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Falling Sand Game

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"Falling Sand Game", also "World of Sand", (2005) is a Java applet first found on the Dofi Blog via Fark [thread], later enlarged and rehosted by Chirag Mehta. The game has been popular on community link sites like Digg, Delicious and [FSG Forums], which is a very active community that involves discussions on the programming of the game and also includes some interesting Sand Game competitions. The game involves four main falling particles: sand, water, salt, and oil. Each of these particles have special properties that can be manipulated; among these include burning, desiccating, growing, eroding, and more. Along with these four, main particles are auxiliary environmental manipulators: Wall, Fire, Plant, Spout, Cera (Wax), and Eraser. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems. There is an additional special feature that can be turned on, off, or told to remain in place. This is called the namekuji. In japanese, "namekuji" means slug, naturally for the properties of a slug when salt is poured onto it.

Several different versions exist, varying from applets with zombies, or human bodies, that have their own unique properties to applets where auxiliary environmental manipulators have additional properties.

Properties of Auxiliary Environmental Manipulators

Namekuji behaviors

The namekuji, or slug, can violently react and develop off-shoots of spikes that can effectively stab through walls; however, this only occurs when the namekuji imbibes a large amount of Water over time. Conversely, any addition of the Salt element will desiccate the namekuji and cause it to shrink; if this continues, the namekuji will shrink until it is too small. When it shrinks beyond the minimum possible size, the namekuji implodes, releasing high-energy fragments able to puncture through even the thickest of 32-point Wall. Also, the namekuji can be set ablaze by any contact with Fire. The Fire will not harm the namekuji, but if this flaming entity comes in contact with other elements and structures, its destructive capabilities increase. Finally, in Hell of Sand, the namekuji can catch the ??? element just as it can catch fire, though only if it has been enlarged through contact with Water. T he main hypothesis as to why this occurs is that because the lines that define the namekuji constantly destroy anything in their path, thus giving the ??? all the empty space it needs.

Namekuji swelled to a radically large size
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Namekuji swelled to a radically large size

Namekuji desiccated to the point of explosion, see the trails of namekuji
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Namekuji desiccated to the point of explosion, see the trails of namekuji

Functions of gameplay

These can clearly be seen in the right bottom side of the applet.

Name Effect
PEN-size manipulates the size of the element or manipulator of which you are using
TIME-speed manipulates rate of the applet; may cause increased use of system resources
SAND manipulates rate at which Sand element falls
WATER manipulates rate at which Water element falls
SALT manipulates rate at which Salt element falls
OIL manipulates rate at which Oil element falls
NAMEKUJI/SLUG toggles namekuji from move (active), to stop (onscreen but stagnant), or to vanish (off)
ZOMBIE only in [HELL OF SAND], changes zombie number in manipulation array

Variations of gameplay

Name Pictoral Example Recommended Instructions
The Plant Fuse
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Make a large vat with common thickness walls (2- to 4-point), and fill with Oil. Use a 2-point Plant to enter the bottom of the vat, and light the tip of the Plant on fire. Wait and enjoy.
The Cera Recycler

Use 32-point Cera to make a large, thick strip across the upper half of the manipulating array. Use 2-point Walls to make a gently sloping barrier underneath to catch the falling Cera. Light the entire bottom edge of the Cera with Fire. Wait several minutes while Cera dust collects in the container. Relight the refined Cera.
The Plant Virus
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Very simple. Turn on only the Water flow, and place a 2- or 4-point dot of Plant near the bottom of the flow. Watch the Plant grow. Attempt to eradicate with Fire, and if necessary, completely eradicate with a large-point Eraser.
Drilling for Underwater Oil
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Complex project. Only in [HELL OF SAND]. In this version, sand sinks in water, oil floats, etc. Make a base layer of thick Wall, then add a generous amount of Sand. Then cover the Sand with a good amount of Water. Make two Oil towers at the water's surface with a hole for spillage of Oil (see picture). Create 2 Oil pockets directly below the towers, and finally, create a stream of Water from the Oil pockets to the Water. Wait, and if impatient, increase the Time Speed.
Snow forest
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Complex project. A variant of the plant virus and the cera recycler combined into a creative artwork. 1) Make a base layer of thick Wall. Then 2) create a big chunk of Cera at the top. Next, 3) add a long Spout along the top of the Cera to make a tank of water above it. Then 4) drill long, thin holes through the Cera where you want the "trees" to be. After a while, 5) when the "snow-covered grass" (which is still Water at this time) has a thick enough layer, add small amounts of Plant and it will simply grow up the waterfalls until you eventually 6) close off the Water but leave the Cera falling for the snow effect.
Fireworks
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Fun, but short-lived. Make a thick Wall at the bottom as a seal. Fill the entire manipulation array with Salt. Turn the Namekuji QUICKLY to vanish until ready for operation. Finally, turn the Namekuji to "move." Enjoy until the Salt level is depleted.
Oil Filter
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This mechanism removes the oil from an oil/salt or oil/salt water mixture and produces pure salt water, which emerges at the tip of the lower cone-shaped container. The oil is removed by means of constantly burning ignition sources inside the sponge. The fire will not go out and the setup will last for a very long time, but eventually the sponge is eroded by burning oil.

Create a cone-shaped container as shown. Fill it with spout. use the smallest pen-size eraser to carve a spongy mesh pattern inside the spout. Place a small plant in the sponge and wait until it fills all of it. Set the plant on fire. Create another cone-shaped container with a small opening at the tip, and one wall shorter than the other, to separate salt water from fresh water. Turn on stream of salt and oil.

Common problems and errors

External links

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