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Grand Theft Auto (series)

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This article is about a computer and video game series. For other uses, see grand theft auto.
Post-GTA2 design of the Grand Theft Auto logo
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Post-GTA2 design of the Grand Theft Auto logo

Grand Theft Auto (GTA) is a computer and video game series created and primarily developed by Scottish developer Rockstar North (formerly DMA Design), published by Rockstar Games and debuted in 1998. It includes seven stand-alone games and two expansion packs for the original, GTA: London 1969 and GTA: London 1961. Grand Theft Auto III and subsequent games in the series have been best-selling blockbusters which have also gained critical acclaim, including several game of the year awards from various sources. In addition, the series has emerged as being so popular and profitable that a long list of Hollywood stars have lent their voices to the games. Gangster film veterans such as Michael Madsen, Samuel L. Jackson, James Woods, Joe Pantoliano, Frank Vincent, Robert Loggia and Ray Liotta have all voiced major characters. Other famous voices that have been incorporated in the games include Axl Rose, Burt Reynolds, Chris Penn, Danny Trejo, David Cross, Deborah Harry, Dennis Hopper, Faizon Love, Gary Busey, Ice-T, Jenna Jameson, Luis Guzman, Miss Cleo, Philip Michael Thomas, Robert Davi, Shaun Ryder, Tom Sizemore, William Fichtner, Michael Rapaport, Lawrence Taylor, Danny Dyer and The Game.

Series overview

The games allow the player to take on the role of a criminal in a big city, typically a lowly individual who rises in the ranks of organized crime over the course of the game. Various missions are set for completion by the figureheads of the city underworld, generally criminal, which must be completed to progress through the storyline. Bank robberies, assassinations and other crimes feature regularly, but occasionally taxi driving, firefighting, pimping, street racing, or learning to fly an airplane are also involved as alternate adventures, which can be done at any time during the game, with the exception of the periods performing main missions.

In later titles, notably those released after Grand Theft Auto 2, the player is given a more in depth storyline, in which they are forced to overcome an event where they are either backstabbed and left for dead by someone they know, or experienced an unfortunate event. This served as a motivation for the character to advance in the criminal ladder, and eventually leads to the triumph of the character by the end of the storyline.

The Grand Theft Auto series is notable for the large amount of freedom given to the player in deciding what to do. Unlike most action games, which are structured as a single track series of levels with linear gameplay, in GTA the player can pick and choose which missions they want to undertake, and their relationships with various powers are changed based on these choices. Players also often cite the music and humor of the series in explaining its appeal. The vast cities of the games can also be roamed freely at any point in the game, offering many accessible buildings and minor missions. There are exceptions: Missions follow a linear, overarching plot, and some city areas must be unlocked over the course of the game.

Grand Theft Auto III and subsequent games have been notable for their storylines, high quality of voice acting, and "radio stations," which simulate driving to music with satirizing DJs, radio personalities, commercials, talk radio, popular music, and American culture. All of this is seamlessly integrated in the realistic setting of a dysfunctional urban environment which parodies a real-life city.

The game's influence on teenagers and adults alike has created a "cult" scene of GTA fans that see past the merits of the game itself and appreciate the retro feel and the good-old-days vibe the game emanates. People remember or imagine the time the games are set in and can enjoy the music, the atmosphere, the fashion, the slang and the cities from their favourite decade, such as the 1980s or early 1990s.

The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who obey traffic signals. Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons Hit & Run, which have less emphasis on crime or violence. Some compare this to open-ended RPGs such as The Elder Scrolls series, and foresee action games using a similar design.

The series has courted a great deal of controversy since the release of Grand Theft Auto III. The series generally revolves around the focus on illegal activities, in comparison with "hero" roles that most other games offer. The main character can commit a wide variety of crimes and violent acts while dealing with only temporary consequences. Opponents believe that players will try to emulate this behavior, while proponents believe it provides an emotional outlet, as such actions in real life would have serious consequences. For specific incidents, see the individual game articles.

History

The original Grand Theft Auto (PC version)
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The original Grand Theft Auto (PC version)

Grand Theft Auto 2 (PC version)
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Grand Theft Auto 2 (PC version)

Grand Theft Auto III, the first game in the series which immersed players in a truly 3D environment
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Grand Theft Auto III, the first game in the series which immersed players in a truly 3D environment

The Grand Theft Auto series may be divided into eras, based on the inclusion of a numbering after the recognizable title name (e.g. Grand Theft Auto III) after the original Grand Theft Auto's release, and to a certain extent, the type of graphics engine used. For further information on each title, see their respective articles.

Grand Theft Auto era

The first title in the series, Grand Theft Auto, appeared on the PC and PlayStation in 1998 as well as a reduced Game Boy Color port, and subsequently two expansion packs were offered:

Grand Theft Auto 2 era

Grand Theft Auto 2 for the PC, PlayStation and Dreamcast, was released in 1999. Set in the unspecified future, it featured updated graphics and somewhat different gameplay based upon the player's appeal to various criminal organizations. A reduced Game Boy Color port was also produced.

Grand Theft Auto III era

Rockstar North has also developed the controversial Manhunt video game (2003), which is set in Carcer City, a city within GTA III canon.

Grand Theft Auto IV era

The next installment of the series, Grand Theft Auto IV (GTA IV), is slated to be released on October 16, 2007 for the PlayStation 3 and the Xbox 360. The only information released by Rockstar has been regarding GTA IV's game engine, which will in fact be the RAGE engine used in Rockstar Games Presents Table Tennis.

Time periods of GTA games

GTA cities and towns

Cities

Fictional

Non-fictional

Towns in the state of San Andreas (in GTA:SA)

Ghost Towns

Known

  • Claude Speed - The name of the Grand Theft Auto 2 character, as revealed by the FMV introduction's credits.
  • *Claude: the nameless protagonist from Grand Theft Auto III. In a phone call upon completion of the game reveals his first name is in fact Claude. In GTA III, he is only referred to by nicknames Fido and (The) Kid. Since the release of San Andreas many players speculate that Claude is Claude Speed, the protagonist in GTA2.
  • - Grand Theft Auto: Vice City
  • - Grand Theft Auto: San Andreas
  • Mike - Grand Theft Auto Advance
  • - Grand Theft Auto: Liberty City Stories

Similar games

Because of the success of the Grand Theft Auto series, notably Grand Theft Auto III and subsequent games, several other developers have attempted to replicate GTA's driving/shooting formula and open-ended sandbox play. Notable games that are often seen as doing so include:

Billboard in GTA: San Andreas mocking '.
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Billboard in GTA: San Andreas mocking .

As a result of such similarities, Rockstar has placed several Easter eggs to mock the competition. In GTA III, there was a mission called "Two Faced Tanner" in which players were required to kill an undercover cop who was "useless out of his car" (they even went so far as to give the pseudo Tanner a female's walking animation).

In GTA: Vice City, during the mission "Autocide", the targets that the player must kill are subtle references to the main characters of Driver 2 (Dick Tanner, after Tanner), The Getaway (Marcus Hammond and Franco Carter, after Mark Hammond and Frank Carter), and True Crime: Streets of LA (Nick Kong, after Nick Kang Wilson). DRIV3R responded by sticking floatie-wearing characters named Timmy Vermicellis, after the protagonist of Vice City, Tommy Vercetti, since no one in the GTA series could swim before GTA: San Andreas.

In San Andreas, while breaking into 's mansion, players will see a man playing a video game and making fun of the way the main character walks stating "How could Refractions mess up so bad?, Tanner you suck ass!!" (Tanner's walking animations were often criticized). Another San Andreas Easter egg mocks True Crime, which was depicted on several billboards in the city of Los Santos.

Trivia

References in popular culture

See also

Soundtracks (Radio stations)

External links

Official sites

General resource

Fan sites