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Galactic Civilizations

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GalCiv for OS/2
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GalCiv for OS/2

Galactic Civilizations is a turn-based strategy computer game developed by Stardock and released in March 2003 for Windows—an earlier version was released for OS/2 in 1994. It was distributed both separately and as part of Stardock's TotalGaming.net subscription service (then known as the Drengin Network). An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, , was released February 21, 2006.

The game is set in the future. Mankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonized. The humans make a great discovery—hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonized worlds.

The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.

The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. There is no multiplayer. You are always required to play as the humans, but you can choose any racial modifiers you want, so being restricted to humans doesn't really matter. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.

Game elements

Civilizations

Two new races were added into the game via the Altarian Prophecy expansion pack.

Modding

GalCiv has a large (for its size, considering it's a niche game) modder base, and modders typically turn out high quality modifications. Many aspects of the game are moddable, including ships, improvements, parties, and random events. For especially well-done mods, Stardock places a "Stardock Certified" sticker on their download page, ensuring there will not be compatibility problems.

OS/2 history

Players of the game are often surprised to learn that Galactic Civilizations was in fact first developed for OS/2 in April 1993 by Brad Wardell. Although revenue from the initial OS/2 release was never paid by the fraudulent publisher, popular support and [reviews] encouraged Stardock to release Shipyards, an add-on pack which allowed users to design their own starships, and this provided enough to support further development, with a simplified version being sold to IBM in 1995 as Star Emperor.

Galactic Civilizations 2 was [released] later that year, adding several new concepts and tweaks, including governors like "Conan the Librarian". It was followed by [another version of Shipyards] (which added both the ship design feature and improved governors/AI), and, in April 1997, an [expansion pack], before Stardock was forced to withdraw from significant OS/2 development with the loss of their market.

It is possible to run OS/2 versions of the game under [emulation] using Virtual PC.

External links

Stardock line of products
Object Desktop Products

-->DesktopX | IconPackager | ObjectBar | SkinStudio | WindowBlinds | WindowFX
TotalGaming.net Games (developed, published)

Astral Masters > BaseGolf | --> BreakQuest | Chrome SpecForce | Corporate Machine | Disciples II | Earth 2150 | Flatspace | Galactic Civilizations | | Gish | Jets'n'Guns | Knights and Merchants | ' | Pizza Frenzy | Political Machine | Reaktor | Society | Trash | Uplink | WordWars | Xeno Assault II
WinCustomize Products

-->BootSkin | Desktop Pet | Natural Desktop | ObjectDock
Other Products

DirectSkin > Stardock Central | TweakVista | StyleVista | ThinkDesk (Multiplicity)

 


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