GunBound
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GunBound (Korean: 건바운드, full name – GunBound World Champion, formerly GunBound: Thor's Hammer) is a freeware, online-only computer game developed in South Korea by Softnyx.
- 1 Gameplay
- 2 Game types
- 3 Maps
- 4 GP, gold, and cash
- 5 Rewards and penalties
- 6 Ranking
- 7 Slot items
- 8 Avatar items
- 9 Delay
- 10 Shooting modes
- 11 GunBound mobiles and attacks
- 12 Power-up items
- 13 Moon disk
- 14 Sudden death
- 15 Security
- 16 List of slang/shorthand commonly used on GunBound
- 17 Filter
- 18 Events
- 19 External links
Gameplay
GunBound is similar to the turn-based Worms game series, which is itself based on earlier two-dimensional ballistics-simulation games such as Scorched Earth (IBM PC platform). Players are assigned to opposing teams that take turns firing at their opponents with their "mobiles".Players can choose from a variety of mobiles, ranging from a giant slug to a spider-like machine. In a turn, players can do all or none of the following:
- Move their chosen mobile a specified distance
- Choose between a weapon (shot 1, shot 2, or Super Shot)
- Adjust the angle and power they will use to fire their shot
Gold, the in-game currency system, is awarded for performing well. It can be used to rent avatar items for one week or one month, or to buy them. These items boost players' statistics in one or more areas, such as attack, strength, defense, speed, but only have an effect on the "Avatar On" worlds/servers with the exception of popularity, which gives players 1% more gold per point in any world/server.
Most recently, for players living only in North America, there has been a new gunbound created, called "Gunbound Revolution." The website is: gunbound.ijji.com
Game types
There are four game types in GunBound, each with different playing styles and strategies.
- Solo - Each player has only one life. When everyone in a team dies, the game is over.
- Score - Each team has a set number of lives. When a player dies, that player's team loses one life, but can come back in four turns. The game ends when one team reaches zero lives or when a team has no one on the map. The number of lives is the number of total players + 1. Therefore, each player can only afford to die once, with one person dying twice.
- Tag - Each player has control of 2 mobiles and can switch between them (the second selected mobile's health will only be half full).
- Jewel - Players attack targets, known as "jewel", which give gold and points. Mobiles are invincible, and when someone is "bunged" (knocked off the map), that player loses the game(only in 1 on 1) but the player who did the bunge shot in the jewel game receives no gold. The first team to reach or exceed 100 points wins. If everybody in 1 team is bunged before a team reaches 100 points the team that was bunged loses. Jewels are worth -5 points, 5 points, 10 points, and 25 points. This mode was removed from the game for a while due to "Jewel bunge" games where teams agreed to take turns bunging themselves in order for both to quickly acquire gold (due to the lack of a suicide penalty in this mode). The J.D's SS which was used to help in the bunging was also changed because of this.
Maps
Currently, there are 21 maps to choose from (including all A-Sides and B-Sides). They are listed below:
- Miramo Town (A-Side and B-Side)
- Nirvana (A-Side and B-Side)
- Metropolis (A-Side and B-Side)
- Sea of Hero (A-Side and B-Side)
- Adiumroot (A-Side and B-Side)
- Dragon (A-Side and B-Side)
- Cozy Tower (A-Side and B-Side)
- Dummy Slope (A-Side and B-Side)
- Stardust (A-Side and B-Side)
- Meta Mine (A-Side and B-Side)
- Cave/Random (Cave can only be played on, with a random chance, by selecting Random map due to its close range positioning of mobiles)
GP, gold, and cash
GP is the point system that determines a player's ranking. Gold is one of the currencies in GunBound that is used to purchase avatar items by the players. Both, GP and gold can be won or lost by playing the game.To earn items faster, a player can pay Softnyx with real-world money, which will be converted into cash. Although most items can be rented with cash or gold, some items are gold-only or cash-only. Gold-only items are usually the most powerful items with the best upgrades. One notable exception to this rule is the cash-only phoenix and its blue-flamed brother, which are also very powerful items.
Cash is also used for the power-user card, a temporary status that makes a player earn gold and GP faster (+10% gold and +20% GP) and enhances the status of the games he hosts to attract more players. The power-user card also gives a host unlimited number of kicks in the game room instead of five and prevents him from losing gold or GP in penalties such as damaging a teammate.
Rewards and penalties
During gameplay, players will be rewarded with gold or GP, or both, for performing good shots, killing their opponents, or dealing large amounts of damage in a single turn or throughout a full game. On the other hand, penalties are given to players who accidentally or intentionally suicide themselves or damage fellow teammates, resulting in a loss of GP and gold. No penalty is given if the damage is less than 50 (since it takes approximately 1000 damage to destroy an avatar-less player) or if the player deals damage to the opposing side during the same turn.As players earn rewards or incur penalties, a message will appear in the upper left message window naming the player who is rewarded or penalized, and the type of reward or penalty given. The rewards and penalties are listed below:
| Reward/Penalty | Description | Gold | GP |
|---|---|---|---|
| Shot of God (Double Kill) |
Killing two opponents in one turn. | +500 | +4 |
| Bunge Shot | Bunging an enemy (causing the enemy to fall off the map). | +100 | +1 |
| Ending Bonus | Killing an enemy by reducing his life to zero. | +100 | +1 |
| Shot Bonus | Dealing between 150 and 249 damage to the enemy in a turn. | +10 | +0 |
| Good Shot Bonus | Dealing between 250 and 499 damage to the enemy in a turn. | +25 | +0 |
| Excellent Shot Bonus | Dealing at least 500 damage to the enemy in a turn. | +50 | +0 |
| Hurricane Bonus | Shot travels through a hurricane/tornado and inflicts over 50 damage to the enemy. | +20 | +0 |
| High Angle Bonus | Shot angle must be at least 70 degrees, have a minimum of 2.5 seconds hangtime, and inflict over 50 damage to the enemy. | +15 | +0 |
| Ultra High Angle Bonus | Shot angle must be at least 70 degrees, have a minimum of 4 seconds hangtime, and inflict over 50 damage to the enemy. | +30 | +0 |
| Boomer Shot Bonus | Shot travels both left and right across the screen. | +20 | +0 |
| Back Shot Bonus | Shot trajectory goes to the left and right of shooter. Bonus only given for the longest distance travelled by the shot for each player. | +25 | +0 |
| 1000 Damage | For players inflicting an accumulated total of 1000 damage to the enemy. | +100 | +1 |
| 2000 Damage | For players inflicting an accumulated total of 2000 damage to the enemy. | +100 | +2 |
| 3000 Damage | For players inflicting an accumulated total of 3000 damage to the enemy. This is a rare bonus, only achieved by very experienced (or lucky) players. | +100 | +4 |
| Suicide Penalty | Killing yourself either by bunge or damage. | -50 | -1 |
| Team Damage Penalty | Dealing at least 50 damage to yourself or teammate without inflicting any on the enemy. | -25 | -1 |
| Team Kill Penalty | Killing a teammate. | -50 | -2 |
Whether a player has won or not, they will keep the GP and gold they earned during the game. In addition to the in-game bonuses, rewards are conferred to each player of the winning team after each game:
| Players | Gold | GP |
|---|---|---|
| 1-on-1 | +100 | +3 |
| 2-on-2 | +150 | +6 |
| 3-on-3 | +200 | +9 |
| 4-on-4 | +300 | +12 |
The gold awarded or taken away for bonuses and penalties is affected by the popularity stat on the player's avatar set. The gold values listed above assume the player has a popularity stat of zero.
Ranking
GunBound incorporates a ranking system, called the "World Ranking" system, for distinguishing between new and veteran players. New players are not allowed on the servers for advanced players. Conversely, advanced players are not allowed in the rookie servers. This helps to keep the game fair, as new players do not usually want to play against expert players, and expert players generally dislike playing with inexperienced players. GP, or GunBound Points, are used for determining ranks. New players begin with 1000 GP and earn more by winning games. A player's rank is displayed as a little rectangular icon next to his or her screenname. The basic ranking system up to 6900 GP is as follows:
- Little Chick - The rest below wooden axe level
- Wood Axe - 1100–1199 GP
- Double Wood Axe - 1200–1499 GP
- Stone Axe - 1500–1799 GP. Players achieving the rank of Stone Axe are no longer allowed in the rookie servers, but instead earn access to the intermediate and free servers.
- Double Stone Axe - 1800–2299 GP
- Metal Axe - 2300–2799 GP
- Double Metal Axe - 2800–3499 GP
- Silver Axe - 3500–4199 GP
- Double Silver Axe - 4200–5099 GP. Players achieving the rank of Double Silver Axe are no longer allowed in the intermediate or rookie servers and are restricted to the free servers.
- Gold Axe - 5100–5999 GP
- Double Gold Axe - 6000–6899 GP
- Metal Battle Axe - For players in the 0th to 29th percentile range.
- Metal Battle Axe Advanced - For players in the 30th to 49th percentile range. Distinguishable from the Metal Battle Axe by a purple sphere in the corner of ranking icon.
- Silver Battle Axe - For players in the 50th to 69th percentile range.
- Silver Battle Axe Advanced - For players in the 70th to 79th percentile range. Distinguishable from Silver Battle Axe by a blue sphere in the corner of the ranking icon.
- Gold Battle Axe - For players in the 80th to 89th percentile range.
- Gold Battle Axe Advanced - For players in the 90th to 93rd percentile range. Distinguishable from Gold Battle Axe by a red sphere in the corner of the ranking icon.
- Violet Wand - For players in the 94th to 96th percentile range.
- Sapphire Wand - For players in the 97th to 98th percentil range.
- Ruby Red Wand - For players in the 99th to 99.8th percentile range.
- Diamond Wand - For players in the 99.9th to 100th percentile range.
- Blue Dragon - For players in 21st to 6th place in GP.
- Red Dragon - For players in 5th to 2nd place in GP.
- Silver Dragon - For the point leaders of each country. This is the highest possible rank in gunbound. The current world leader in GP belongs to the United Arab Emirates, and has well over 700,000 GP.
Slot items
During a tag or solo match, defeated players receive a slot wheel which automatically spins. If it generates three identical items, it allows them to drop these items or use them on the remaining players. The option of respinning the slot is also available. The drops fall from the very top of the screen and, unless otherwise stated, are affected by wind power and direction. They are as follows:
- Dynamite - A small explosive that is affected by wind, and does about 50–80 points of damage for a direct hit and as little as 17 depending on its proximity.
- Hammer - Wind's effect on the hammer is similar to its effect on dynamite. The hammer spins as it falls, allowing it to knock a player's angle off more than dynamite can. It does approximately the same amount of damage as dynamite.
- Lightning - Preferred by most players for its higher damage, 76–80, and because it strikes straight down, doing less land damage than either dynamite or hammer, and is unaffected by wind.
- Treasure Chest - Contains a one slot, basic, random item. In previous editions, it had a probability of containing gold.
- Wind Null - Sets the wind's strength to zero when used.
- Wind Reverse - Reverses the wind's direction when used.
- Question Mark Chest - This appears as a treasure chest with a question mark on top of it in the slot screen. Once deployed, it can fall as any of the previously mentioned items (lighting, dynamite, hammer, treasure chest, wind null, or wind change).
Depending on the drop mode selected by the host (basic or attack), gold bonuses are also available through the slots in the form of 10, 50, or 100 gold. This is only available in basic mode; attack mode allows only items.
Avatar items
Avatar items may be earned by spending gold or cash in the avatar shop, being gifted to a player, or by participating in events. Gold-only and cash-only avatars in the avatar shop must be bought with their respectable currencies. There is a male and female version of every avatar item, but players can only purchase items of their gender. Avatar sets are also available for purchase, which contain multiple avatar items at a cheaper price than it is to buy them individually.Players are able to rent avatars from the avatar shop for one week or one month, or buy them permanently (using the limitless option). Before August 22, 2005, two week and one year options were in place instead of the limitless option, but this was changed due to player demand. In GunBound: Thor's Hammer, there was no option to rent avatars.
A player is able to wear up to six avatars, one for each of the following locations: head, body, glasses, flag, a background EX item, and a foreground EX item. Not only do avatars change the appearance of a player's character in-game, they also provide one or more stat bonuses that can give an advantage or disadvantage in battle. More expensive avatars usually provide greater bonuses and look more impressive than inexpensive avatars. The following is a list of stats that an avatar can modify:
- Defense - Reduces the amount of damage dealt by attacks on a player.
- Attack - Increases the amount of damage dealt by a player's attacks.
- Life - Increases the amount of health a player has (when it's gone, the player dies).
- Bunge - Increases the amount of land that is destroyed by a shot.
- Delay (orange hourglass) - Increases the amount of time taken away from one's normal delay.
- Item Delay (blue hourglass) - Increases the amount of time taken away from the delay that is added to players after using an item.
- Shield - Increases the healing speed and capacity of a shield (only Mage, A.Sate, Lightning and J.D. have shields, so it is a pointless stat to have unless using these mobiles).
- Popularity - The percentage of extra gold players are awarded in battle (+1% for every point).
In some game zones, known as avatar off zones, avatar bonuses do not apply, except for the popularity stat. Many people play there with a combination of avatars, called money suits, that give players 50 popularity. Money suits are relatively cheap to buy and help players earn gold faster than in normal gameplay.
Delay
Delay is a considerably important factor when playing GunBound, as skillful management of delay will allow a player to take turns faster than his or her opponent. The numbers in the delay chart/list at the bottom left-hand corner determines the turn order. Delay is determined by the sum of the following four factors:
- The base delay of the mobile itself.
- The delay of the shot type selected.
- The delay of any items that are selected to be used.
- How much time a player took to fire their shot.
Delay that is added to the shot due to time is calculated as +10 delay per second for all bots, except Turtle, which has +12 delay per second. Equipping avatars that affect either the delay stat or the item delay stat also influence the turn delay. As with most statistics, however, it only applies to avatar on zones.
It is important to note that while the "Turn List" chart on the bottom left shows a player's delay, it does not show the teammates' or opponents' delays directly. Rather, it shows their delay relative to the player's. For example, if a player had 900 delay and his or her opponent's delay was 0, it would mean that they also had 900 delay.
Shooting modes
Slice and dragshot are the two different modes of controlling shot power.
- Slice - The default setting and is operated by holding the spacebar and releasing it to reach the desired power. It is the most common amongst beginners, as it is easy to control and use. On the other hand, it can take a great deal of time to gain much power, thus increasing the delay for that shot.
- Dragshot - The most common choice among "pros" and shotgunners because it allows the player to move the power bar selector back and forth with the mouse. This can increase speed, thus minimizing delay, and players can make pixel-wide adjustments. However, the longer the user drags, the more the power bar jumps around randomly, thus reducing accuracy. It is also preferred due to the fact that the power bar can be reset simply by dragging it back to zero power, where in slice if one's powerbar goes over the desired point there is no way to reduce it.
- Sniper Mode - One of the shooting styles in GunBound: Thor's Hammer that is no longer available in GunBound World Champion. Sniper mode utilizes the space key just as in the slice shot, but the bar travels at a faster speed. The point of this shot was that if the power was close enough to the power of the last shot, it would automatically increase/decrease the power to match. This option was later removed due to inaccuracy and a bug where the power just changed randomly.
GunBound mobiles and attacks
In GunBound, there are 16 mobiles, and 2 special mobiles. They are grouped into three categories: Machine, Shield, and Creature.
- Machine-type Mobiles:
- *Aduka
- *Armor Mobile
- *BigFoot
- *Kalsiddon
- *Knight - special mobile
- *NakMachine
- *Raon Launcher
- Shield-type Mobiles:
- *A. Sate
- *J.D.
- *Lightning
- *Mage
- Creature-type Mobiles:
- *Boomer
- *Dragon - special mobile
- *Grub
- *Ice
- *J. Frog
- *Trico
- *Turtle
GunBound: Thor's Hammer originally featured only 14 mobiles. The Kalsiddon and J. Frog were introduced with GunBound World Champion.
Power-up items
Prior to each game, power-ups can be selected and equipped to take into battle. Each player is given six slots to fill with power-ups, each one taking up one or two slots. Thus, a player may take up to six small items, three large, or any combination of small or larges items they wish. These items offer a variety of benefits to the user, such as "Dual", which allows players to fire two shots in one turn.Items also add extra delay to the user's shot as a price for using the item. This is commonly mistaken by new players to be a gold cost due to the fact that the delay added is labeled on the item in the bottom right-hand corner (hence many new players, mistakenly, bring all "Bloods" which have no delay cost, but instead require a health penalty). In solo and tag games, players can gain new one-slot items by grabbing treasure chests dropped by defeated players.
| Name | Slots | Delay | Effect |
|---|---|---|---|
| Blood | 1 | 0 | User loses 8% of remaining health; next attack is 33% more powerful. |
| Bunge shot | 1 | 50 | Next attack does 25% greater land damage (destruction of the land near the shot). |
| Change Wind | 1 | 150 | Changes wind speed and direction to opposite of the current direction. |
| Dual | 2 | 600 | Selected weapon fires twice in one turn. |
| Dual+ | 2 | 250 | After selected weapon is fired, the other non-SS weapon fires also. |
| Energy up 1 | 1 | 100 | Regain some health. Creature-types regain an additional 5% health. |
| Energy up 2 | 2 | 300 | Recover 25% of maximum health. Creature-types regain an additional 5%. |
| Power up | 1 | 150 | Next attack is 33% more powerful. |
| Team Teleport | 2 | 50 | Switch places with the teammate with the lowest health; ends current turn. |
| Teleport | 2 | 100 | Shoots a projectile that teleports players to its landing spot; ends current turn. |
| Thunderbolt | 2 | 100 | One or more thunderbolts, depending on number of projectiles in the selected shot, hit where the next attack lands. |
Moon disk
The Moon Disk, located in the bottom left-hand corner of the screen (or bottom right in new layout for GunBound World Champion, released in November 2005), is a series of icons known as satellites that affect the gameplay. Here is a list of the satellites in the Moon Disk:
- Force - On the Moon Disk, Force looks like a sun. In the game, it looks like a sunbeam. Shots that go through the Force have their attack power increased. The amount of attack power increase is directly proportional to the amount of time the shot stays in the sunbeam. The Turtle's SS shot is an exception, as it must be split before entering the Force. If left in giant ball form, it will not retain the properties of the Force.
- Hurricane (also known as Tornado) - On the Moon Disk, Hurricane looks like a hurricane. In the game, it looks like a tornado (hence the moniker Tornado). Shots that pass through the hurricane are wrapped around it in a varying amount depending on angle, then continue on in their normal trajectory. If the shot is ascending as it enters, it will travel farther, and if it is descending, it will fall shorter, usually by two angles. However, if a player stands in the Hurricane and fire with a high enough angle, it will continue up and be lost outside of the boundaries of the map.
- Electricity - On the Moon Disk, Electricity looks like an electric orb. In the game, it looks like a lightning beam. Electricity basically adds a less damaging version of Lightning's first shot to shots that pass through it.
- Wind - On the Moon Disk, Wind looks like a comet. When this icon comes up, both the wind speed and direction change once, staying the same until the next time Wind comes up in the Moon Disk.
- Land - On the Moon Disk, Land looks like a piece of ice. Supposedly, this satellite is supposed to increase the land damage by 15%, but has never been seen on any map in GunBound.
- Protection - On the Moon Disk, Protection looks like a crescent moon. For anybody who has a turn when Protection comes up, that player gets a small increase in energy for each turn under the Protection. Bionic mobiles get twice the effect of other mobiles.
- Eclipse - On the Moon Disk, Eclipse appears as a black disk. Eclipse has three main traits: 1) It causes Item Lock, meaning all players lose access to their items. There is no exception to this rule. 2) It causes shield mobiles to stop regenerating their shields. 3) It decreases the recharge time of player's SS.
- Thor - On the Moon Disk, Thor looks like a smaller version of the actual Thor satellite in the game. When this satellite is activated, Thor shoots out a laser in addition to normal shots (except for Aduka shot 2 and SS, which both utilize the Thor laser). The more damage Thor causes, the higher its level becomes. Higher Thor levels mean that for each laser shot from Thor, more damage is caused.
Sudden death
Sudden Death mode activates after a set number of turns. The owner of a game room is able to set how many turns (40, 56, or 72) and what type of Sudden Death will occur. Each type of Sudden Death has a special effect on shots. In all three variations of Sudden Death, items are deactivated when the sudden death period begins.
- Big Bomb Death - Shots destroy more ground; Special Shots are disabled.
- Double Death - Shots are fired twice (like a Dual item being used at all times); Special Shots are disabled.
- Special Shot Death - Special Shots can be used every turn. Usually, a person can only take a SS once every four turns.
- No Death - Sudden Death doesn't activate at all for the duration of the game.
Security
Gunbound within the past has been heavily targeted with scam artists due to their lust of avatar ever since its beginning in late 2003. Softnyx has received numerous complaints regarding scam sites and lost avatar. In response, Softnyx has improved the security system by using the effective functions as shown:Account IP Security
- HIGH - The first three numbers of the IP address are checked. (xx.xx.xx.##)
- MEDIUM - The first two numbers of the IP address are checked. (xx.xx.##.##) [inactive]
- LOW - The first number of the IP address are checked. (xx.##.##.##) [inactive]
- NONE - Any IP address logged into the account is not checked and the user is now unprotected from external logins.
Avatar Hacking Prevention Measures
- Ever since Gunbound: World Champion has released after the predecessor, Thors Hammer, Softnyx has a new restriction on players whom may or may not receive avatar based on their rank. Any player below a metal axe ranking are prohibited from gifting avatar and are only allowed to receive, while those above the metal axe rank may gift and receive at the same time.
- Softnyx has a modified Mail Q&A that allows users to report any missing items that have been hacked from an external user. This is effective only when an IP address used to login and hack the avatar differs from the default user's.
- Softnyx now requires all players to have a Game ID, which is similar to a "nickname" preventing other users from obtaining their Login ID.
- When the user types away its password, it will be automatically concealed by the game and will inform the user to change it again.
List of slang/shorthand commonly used on GunBound
Gunbound uses much of the same slang as the rest of the internet (see List of Internet slang). There are some, though that are rarely used elsewhere:
- Aimbot = A program created for use in aiming at opponents with perfect, or near perfect, accuracy. However, with the introduction of the nProtect Hacking Prevent System, it has become very difficult, if not impossible, to find an aimbot that functions. Most of the programs found on the internet are not "bypassed," but usually the ones that players must purchase function until nProtect "patches" new aimbots.
- Bar (ie. 1 bar, 2 bar, 3 bar) = The power bar in Gunbound has 3 marks inside it called 'bars', they are used to help teammates distinguish shots. For example, someone might tell their teammate "Angle 87, 2 bar", this would mean shooting 87 degrees at 2 bar power. Decimals are also used for precision.
- Botter = A user using automated programs to win in a one-on-one game. Usually consists of a player versus a new account that automatically walks off the map, then restarts the game. This is considered foul play and counter measures have been instituted by Softnyx in the form of reduced Gold and GP awards in one-on-one matches. This is different from aimbotting where a person actually has to work to hit.
- Bunge = The action of destroying the land from under an opponent, thereby defeating them. Presumably used due to a mistranslation of bungee by Softnyx.
- eBay wand = Wands are some of the highest ranked players on Gunbound. If they are poor players, it seems like the account was bought off of eBay.
- Haircut/Headshot = When a players' shot "slices" the top of another person, but doesn't actually hit (the player's "body" will not register as a hit, only the mobile itself does.)
- Nado = Tornado/hurricane.
- SS/55 = Special shot, yellow button on "GunBound: Thor's Hammer" and red button on "GunBound", it can be used every four shots by the player, and will recharge twice as fast during "item locks". Frequently and incorrectly called 55 as the other two buttons are numbers, and the letters "SS" look like a "55" as well.
- KS = kill steal (killing an opponent one's teammate had already been attacking extensively)
- Thor = Thor's Hammer, the metallic satellite floating in the sky that sends lasers to give extra damage.
- True angle = A player mobiles' "true angle" is referred to as the darker shade of green when aiming their shots. Hitting one's opponent outside the true angle reduces damage by 1.5x.
- Speedbot = A player that uses a botting program called "Speedbot" made by Moose. Speedbot utilizes the "I.Death hack" and thus very effective at gaining GP. Speedbot is not allowed in Gunbound and if the player is caught will result in a ban from Gunbound.
- TK/TKer = Team Killer or Teamate Killer, a player who attacks his own teammates. He tries to lose money and GP. TKs in Gunbound are equivalent to the PKs (Player Killers) in other massive multiplayer online role-playing games -MMORPG-.
- Pro = Someone who is extremely good at aiming or shooting.
- Hacker= A player who uses programs that alter the functions of the game, usually to automatically do something for him/her/it(like Aimbot). Illegal in Gunbound.
- SG= "Shotgun." A type of shot very effective at close range. It involves the shooter aiming directly at a nearby enemy and shooting at full power. This causes the shot to travel in a nearly straight line as opposed to a parabolic arc. The term most likely originates from a common weapon in the similar game, Worms, which was fired with the same effect.
- DK= "Double Kill." Killing two opponents with one shot. Very rare occurence, owing to need for the two players to be in very close proximity to each other and both close enough to death to be killed by one shot or on a small enough piece of land that can be destroyed with one shot. Because of the difficulty of achieving a double kill, large gold and GP bonuses are given for players who get a Double Kill. In addition, a message appears in the message window of every game on the server announcing the name and Room Number of the player who just made a Double Kill.
- NS or VNS = "Nice Shot" or "Very Nice Shot." A quick way for players to congratulate each other on a good shot.
- NT = "Nice Try." Usually said after a player of the opposite team misses a shot.
- No DT or DT = "No double-teaming,' or 'double-teaming,' is term used to describe a team of players (Namely two) who are attacking the same player. Usually, the term "No DT," is often used by players of a team who do not want to be "DTed"
Filter
GunBound has a rudimentary profanity filter, filtering a few English swear-words. Screennames are filtered by the Gunbound website at registration, to prevent the use of profanities in a username, although there have been cases of people circumventing the name filter. In chat, players will use misspellings and replacement characters, such as "\", which is displayed as "₩" in-game, or extra spaces to get around the filter for in game chat. The words "Jesus" and "tai" were also banned before, but have now been allowed.Events
In GunBound at certain times, Softnyx runs events, like Easter Event or Christmas Event. While the events are on the Softnyx website will show what things are happening because of the event. For the Easter 2006 event there were three "episodes":- Episode 1: More Cash for everyone that uses Cash Charge while the event is on, plus prizes of gold and special, limited edition avatars.
- Episode 2: A spot the difference challenge, where you had to find the 7 differences between 2 Softnyx pictures within 200 seconds for all 5 levels. The prizes improved with the more levels you beat in a row.
- Episode 3: Half price avatars for a limited time only.
External links
- [softnyx USA] - softnyx' Official U.S. Site.
- [softnyx main site] - softnyx' Main Site.
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