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FinalRender

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FinalRender is a raytracing graphics rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Alias Systems Corporation's Maya. A FinalRender S2 version for Maxon's Cinema 4D started shipment in late 2005, although pushed-back because of a "slight snag in the C4D Codebase." (Cebas claims that FR+C4D is %96 percent equal in options and code structure to the maya version of FR, thus making it possible for a renderfarm with the two versions. and/or to pass the settings, from the FR+c4d version easily to the FR+maya, & vice versa.), Aswell a Softimage|XSI version is planned for mid-to-late 2006.

Versions

Stage-0

Stage-0 is an engine designed to work in conjunction with Autodesk's 3D Studio Max. It operates as a raytracing back-end to 3ds max's built-in scanline rendering engine. The central feature of FinalRender is a global illumination system in the form of a standard 3ds max material type that shortens rendering preparation time.

Stage-1

Stage-1 is a standalone version of FinalRender that works as a separate plug-in to 3D Studio Max. It exists as a pure raytracing system that replaces the graphics software's core renderer completely. By virtue of its independence and later release, Stage-1 boasts more features than its predecessor. These include:

Stage-2

Stage-2 is an independent rendering system designed to integrate into Alias's Maya (software) and Maxon's Cinema 4D. Much like Stage-1, Stage-2 replaces its host software's core renderer. This version was released in late 2005 for Cinema 4D and is still under development for Maya (2006). A version for 3ds Max is actually scheduled for 2006.

External link

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