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GiFTPiA

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GiFTPiA (Japanese: ギフトピア) was developed by skip Ltd.'s division 24 and released in Japan in 2003 for the Nintendo GameCube. It is speculated for release in North America.

Story

On the day of his coming of age ceremony, Pockle oversleeps and misses the whole thing. The mayor of the island is so incensed that he orders Pockle's arrest and a fine of 5 million Bell to recoup the costs of the event.

Gameplay

At first, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face pixelated and a robot guard. If Pockle stays out too late, he will fall asleep and be robbed by ghosts. Later he will encounter an old man who will give him some mushroom soup & teach him about other paths to adulthood, via helping others. As the game progresses fewer restrictions will be placed on Pockle as he strives towards adulthood.
Pockle & the GiFTPiA logo
Enlarge
Pockle & the GiFTPiA logo

Comparing to Animal Crossing

GiFTPiA is similar to Nintendo's Animal Crossing in that both games are described as Communication Adventures, games with an emphasis on interacting with other characters as opposed to fighting, etc. That isn't to say there aren't quests or objectives. GiFTPiA could be considered more "linear" than AC because of its eventual goal: grow up.

Music

The music in GiFTPiA is provided via the in game radio. There are over a dozen musical artists featured on the radio stations.

Soundtrack

Staff

The staff of skip's section 24:

Direction

Programmers

Graphic Designers

Music

Planning

External links

 


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