Ghostbusters II (video game)
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Ghostbusters II is the title of a video game released by Activision for several home computer and console systems. The game is loosely based on the film of the same name. The console versions of the game are very different to the home computer versions.
NES
The NES edition of the game was produced by Activision is different from all of the computer editions of the game. The game is a single-player side scrolling game where you control a ghostbuster through various stages based on the film, as you make your way to the museum before time runs out. One level involves riding around in the hero's famous car and another level requires you to control the Statue of Liberty, shooting fireballs. You are armed with an unlimited supply of slime that you shoot out of a cannon and ghost traps.
The game was noted for been exceptionally hard to complete. Aside from the time limit and sudden death rule for the character, the levels in the game often moved to the left, thus forcing the player to make quick decisions. The final level was especially difficult, not the least of which because you had to repeat the level four times before the game's final ending would appear.
There was also a version of the game released called "NEW" Ghostbusters II contained within a black packaging (unlike the original blue packaging) which used the same side-scrolling elements but the character had multiple lives before the 'Continue' screen appeared then finally the 'Game Over' screen if all continues were used. The player chose their lead character (the one who fired the proton pack by pressing the A button) and also the secondary player who, while pressing B on the controller, released the trap but this secondary character could neither die nor be controlled, rather the character followed the player's main character around for the entire game. This game also was known for not featuring the car or Statue of Liberty levels seen in the previous version and the final level in the gallery contained Janosz as the boss, being defeated by zapping his clones and trapping them with B until he returned to normal size. The very last "level" was a walk between velvet ropes for a screen until reaching the painting of Vigo.
Computer
Each computer game edition of the game is essentially similar, with changes in the quality of graphics, and sound. The single-player game features several arcade sequences based on the film. The PC version is the most different one, having been the only version developed by Dynamix.
External link
- [Ghostbusters II] at MobyGames
| Ghostbusters | |
|---|---|
| Movies: | Ghostbusters | Ghostbusters II |
| Television: | The Real Ghostbusters | Extreme Ghostbusters |
| Video Games: | Ghostbusters (Activision) | Ghostbusters (Sega) | Ghostbusters II |
| Comics: | |
| Technology: | Proton pack | Ectomobile | Ghostbusters equipment |
| Characters: | Janine Melnitz | Ivo Shandor |
| Ghosts: | Slimer | Stay-Puft Marshmallow Man |
| Misc: | Filmation's Ghostbusters | Ghostbuster (term) | |
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