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Fuse (explosives)

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See fuse for the other meanings of the word.
In an explosive or pyrotechnic device, a fuse (or fuze) is the part of the device that initiates function. In common usage, the word fuse is used indiscriminately, but when being specific (and in particular in a military context), fuse is used to mean a simple pyrotechnic detonating device, like the cord on a firecracker, while fuze is used to mean a more complicated device, such as a proximity fuze.

Fuse

A burning fuse.
Enlarge
A burning fuse.

The simplest fuse is a length of combustible material which burns from the free end, through a small opening in the casing, and into the device, where it then ignites the bulk material. The fuse thus works to pass fire from the user to the device, which separates the user from the action with both distance and a time delay. Fuses are found in fireworks, model cannons, antique smoothbore firearms, some improvised explosive devices and many forms of pyrotechnics.

A key feature of a pyrotechnic fuse is that it burns steadily using self-contained fuel and oxidizer. This allows it to reliably burn along its entire length at a controlled rate. Fuses with unpredictable burning rates, or that self-extinguish, create hazards in pyrotechnics. The self-containment also passes fire through tight passages and into confined spaces where no air is present.

Fuse is made in various forms:

Fuze

An assortment of fuzes.
A fuze refers to a device used in munitions which is designed to detonate, or to set forces into action to detonate, the charge (or primer) under desired conditions.

Types of fuzes include:

Many weapons have fuze systems to ensure that they do not initiate (go off) before intended. In most cases the munition has to travel some distance before it can detonate. In other cases the bomb, mine or projectile has a fuze that prevents accidental initiation (for example, stopping turning of a small propellor so that the striker-pin cannot touch the detonator even if the weapon is dropped on the ground).

These sort of fuzes operate with aircraft weapons where the weapon may have to be dropped over friendly territory to allow a damaged aircraft to continue to fly. The crew can choose to jettison the weapons safe by dropping the devices with fuzes still attached, or drop them live by retaining the fuzes as the weapons leave the aircraft.

Aerial bombs and depth charges can be nose and tail fuzed using different detonator/initiator characteristics so that the crew can choose which effect (fuze) will suit target conditions that may not have been known before the flight. The arming-switch is set to one of safe, nose or tail at the crew's choice.

There also exist other fuzing systems.

See also

 


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