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Human (Warcraft)

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This page is about a race from Warcraft. For human beings, see Human. For other uses, see Human (disambiguation).
Humans as seen in the World of Warcraft.
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Humans as seen in the World of Warcraft.

Humans are one of the races in the Warcraft Universe — a fictional universe devised by Blizzard Entertainment, where a set of games and books are set. As a species, they are in every respect the same as human beings in the real world. However, their technology is closer to European medieval and Renaissance technology, and they also employ magic. They also seem to be more socially liberal — more along the lines of today's Western societies — than was actually the case in medieval and Renaissance Europe. For example, female Humans are considered equal to males. The human racial mount is the horse, which Night Elves, Dwarves and Gnomes can learn to ride if they become exalted with Stormwind, the human capital.

Humans are, and have always been, one of the key members in the Alliance of High Elves, Dwarves, Gnomes, and more recently, Night Elves. It is likely that without the humans, there would be no Alliance. The term "human", in the Warcraft strategy games, refers to not only the human beings, but also several other races in the Alliance. In Warcraft III, this is formally known as the Human Alliance.

Overview

Humans have appeared as a playable race in all of the Warcraft computer games released by Blizzard: Humans have typically been the "good guys" in the Warcraft saga, being constantly thrown into battle with the savage orcs in the first two games. However, in Warcraft III, with the orcs as a good race, and two new races Night Elves and undead, their distinction as the "noble humans" has been blurred. Also in later games they have done less noble things like enslaving the orcs and attempting genocide against the Blood elves.

Humans in each game

Story of the humans

Illustration of a human in victory after the player beats the human campaign in the demo version of Warcraft II.
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Illustration of a human in victory after the player beats the human campaign in the demo version of Warcraft II.

The Humans once lived peacefully throughout the Eastern Kingdoms of the world of Azeroth, with major settlements in the nations of Azeroth and Lordaeron. This all changed the day the Orcish Horde discovered a way into the world, through the Dark Portal in the Blasted Lands. From that day, the humans have been locked in a bloody conflict with the orcs.

The First Great War (Warcraft: Orcs & Humans) ended tragically for mankind, with the assassination of King Llane and the razing of Stormwind Keep. At the end of the war, the humans of Azeroth were forced to retreat to the Great Sea and sail to the northern land of Lordaeron.

There, they formed the Alliance, which involved the seven human nations and the elves, dwarves and gnomes. However, they were pursued by the bloodthirsty Horde, and thus began the Second War (Warcraft II: Tides of Darkness).

This war raged across the Eastern Kingdoms, from Lordaeron, through Khaz Modan, and finally back to Azeroth, where, despite betrayal by the human nation of Alterac, the humans, under the command of the mage Khadgar, were able to close the Dark Portal and kill or capture most of the remaining orcs.

In Warcraft II: Beyond the Dark Portal, a small band of humans, led by Khadgar, travelled through the portal (which was reopened by the orcs) and shut it down forever from the inside.

In the next fifteen years (between the second and third wars), with the orcs in captivity and no common enemies, the Alliance splintered into disarray, with several of the nations and races breaking off completely. Thus, by the time of the Reign of Chaos (Warcraft III), the humans had descended into a bickering race who were not prepared for the coming conflict.

By this time, the young prince of Lordaeron, Arthas Menethil, had grown into a strong, defiant man. Problems began to arise in the kingdom, not from the humans' mortal enemies, the orcs, but from a scourge of undead which soon swept across Lordaeron. Swearing revenge against the undead Dreadlord Mal'ganis, Arthas travelled to the far-northern continent of Northrend, where he was corrupted into an agent of the scourge. Thus, he returned to Lordaeron, slew his father, King Terenas, and proceeded to destroy Lordaeron and the home of the High elves, Quel'thalas.

At the same time, while mankind was slowly being destroyed, Arthas' former lover Jaina Proudmoore took a band of humans, elves and dwarves across the sea to Kalimdor, at the request of a mysterious prophet. There, she led the survivors of Lordaeron into an historic alliance with the Orcish Horde and Night Elf Sentinels, and to victory against the Undead Scourge and Burning Legion.

In World of Warcraft, mankind practically has ceased to exist in the kingdom of Lordaeron; but Jaina's colony on Theramore Isle is home to many of the survivors of Lordaeron, and some minor towns are still intact. The southern kingdom of Azeroth remained largely untouched during the Third War and has rebuilt its strength. The Kirin Tor of Dalaran, having suffered grievously at the hands of the Burning Legion and the Scourge, have largely retreated behind the magical shield they erected around their ruined city as they work to rebuild. The zealous, independent fighters of the Scarlet Crusade relentlessly combat the Undead in the Plaguelands from strongholds like Hearthglen and Tyr's Hand. Kul Tiras remains loyal to the Alliance, but its strength has waned following the death of Admiral Daelin Proudmoore, Jaina's father. The people of Stromgarde, again part of the Alliance, have seen their capital lost and currently fight against Ogres and the Syndicate to regain it. And Gilneas has sealed itself off from the rest of the world, closing the gates of the Greymane Wall and refusing entry or exit to anyone and anything.

Human nations

Kingdom of Azeroth's flag.
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Kingdom of Azeroth's flag.

The fallen nation of Lordaeron's emblem.
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The fallen nation of Lordaeron's emblem.

Throughout the history of the Humans many nations have risen and fallen, however during the Second Great War the human kingdoms consisted of seven nations, and in the game, each had a different colour. In Warcraft III, the nations are more loosely defined, but are mostly the same.

Past rulers: King Wrynn, King Llane, Lord Anduin Lothar, King Varien Wrynn, King Anduin Wrynn.
Past rulers: King Terenas, King Arthas Menethil, Balnazzar, Lady Sylvanas Windrunner.
Past rulers: Thoras Trollbane, Galen Trollbane.
Past rulers: Admiral Proudmoore, Tandred Proudmoore.
Past rulers: Genn Greymane.
Past rulers: The Kirin Tor.
Past rulers: Lord Aliden Perenolde.
Past rulers: Jaina Proudmoore.

Humans in Roleplaying

See Steeley(Paladin).

Warcraft Universe
Humans | Dwarves | Gnomes | Night Elves | Orcs | Tauren | Trolls | The Forsaken | Draenei Undead | Goblins | Pandaren | High Elves | Blood Elves | Ogres | Murlocs | Naga
| | Races | Locations | Characters | Organizations | Items

 


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