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Final Fantasy bestiary (N-Z)

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The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.
For the remainder of Wikipedia's list of creatures, see Final Fantasy bestiary

Ochu

Ochu

The Ochu is the Final Fantasy reference to the Otyugh (also known as Gulguthra) which is a fictional subterranean monster. Their described appearance is having huge, bloated bodies covered with a rock-like skin that is brownish gray in color, which is in turn covered with dung. They stand on three thick legs that give them slow ground movement but enable them to pivot quickly. They have three eyes on a leaf-like stalk that moves quickly from side to side, enabling them to scan a large area. The Ochu can fall asleep to regain some of it's lost health, if woken up from it's slumber by an attack, it unleashes a powrful earthquake.
Ochu has appeared in the following games:

See also Otyugh

Oglop

Appearing only in Final Fantasy IX, the Oglop is a small buglike creature, you never get to battle an Oglop but they appear throughout the game. For reasons not revealed to the player, most denizens of the game's world find Oglops extraordinarily annoying and are depicted as apparently somewhat repulsive to most people (similar to how many are disgusted by creatures such as worms). It may be somewhat related to their erratic bouncing, the squelching noise they make and their skull-like facial features. They were seen first as part of Tantalus' plot to kidnap the princess, where they are planned to be used as a distraction due to thier repulsive nature. Later on, when you first meet Regent Cid, you find out he has been transformed into an Oglop by his wife, Hilda, as he was being unfaithful to her.

Orc

Orcs are common fantasy creatures revived by J.R.R. Tolkien's in his fictional works depicted the world of Middle-earth. Orcs are featured in Final Fantasy XI as a race of Beastmen.

Within the realm of Vana'diel lust for combat and conquest drives most of the Orcs to join the ranks of their Imperial Army. All Orcs--male and female--are required to participate in years of military training, and even their social structure is based on military ranks.

Orcs have tribal hierarchy based on strength; those who prove most formidable in battle are higher in the pecking-order; stronger orcs even employ means (such as attaching heavy weights to well-water buckets) to deny those weaker than themselves access to common resources.

From outward appearances, their cultural belief systems seem based in something like shamanism; magic-users, for instance, cover their heads with a hood which prevents the visual senses from being used, presumably in order to heighten their other senses.
While their technology appears rudimentary (most Orcish armor is evidently fashioned from leather, bone, and wood), they do employ metal weapons where available.

See Also: Orc, Ogre

Quadav

Quadav (Final Fantasy XI - PC/PS2/Xbox360)
The Quadav are a race of turtle-like bipeds that inhabit certain swampy regions, as well as subterranean caverns, on the continent of Quon in Vana'diel, the world in which Final Fantasy XI takes place. The Quadav are one of the races of Beastmen depicted in the game.

Apparently closely tied to the earth in which they work and live, the Quadav identify themselves individually and culturally with the materials with which they work.

As their shells thicken with age, the titles given to individual Quadav change. Within their strict caste system, those chosen to serve in the Elite Guard are given titles portraying hard and precious metals, while those chosen to be magicians are given titles taken from precious gems.

The Quadav have long possessed an understanding of metallurgical technology, and have adapted their skills in metalworking to even create fire-fueled incubators with pipes to carry warm air into the ground to warm the damp caves where their eggs are kept.

The incursion of miners from the Bastok nation have repressed the Quadav and driven them out of territories which they have long occupied, to which they respond with aggressive acts against most foreigners they encounter.

Sahagin

Sahagin
Sahagin (Final Fantasy XI - PC)

The Sahagins are based on old Eastern European legends of hags, also referred to as "sea hags". These were creatures similar to the Greek siren which appeared to sailors as beautiful women. However, as the sailors neared them, they revealed their true form, that of an ugly old woman, and eventually led them to their doom.
Sahagin has appeared in the following games:

See also Sahagin, Sahuagin

Sand Worm

Sand Worm
Sand Worm/Earth Worm (Final Fantasy X/X-2 - PS2)

The Sand Worm resembles a large worm and is commonly found living in desert areas. It has a tendency to swallow and regurgitate party members.
Sand Worm has appeared in the following games:

See Also: Sandworm (Dune)

Shoopuf

Shoopuf artwork (Final Fantasy X/X-2 - PS2)
Shoopuf (Final Fantasy X/X-2 - PS2)
A strange, amphibious elephantine creature that appears in Final Fantasy X and Final Fantasy X-2 which is used for traveling purposes, the Shoopuf apparently doesn't eat, seeming to nourish itself from zooplankton it inhales from its long snout. The Hypello tribe drive shoopuf ferries across the Moonflow.

Stilva

Stilva
Materia Keeper
Stilva a usually a giant red or green insect creature with a rhino-beetle head. They are also one of the toughest enemies encounted near the last dungeon. In VII Stilva uses magic breath, an enemy skill which to player can obtain. As the Materia Keeper, the enemy skill Trine can be obtained which proves to be one of the most useful attacks at this point of the game. Stilva can use musterd bomb,an enemy skill which Quina can obtain if he/she eats the secesfully eats the monster in IX.

Stilvia appears in:

See also Stilva

Summon

Summon
Bahamut (Final Fantasy XI - PC)
Summon magic is one of the principal types of magical attack in the Final Fantasy series. A summoning spell brings a powerful monster onto the field of battle, who will typically perform a major attack on every opponent. The creatures first appeared in Final Fantasy III as summons and are also referred to as summons in Final Fantasy IV and Final Fantasy V.
Final Fantasy VI is the first title to use a new name for the creatures, referring to them as Espers and it is also the first time that summons play a role in a Final Fantasy title. In Final Fantasy VII, summons become part of the Materia system. In Final Fantasy VIII, they are referred to as Guardian Forces and are important to the storyline once again. They are again important in Final Fantasy X, where they are Aeons, and are also mentioned as such in Final Fantasy X-2. Final Fantasy XI includes them as Avatars. They also appear in Final Fantasy IX (as Eidolons), Final Fantasy Tactics, Final Fantasy Tactics Advance and in the anime .

See also: Summon magic, Final Fantasy magic

Tiamat

Tiamat
Tiamat (Final Fantasy XI - PC/PS2)
Tiamat (Final Fantasy IX - PS)
Tiamat is a primeval goddess in Babylonian and Sumerian mythology, and a central figure in the Enûma Elish creation epic. The text tehom appears in Ugaritic texts, simply meaning the sea. Tiamat is a depersonalised version of this text, as the suffix '-at' makes it feminine. The Tiamat appearing in video games bears the appearance of a five-headed (sometimes three-headed) dragon which has no relation to the appearance of the mythologic Tiamat. In Final Fantasy IX, Tiamat appears two times, one as a regular version seen on the right, and one as a bizarre colored version which appears in the Crystal World. Tiamat also appears in Final Fantasy XI as a powerful dragon NM (Notorious Monster) known as a "Wyrm".
Tiamat has appeared in the following games:

See also: Tiamat, Four Fiends

Tonberry

Tonberry
Tonberry artwork (Final Fantasy IX - PS)

Tonberry (Final Fantasy XI - PC)

Main article: Tonberry

A Tonberry is quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp chef's knife in the other. Most of their incarnations possess the ability to deal extreme damage or instant death (usually by a short stab) to one or all members of the player's party, earning them their notorious reputation.
In Crystal Chronicles, there were Tonberry Chefs.
Tonberry has appeared in the following games:

Yagudo

Yagudo
Yagudo (Final Fantasy XI - PC/PS2/Xbox360)
The Yagudo are a race of birdlike bipeds inhabiting the continent of Mindartia in the world Vana'diel depicting in Final Fantasy XI. The Yagudo are a race of Beastmen.

Violently devout and ritualistic, the Yagudo are a race of religious zealots, their society appearing to be based on a strict religious hierarchy. Yagudo evince little technological development, living instead in austere constructions of wattle-and-daub, as well as cliffside caves.

Their most formidable architectural construct is Castle Oztroja, which may be more appropriately considered a temple than a castle, for it exists as a gateway to the location of the manifestation of their Godhead, known as "the avatar."

They use few tools or weapons, except for occasional clubs and swords, and wear no armor, excepting the fact that magic-using classes cover their faces with ceremonial masks.

While apparently unconcerned with efforts of conquest, as the Orcish race is, the Yagudo's primary conflict with outsiders comes as a response to disputes over the right to occupy the land which they consider to be hereditarily and traditionally their own.

The Yagudo hold a tentative treaty of non-aggression with the Tarutaru nation of Windurst, representing the only case of such between a Beastman race and a developed nation.

Zu

Zu
Zu (Final Fantasy XI - PC/PS2)
Zu (Final Fantasy X/X-2 - PS2)

In Mesopotamian mythology, Zu (called Anzu in Persia and Sumer) was a lesser god, the son of the bird goddess Siris. Both Zu and Siris are seen as massive birds who can breathe fire and water, although Zu is alternately seen as a lion-headed eagle (compare with the Griffin). In Final Fantasy XI, the Zu appears as a noticeably smaller, more vulture-like species.
Zu has appeared in the following games:

See also: Zu

Final Fantasy bestiary
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