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Final Fantasy IX

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is a computer role-playing game developed by Square Co., Ltd. in 2000. It was published in Japan by Square, in North America by Square Electronic Arts, in continental Europe by Infogrames, and in the United Kingdom and Australasia by Square Europe. It was the last original game in the Final Fantasy series to be produced for the PlayStation. This incarnation of the series was influenced heavily by the original Final Fantasy, and many elements of the game subsequently have nostalgic qualities for long time fans of the series.

Gameplay

Gameplay in Final Fantasy IX is based on the same formula as most RPGs. Playable characters fight to earn experience points and levels, which increase their strength, speed, defensive capabilities, and other characteristics, all of which are described numerically for each individual character. Every character in Final Fantasy IX has unique abilities known only to that character (excluding Eiko and Dagger; they have different summons, but can learn most of the same White Magic.): Zidane can steal items from enemies, Freya can perform a jump attack with her spear, Quina has the ability to learn special attacks from monsters, and so on. New skills, both active and passive, are learned by equipping weapons and armor, each of which contain various skills. Each skill lists a certain number of Ability Points (AP); when the character has earned enough of them (through battle), they will learn the skill permanently; the skill is also available while the item itself is equipped.

Changes

The battle system in Final Fantasy IX is different in several ways from those of its PlayStation predecessors, Final Fantasy VII and Final Fantasy VIII. First, battle parties in Final Fantasy VII and Final Fantasy VIII consisted of only three characters at any one time. Final Fantasy IX, however, returns to the precedent set by the pre-PlayStation installments, and allows for four characters to participate in battle at the same time. Next, most magic spells can be targeted at multiple enemies or characters simply by pressing the R1 or R2 button on the PlayStation game controller; no special items, materia, etc. are needed to target all. Some spells can only target one enemy or character, while others will always multi-target. This system was first integrated into the battle system in Final Fantasy III, the NES game that was never released outside of Japan.

Additionally, Eidolons (summoned creatures) are treated like traditional white and black magic, and can only be used by the summoner characters (Dagger and Eiko). Each eidolon has two attack animations, the longer animation attacks with the full power of the eidolon, while the shorter animation is at reduced power. The first time an eidolon is called, it will attack at full power; after that the eidolon will randomly use either animation—usually the shorter one, with the longer being a "critical" attack. The eidolon can be forced to always use the full power attack by equipping the Boost ability on the summoner. Another returning feature is the quasi-multiplayer feature. In the 'Config' menu, a player can set the controls to allow a friend control any number of characters in battle. For example: Player one can control Zidane and Vivi while Player two can control Amarant and Dagger. However, this co-op ability only works when in a battle. This system was first seen in Final Fantasy IV on Super NES.

Aside from these minor changes, there are three significant additions to the general gameplay.

Trance system

A new system has been developed for Final Fantasy IX called the "Trance system". This system is similar to the Limit Break system from Final Fantasy VII. Every time a character receives damage in battle, their 'Trance bar' fills up slightly. When the bar is completely full, the characters 'go into Trance', which means that they become more powerful and in some cases can use special attacks or abilities.

However, there are differences between the Trance and the Limit Break. First, on average, it takes longer to fill the Trance bar than to achieve Limit Break status. Also, the "attack" command is not replaced by Trance Abilities; instead, one of the special abilities of the character is replaced with a souped-up version. For example, Vivi's Black Magic is replaced with Double Black Magic. Next, each character involuntarily enters Trance as soon as the bar fills, whereas Limit Breaks can be employed whenever available, according to the player's preference. Moreover, every time a character attacks in Trance, the Trance bar goes down according to the power of that attack, unlike Limit Breaks which can be executed again upon the next turn, providing the opportunity presented itself. Finally, once the Trance bar is filled, it only lasts for that one battle, whereas in Final Fantasy VII the Limit Break is available over a number of battles as long as the conditions are met. This has been known to cause severe frustration when an enemy's dying attack causes a character's Trance bar to fill, as the potential attacks will be permanently lost when the battle ends a moment later.

Active Time Events

Another unique feature to the game is the Active Time Event (ATE). At specific points in the plot, the player is given the option of seeing events that are occurring at that very moment in time in different locations. ATEs can be activated by pressing the "Select" button when prompted. Although most of the events can be watched simply for fun, some ATEs allow for certain items to be gained. At one point in the game, the feature is required in order for the player to continue.

Mognet

Within the game, Mognet is a postal system used by the Moogles. As the player progresses through the game, he or she will find Moogles inhabiting most of the known world. When the player talks to a Moogle, they allow the player to save their game, restore life energy, or purchase items. The Moogle may also request that the player character act as a courier by delivering a letter to another Moogle via Mognet. It is also possible (albeit less frequently) that the player may receive a letter from another character in the game.

Later on in the game, it is revealed that the Moogles are only requesting that the player deliver letters because Mognet Central, where Moogle letters are usually sorted, is having mechanical problems, and as a result, letter deliveries have become sporadic. It is later revealed that the malfunctions are caused by the letter carrier Artemicion, who decorated his coat with the oil used to lubricate Mognet's machines, causing them to break down. The player may optionally help the Moogles restore Mognet Central's functionality as a side-quest, but only if the player has delivered most of the letters.

Story

Queen Brahne of Alexandria is trying to increase her domain, and war is brewing among the neighboring kingdoms on the Mist Continent. Something more than Brahne's lust for power is driving the once-peaceful nation of Alexandria to conquest. Princess Garnet, adopted daughter of Queen Brahne, is unhappy in her position and plagued by nightmares of a sea voyage; a flight from a terrible eye in the heavens. Vivi Ornitier, childlike and alone, yearns to know his history and why he exists. All are brought together on a seemingly innocent night of entertainment in Alexandria, one that will spin events out of control and lead to the truth of their lives and others.

Regent Cid of Lindblum is worried about how these troubling events will impact Princess Garnet, so he dispatches the Tantalus group to Alexandria. Undercover as a theater group, Tantalus "kidnaps" Garnet, much to her satisfaction. During the operation, Vivi and Garnet's guardian, Adelbert Steiner, becomes involved. The plan soon backfires, and Tantalus member Zidane Tribal is left in charge of the kidnapping. When Zidane, Garnet, Steiner, and Vivi reach Lindblum, Brahne begins her advancement into the Burmecia region, home of Zidane's friend Freya Crescent. Soon after, Brahne sweeps through Cleyra and the previously mentioned Lindblum, stealing powerful eidolons for use in future invasions. Zidane and his friends, accompanied by Quina Quen, attempt to stop the attacks, while Garnet unsuccessfully tries to negotiate with her mother.

It is soon discovered that Brahne's sudden shift in attitude is being manipulated by a man named Kuja, who has his own plans for world domination. Meanwhile, Zidane and his allies encounter Eiko Carol and Amarant Coral during their adventures. After Brahne's downfall, Zidane and his allies chase Kuja and observe his antics, which culminate in a journey to the parallel world of Terra. At Terra, all will learn the truth behind Kuja's inferior relationship to Zidane. When the truth is revealed by Garland, Kuja is no longer satisfied with world domination; his depression turns into rage, and he hatches a plot to destroy the source of all existence: the Crystal. Upon reaching the Crystal World, Zidane and his friends face Kuja in battle, where Kuja seemingly destroys everyone with Ultima. Surviving, the heroes find themselves in the presence of Necron, a powerful entity who also wishes to destroy the Crystal and return the world to what it was before existence. Upon defeating Necron, Zidane stays behind to find Kuja. The others believe that Zidane is dead, and Garnet, now the reigning queen of Alexandria, attempts to cope with her new life. In the closing moments of the game, Zidane appears before Garnet during a performance of a play in Alexandria. The queen runs through the crowd of people, and leaps into his arms.

Development

Playable characters

Allusions and influences

Final Fantasy IX was intended, in many ways, to be a salute to the history of the series, and as such, it is filled with allusions and references to previous games. One of the most apparent is the similarity of the character Vivi to the Black Mage from the original Final Fantasy. Despite the high quality of the translation overall, care was not taken to ensure that all of the various names and references matched up to those used in the previous English-language releases. Because of this, many of the references with which the game abounds are completely missed by the non-Japanese audience. Some examples of how Final Fantasy IX references previous games are included below.

Geography and factions

The world of Final Fantasy IX (Gaia) is divided into four continents: Mist Continent, where most of civilization lies, Forgotten Continent, a large land in the west where the sun sets, Lost Continent, to the northwest, almost entirely covered in ice, and Outer Continent, an arid desert wasteland to the North.

The Mist Continent is comprised of four nations: Alexandria to the east, Lindblum to the south, Burmecia to the north, and Cleyra to the west. The first three nations are all prominent, while Cleyra serves as a hidden sanctuary.

Musical score

Final Fantasy IX is the last Final Fantasy game with music composed exclusively by Nobuo Uematsu. It was also his most prolific score, as the original soundtrack for the game had a whopping 110 tracks, and an additional soundtrack was released with 42 more new tracks. Many people speculate that the reason why Uematsu no longer composed game soundtracks on his own after this game was that he was simply overworked.

Much of the music in the game revolve around the themes of the J-pop ballad, Melodies of Life, which was composed by Uematsu and performed by Emiko Shiratori. The song itself was sung in Japanese for the Japanese release of the game, and in English for the North American and European releases of the game.

Reception

Reviews and awards
Publication Score Comment
IGN.com
[9.2 of 10]
Editor's Choice
GameSpot
[8.5 of 10]
Edge (magazine)
8 out of 10 (80%)
Compilations of multiple reviews
Game Rankings
92 of 100 (based on 51 reviews)
Metacritic
94 of 100 (based on 22 reviews)
Awards
4th Annual Interactive
Achievement Awards
Console RPG of the Year
Outstanding Achievement in Art Direction
Outstanding Achievement in Animation
Final Fantasy IX, though a top seller at the time, did not sell as well as Final Fantasy VII or Final Fantasy VIII in either Japan or the U.S. There are several reasons why this game allegedly failed to live up to the sales of Final Fantasy VIII. It must be noted, however, that these failures were mostly considered from people who started playing the series starting from Final Fantasy VII and thus were more accustomed to the two entries preceding Final Fantasy IX.

First, Final Fantasy IX was seen as an attempt to return the Final Fantasy series to its fantasy roots, after the other two PlayStation incarnations featured many Sci-fi elements and were darker than the older pre-Playstation versions. Although this appealed to older fans, fans of the newer games were likely turned off by the change in direction; in particular, Zidane was more cheery and hyperactive than Cloud Strife from Final Fantasy VII or Squall Leonhart from Final Fantasy VIII. Additionally, the game returned to the super deformed style as opposed to the more realistic designs in the previous game; and was more colorful than Final Fantasy VII. Final Fantasy IX also re-introduced non-human main characters like Zidane, Vivi, Freya and Quina; whereas Final Fantasy VII and Final Fantasy VIII had predominantly human casts.

Second, Final Fantasy IX was released shortly after Sony's next-gen console, the PlayStation 2. While the PS2 could play old PlayStation games, people who bought the new system spent their money on new games to get the full power out of it, instead of older titles.

The strategy guide was also criticized. With its release, Square tried a new marketing push for its PlayOnline service, by releasing a stripped-down strategy guide that had links to the web site to get more in-depth info. In Japan, there was no strategy guide at all, and all the info was on-line. The European strategy guide, while being a completely different guide created by Piggyback Interactive, included codes which could be input on the official European Final Fantasy IX site for in-depth info. This was widely regarded as a bad move, as people buy strategy guides to have the info conveniently collected and in front of them while playing; this was especially true for Final Fantasy games, because of the many secret locations, side-quests and hidden items. The US book's given links are no longer accessible on the PlayOnline website, yet the European Final Fantasy IX site is still up.

Finally, there were other concerns people had over the game. Some felt the game used too many FMVs, the vast majority of which never reaching the length of one full minute. The Trance system was considered to have shortcomings (see Gameplay), and the battle system was generally considered slower than the battle systems in its two predecessors. The Mini-game Tetra Master was also seen by many fans as inferior and confusing compared to Final Fantasy VIII's mini-game Triple Triad, as the rules for it were only vaguely explained in the game and there were very few rewards earned from playing it despite its extensiveness.

References

External links

[Official Final Fantasy IX site @ Square Enix] (North America)
  • [Official Final Fantasy IX site @ Square Enix] (Europe)
  • category list for
  • [Final Fantasy IX] at the Open Directory Project
  • [Final Fantasy IX] at MobyGames


  • Final Fantasy IX
    List of Final Fantasy IX characters - List of Final Fantasy IX locations
    Zidane - Vivi - Dagger - Steiner - Freya - Quina - Eiko - Amarant
    Tantalus - Kuja - Beatrix - Brahne - Garland

    Tetra Master - - Soundtrack Plus - ' - '

     


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