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Hearts of Iron 2

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Hearts of Iron 2 is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron. It takes place in the period from 1 January 1936 through 31 December 1947, and allows the player to assume control of any one of over 175 nations of the time and guide its development through the years before, during and after the Second World War. It was developed by Paradox Interactive, distributed by Strategy First, and released 4 January 2005.

Gameplay

The game features a number of elements which earn it the distinction of a grand strategy game. These include the ability to build land divisions, aircraft squadrons, and naval ships/squadrons, as well as the ability to combine individual units into larger units or break up large units into smaller units. The player also has the ability to control the appointment of commanders of forces under their nation's flag (or that of controlled puppet nations) as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player also has a broader ability to control the heads of state and government; however, this option in the past has only been available to democracies and only then through elections, in which the player chooses the winner. Technological research is controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world in real time rather than traditional turn-based form.

Playable nations

The player can choose to play as almost any nation on earth at that time, discounting very small city-states like Andorra or Monaco. The player can also play as a new nation that gains its independence as the game progresses, but will have to wait until the nation actually declares independence in the game before it can be played. However, despite being able to afford the luxury of taking control of a side selection of nations available, certain smaller nations are not able to have a strong tech team in addition to possessing a low amount of Industrial Capacity which may mean a slow military and economic buildup.

Politics

The player is able to manage his nation's foreign and internal policies on the Diplomacy page. The player can stage coups, declare war, annex territories and make alliances. One can also socially engineer the policies of his nation using sliders, such as: Moving the sliders in either direction will result in different bonuses and penalties, allowing for a wide range of choices and strategies.

On the same page the player can appoint leaders and ministers, with some exceptions, of course. The positions are available:

Resource management

Hearts of Iron II features 9 resources, of which 6, namely Power, Rare Materials, Metal, Oil, Money, and Supplies are conventional resources, and the other 3 being Manpower, Industrial Capacity and Transport Capacity.

The primary 9 resources can be traded with other countries, subject to potential disruption by enemy forces if the routes to the other country are occupied. Trade offers can be made to any other country, even ones with poor diplomatic relations, although allied nations are more willing to accept more favorable trade offers. Manpower, IC and TC are not tradeable.

Scenarios

In the game, a player assumes direct control of a nation at the start of a scenario through 1948. The following scenarios are available:

Playable operations are:

Warfare

Japan declares war on the ROC
Enlarge
Japan declares war on the ROC

Hearts of Iron 2 is a grand strategy game. The lowest independent land unit is the division (10.000-15.000 men), although brigades such as engineers, artillery, or armoured cars (1.500-3.000 men) can be attached to these. On sea, units are either single capital ships or flotillas of small ships such as destroyers. For the air force, the unit is a Wing or Group (depending on nationality).

Land divisions include infantry,marines,cavalry,mobilized infantry, mechanized infantry, light armor, and medium armor.

Land brigades include anti-tank guns, artillery, scout cars, heavy armor, and AAA. Police brigades are also possible, to suppress partisan activity in occupied provinces.

On the map the player can direct divisions or groups of divisions to move, attack, support attack, support defend or strategically redeploy. Fighting starts when an army starts moving into a defended enemy territory (The invading units do not have to be inside enemy territory to attack). A province is immediately occupied when the invaders successfully arrive there with no opposition left. Because of this, a player can blitzkrieg through large swaths of enemy lands with minimal micromanagement, a feature that was heavily criticised by veterans of the first HOI game, though it more easily allows a representation of the conquests of Poland etc, and units who move so constantly do lose organization, and risk losing supply so poorly executed attempts to blitzkrieg can be stopped. The time it takes to move the units from one province to another may represent such occupation as well.

Provinces can be fortified by the building of defensive structures and supply infrastructure, to improve combat performance or the ability to detect the enemy. These structures include radar, supply infrastructure, forts, coastal defenses, and static AAA. Many fortifications are pre-built, such as the Maginot Line along the French-German border.

Air divisions include bombers (strategic bombers, tactical bombers, naval bombers), and fighters (bomber escorts, interceptor fighters, fighters). These divisions can, depending on type, engage in the following missions: air superiority, logistical strikes, strategic strikes, naval strikes, combat air support (either interdiction or ground attack), and convoy attacks.

Sea divisions include transports, carriers, battleships, battlecruisers, heavy and light cruisers, destroyers, and submarines. Each unit has a strength, speed, and effective engagement range. Naval combats simulate the range between convoys allowing only some units to fire (if they are in range), while others cannot. This can make naval combats tactically complex, making it important to mix the right combination of units for the engagement.

Changes from Hearts of Iron I

The computer is said to be more likely to mount large-scale offensives, whereas in the original attacks or counter-attacks would often be both limited and understrength. The world map in Hearts of Iron 2 has also been altered: the number of territories in many key areas, especially northern France, European Russia, North Africa, North America and coastal Asia have been increased substantially.

Diplomacy has also been updated. Before one used diplomatic points (points gained on a monthly basis, with certain nations beginning the game with a supply) to engage in diplomatic actions. In this version, the player may specify the type, duration and format of agreements made, especially regarding supply of raw materials or trade for technology. The technological system has been overhauled. Rather than allocate industrial capacity to research, the player allocates money to research teams that specialize in branches of technology. Developing new vehicles or aircraft requires fewer steps: technical prerequisites are now included within the model as a research item. There is additionally a new category of "Secret Weapons".

Controversy and censorship

Like its predecessor Hearts of Iron, the game is also banned in the People's Republic of China (PRC). The main point of contention seems to be that the game portrays the various Chinese warlords as independent entities, while in real life they were nominally part of the Republic of China, represented in-game as Nationalist China. Also, the Tibetan flag used in-game is banned in China. Paradox has stated that it will not reduce the level of historical accuracy in order to appease the PRC censors. However, there have been criticisms that Paradox has appeased German censors by replacing the Swastika flag with the [German flag used] by the German Empire until 1918 and by Nazi Germany in 1933-1935, to avoid a ban in Germany. In the German version of the game, pictures of leading Nazi leaders such as Hitler, Göring and Himmler had been removed and their names subsequently altered. All references to the Holocaust, concentration camps, ethnic cleansing, war crimes (besides the Rape of Nanking), and terror bombing are also removed.

Paradox Interactive claims HoI 2 is a wargame in a historical setting and not a war simulation. While a war simulation would render an as historically accurate simulation as possible (ideally up to and including atrocities and war crimes) a wargame in a historical setting aims to entertain with a historical feel.

Expansion

In November 2005 a standalone expansion pack (meaning it does not require the original game to run) to the game, was announced. It was released April 2006. The expansion pack features among other things a reworked intelligence model(which allows the player to use espionage, sabotage and other things in an "intelligence page" accessible through the main screen), extended time-line, improved AI and a scenario editor.

See also

External links

 


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