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Fire Emblem

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Eliwood, Hector and Lyn from Fire Emblem (Game Boy Advance), the first Fire Emblem to be released internationally.
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Eliwood, Hector and Lyn from Fire Emblem (Game Boy Advance), the first Fire Emblem to be released internationally.

Fire Emblem (Japanese: ファイアーエムブレム Faiā Emuburemu) is a popular strategy/role-playing video game franchise developed by Intelligent Systems, the creators of Nintendo Wars/Famicom Wars/Advance Wars, and published by Nintendo. The Fire Emblem games are strategic role-playing games with a very strong emphasis on western forms of medieval folklore. Since its debut in Japan on April 20, 1990, the Fire Emblem franchise has graced the Famicom, Super Famicom, Game Boy Advance, the Nintendo GameCube, and recently announced for the Wii. It was confined to Japan until the seventh installment, which was released on the Game Boy Advance in North America in 2003 and in Europe in 2004 under the title Fire Emblem. The musical scores for Fire Emblem have been composed by Yuka Tsujiyoko for most of the series' history (Fire Emblem: The Sacred Stones was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano, under Tsujiyoko's supervision). The primary designer of the Fire Emblem series from its inception was Shouzou Kaga, who resigned from Intelligent Systems after completing Fire Emblem: Thracia 776 for the Super Famicom. He went on to start his own development studio, Tirnanog, and created the video game Tear Ring Saga.

Gameplay

Gameplay map screen from Fire Emblem: Thracia 776.
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Gameplay map screen from Fire Emblem: Thracia 776.

Like Advance Wars, Fire Emblem is a series of turn-based strategy games that involve moving units through a map grid in order to defeat the opposition and eventually seize a base or defeat a boss. The combat system bases itself on a rock-paper-scissors method of fighting, as each weapon type has both an advantage and a disadvantage against specific other types. Beginning with Fire Emblem: Seisen no Keifu, the triangle system for weapons has been lance beats sword, sword beats axe, and axe beats lance. Bows are unaffected by the triangle. A similar triangle for magic (that varies from game to game) has also existed. The basic triangles of magic are fire beats wind, wind beats thunder and thunder beats fire. In other games, light beats dark, dark beats anima, and anima beats light.

Unlike Advance Wars, the creation of various player-generated units is absent. Instead, Fire Emblem utilizes a distinct cast of characters, each with their own character class. Unlike most strategy games, each unit has a personality and past of their own. Money is used to buy better weapons and various items, and using units in battle will allow them to gain experience points; a character's level will increase upon gaining 100 exp. Depending on the mechanics of the particular game, characters may change classes upon reaching a certain level, or through the use of a special item that will force a unit's promotion. Typically, the size of the player's character roster is very small at the beginning of each game, but as progress is made, other units may join the user's party through story events or through actions taken by the player. The latter games in the series typically contain playable rosters between thirty and fifty characters deep.

Romance and friendship are prevalent features throughout the Fire Emblem series, often through Support conversations in games starting from Fuuin no Tsurugi—occasional exchanges between certain characters who spend a lot of time adjacent to one another, allowing them to perform better as a result of their affinity. If two characters with a mutual romantic attraction, strong friendship, or other form of mutual connection engage in three Supports throughout the game, the result will often affect the game's ending. Depending on the characters involved, such results could include marriage, a deepening of friendship, or a continued pursuit of their ongoing relationship. Some possible outcomes may also hint at homosexual or incestual relationships (such as Ephraim mentioning that he often strokes his sister Eirika's face), but such conclusions are not explicitly stated within the games and are typically generated through fan speculation. One such example of such speculation as focused on occurs in the seventh Fire Emblem title; the troubadour Priscilla has an affectionate fixation on her brother Raven, but nothing within the game explicitly suggests her love for him to be anything more than sisterly admiration.

Death is permanent in a Fire Emblem game if the progress has been saved afterwards; if the player wants to keep a character who has been killed, he or she will be forced to restart the chapter. Only under special circumstances, such as being significantly related to the story, will characters who have fallen in battle not actually die, and only on extremely rare occasions, such as in Fire Emblem: Seisen no Keifu and Fire Emblem: Path of Radiance, can they actually be used again at a later point in the game. Almost uniquely in the strategy and RPG genre, there is normally no method for restoring a fallen character's life, such as a particular spell or scroll. When there is one, it rarely occurs and would break with only one use.

A "Game Over" occurs whenever one of the main characters (known as lords) falls, or in other situations depending on a mission's requirements. If the player kills a recruitable enemy or completes a chapter before an enemy or neutral character can be recruited, he or she may be influenced to retry the chapter or restart the game from scratch in order to recruit the character.

Although the concept of permanent character death is a hallmark of the Fire Emblem series, the mechanic is not without its critics. Some gamers claim that permanent character death makes the games too hard and frustrating, as it is possible to play a single mission for more than an hour, only to lose a character or two just before the end of the mission. It can also be a personal annoyance, as many players become emotionally attached to the array of characters. However, most fans of the series see character death as a legitimate challenge to overcome.

Another challenge in the Fire Emblem series is leveling up your teammates. Many newly recruited units arrive with inferior levels and statistics. The tendency is to keep using higher level allies to fight the enemy. However, since experience point gain is determined by the level discrepancy between fighting units, the rate of growth is slowed when using higher level units. This both steals experience from wanting units and squanders it because of its inefficiency.

Naming of the series

The "Fire Emblem" to which the games' title refer is a plot device or item that has taken multiple forms throughout the series, changing with the setting. The original Fire Emblem was a shield which allowed the wielder, Marth, to use the Falchion sword. During the second part of Monshō no Nazo, the Fire Emblem can be upgraded with five orbs to turn it into the Shield of Seals. In Rekka no Ken and Fūin no Tsurugi, the Fire Emblem is a seal required for a ceremony to recognize the heir to the throne of Bern. It is also used to unlock the Sword of Seals. In The Sacred Stones, the Fire Emblem is the Sacred Stone of Grado, which holds the Demon King's spirit, but is split in two (the other half forms the Dark Stone), and then the Fire Emblem is crushed. In Path of Radiance, it was another name for Lehran's Medallion, an artifact containing the imprisoned spirit of an evil god. In Seisen no Keifu, it is mentioned by the character succeeding the Velthomer house.

Games

The following is a list of games released in the series.

Official Western title Japanese title Japanese Title Translation Platform Year Notes
ファイアーエムブレム 暗黒竜と光の剣

()

The Dark Dragon and Sword of Light Famicom 1990
ファイアーエムブレム外伝

(Fire Emblem Gaiden)

Sidestory Famicom 1991 Sidestory of the first title.
ファイアーエムブレム 紋章の謎

()

Mystery of the Emblem Super Famicom 1993 Enhanced remake of the Dark Dragon and Sword of Light along with sequel.
ファイアーエムブレム 聖戦の系譜

()

Genealogy of
the Holy War
Super Famicom 1996 The first Fire Emblem title set in a separate universe. Deviates from standard Fire Emblem gameplay mechanisms.
ファイアーエムブレム トラキア776

()

Fire Emblem: Thracia 776 Super Famicom Nintendo Power:1999

Commercial release: 2000

The last commercial release of the Super Famicom.
ファイアーエムブレム 封印の剣

()

Sword of Seals Game Boy Advance 2002 The first Fire Emblem title to appear on a Nintendo handheld.
Fire Emblem ファイアーエムブレム 烈火の剣

(Fire Emblem: Rekka no Ken)

Blazing Sword Game Boy Advance 2003 The first Fire Emblem title to be released in the West and the prequel to Sword of Seals.
ファイアーエムブレム 聖魔の光石

(Fire Emblem: Seima no Kōseki)

The Gems of Light and Dark Game Boy Advance Japan:2004 US:2005 First title to incorporate several play mechanics not seen since Fire Emblem Gaiden.
ファイアーエムブレム 蒼炎の軌跡

(Fire Emblem: Sōen no Kiseki)

Path of the Blue Flame Nintendo Gamecube 2005 The first title in the series to be rendered in three-dimensions and to incorporate full motion video.
Fire Emblem Next (Has yet to be officially titled worldwide) Wii To Be Announced A teaser of a Fire Emblem game for Wii was shown at E3 2006, showing that a sequel is well underway.

Recurring themes

The Fire Emblem series is known for utilizing a number of recurring character archetypes. These archetypes are commonly named for the first characters to hold these specific qualities. Jeigan, Oguma, and Nabarl are the most prominent Fire Emblem character archetypes.

See also: Character archetypes in the Fire Emblem series

There are some recurring themes among Fire Emblem games.

Other notes and references

See also

Fire Emblem series
 | Gaiden |  |  |  |  | Fire Emblem |  |  | Fire Emblem Wii (tentative name)

Fire Emblem
Characters
Ike | |Marth | Roy | Sigurd
Fire Emblem (GBA) characters | | |
History and geography
Akaneia > Jugdral | Elibe | Magvel | Tellius | Serenes Massacre
Media
Fire Emblem (anime) > Fire Emblem The Best Volume 1
Other
Magic in the Fire Emblem series > List of Fire Emblem references

External links

 


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