms campaign setting, and Faerûn boasts six major sub races. It is believed that these elves were brought over to Abeir-Toril by their gods. They differ physically from typical Dungeons & Dragons elves in that they are slightly taller.

The history of the elven race are marked by great empires and a gradual decline and retreat from the mainland Faerûn. Their once expansive relams have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however, much of the shape of Faerûn is influenced by conflict between the various subraces of the elves.

The six elven subraces of Faerûn are: the moon elves, the sun elves, the wood elves, the Drow, the wild elves and the aquatic elves.

Elves in Eberron

Once the slaves of the giants of Xen'drik, the elves of Eberron immigrated over time to the continents of Aerenal and Khorvaire, establishing nations and distinct cultures on both. Most notable are the elves of Aerenal, whose culture revolves around the veneration of the Undying Court.

External links

References

  • Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989).
  • McComb, Colin D. The Complete Book of Elves (TSR, 1992).
  • Night Below campaign setting boxed set.
  • Reynolds, Sean K, et al. Races of Faerûn. Wizards of the Coast, 2003. ISBN 0-7869-2875-1
  • Williams, Skip. Races of the Wild. Wizards of the Coast, 2005. ISBN 0-7869-3438-7
  • Baker, Keith. Eberron: Campaign Setting . Wizards of the Coast, 2004. ISBN 0-7869-3274-0

 


From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.

Search Titles
0123456789
ABCDEFGHIJ
KLMNOPQRST
UVWXYZ?

E-mail this article to:

Personal Message: