Id Software
Encyclopedia : I : ID : IDS : Id Software
- The correct title of this } is }}}. The initial letter is capitalized due to [Naming conventions #Lower case first lettertechnical restrictions].
id Software (IPA: /ɪd 'sɔft.wɛɻ/ officially, though commonly mispronounced /aɪ di: 'sɔft.wɛɻ/) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. The company was founded by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack (no relation to John Carmack). id Software is now considered the most influential of the many game development companies in the Dallas area, known as the Dallas Gaming Mafia.
History
The founders of id Software met in the offices of Softdisk developing multiple games for Softdisk's monthly publishing. These included Dangerous Dave and other titles. Once Apogee Software learned of the group and their exceptional talent, they recruited them, and developed the necessary titles for them to get out of their Softdisk contracts. Meanwhile, they worked on titles that would be developed under the ID Software moniker. The most successful of those outings would be Commander Keen.Commander Keen
The Commander Keen series, a platform game introducing one of the first smooth side-scrolling game engines for the PC, brought id Software into the gaming mainstream. The game was very successful and spawned a whole series of titles. It was also the group of id Software that designer Tom Hall was most affiliated with.The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Doom and Wolfenstein games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order. Only later (about the time of the release of Doom II) did id release their games via more traditional shrink-wrapped boxes in stores (through other game publishers). It is likely that id Software has been the most successful shareware publisher to date.
Wolfenstein 3D
The company's breakout product was Wolfenstein 3D, a first person shooter with smooth 3D graphics that were unprecedented in computer games, and with violent game play that many gamers found engaging. After essentially founding an entire genre with this game, id created Doom, Doom II, Quake, Quake II, Quake III Arena, Doom 3, and Quake 4. Each of these first person shooters featured progressively higher levels of graphical technology (and progressively higher minimum system requirements).Quake
The release of Quake marked the second milestone in id history. Quake combined a cutting edge fully 3D engine with an excellent art style to create what was at the time regarded as a feast for the eyes. Audio was not neglected either, having recruited Trent Reznor to facilitate unique sound-effects and ambient music for the game. Furthermore, Quake's main innovation—the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-run characters) over the Internet (especially through the add-on QuakeWorld) seared the title into the minds of gamers as another smash hit.The source code to the Quake III engine was previously supposed to have been released around the end of 2004, which would be consistent with an apparent policy of releasing all the 3d engines under the GPL when they are over 5 years old. However, John Carmack announced that the GPL release had been put on hold in order to maintain a grace period, since the Quake III engine was still being licensed to commercial customers who would otherwise become upset over the sudden loss in value of their recent investment. The Quake III source code was released under the GPL on August 19, 2005.
Name
Note the lowercase id, the correct pronunciation of which is a much-argued subject. The current official pronunciation is id as in "did" or "kid", which refers to the id as a psychological concept developed by Sigmund Freud. Evidence of this can be found as early as Wolfenstein 3D with the statement "that's Id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Even today, [id's History page] makes a direct reference to Freud.Originally however, both letters were capitalised as an acronym for "Ideas from the Deep", and because of this many argue that it should still be pronounced "eye-dee". The I was later made lowercase in the release of the second Commander Keen series, eventually followed by the D. Since Wolfenstein 3D used the "id" pronunciation together with the mixed-case "iD", many argue that the capitalisation is irrelevant and purely a stylistic choice.
Key figures
In 2003, the book Masters of Doom chronicled the development of id Software, concentrating on the personalities and interaction of John Carmack and John Romero. Below are the key people involved with id's success.John Carmack
- Main article: John Carmack
John Romero
- Main article: John Romero
Both Hall and Romero have reputations as designers and idea men who have helped shape some of the key PC gaming titles of the 1990s.
Tom Hall
- Main article: Tom Hall
American McGee
- Main article: American McGee
Games by id Software
Developer
- Commander Keen
- *Episode 1: Marooned on Mars (1990)
- *Episode 2: The Earth Explodes (1991)
- *Episode 3: Keen Must Die (1991)
- *Keen Dreams (1991)
- *Episode 4: Secret of the Oracle (1991)
- *Episode 5: The Armageddon Machine (1991)
- *Episode 6: Aliens Ate My Baby Sitter (1991)
- Dangerous Dave in the Haunted Mansion (1991)
- Rescue Rover (1991)
- Rescue Rover 2 (1991)
- Hovertank 3D (1991)
- Catacomb 3D: A New Dimension (1991) re-released as Catacomb 3-D: The Descent
- *Catacomb Abyss (1992)
- *Catacomb Armageddon (1992) re-released as Curse of the Catacombs
- *Catacomb Apocalypse (1992) re-released as Terror of the Catacombs
- Wolfenstein 3D (1992)
- *Spear of Destiny (1992)
- Doom (1993)
- *The Ultimate Doom (1995)
- [[Doom II: Hell on Earth]] (1994)
- *Master Levels for Doom II (1995)
- *Final Doom (1996)
- Quake (1996)
- Quake II (1997)
- Quake III Arena (1999)
- *Expansion: Team Arena (2000)
- Doom 3 (2004)
Publisher / Producer
- Heretic - Raven Software (1994)
- HeXen - Raven Software (1995)
- HeXen II - Raven Software (1997)
- Quake Expansion Packs
- *[[Quake Mission Pack: Scourge of Armagon|Scourge of Armagon]] - Ritual Entertainment (1997)
- *Dissolution of Eternity - Rogue Entertainment (1997)
- Quake II Expansion Packs
- *The Reckoning - Gray Matter Interactive (1998)
- *Ground Zero - Rogue Entertainment (1998)
- Return to Castle Wolfenstein - Gray Matter Interactive, Nerve Software (multiplayer) (2001)
- [[Wolfenstein: Enemy Territory]] - Splash Damage (2003)
- [[Doom 3: Resurrection of Evil]] - Nerve Software (2005)
- Quake 4 - Raven Software (2005)
- Doom RPG - Fountainhead Entertainment (2006)
- [[Enemy Territory: Quake Wars]] - Splash Damage (2006; in development)
Additional reading
- Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture, New York: Random House. ISBN 0375505245.
External links
- [Official id Software website]
- [Geographical placemark] for Google Earth
- [id Software profile] at MobyGames
- [All The Demos], every demo of every game ever made by id Software
- [Doom Wad Station], user-created maps in an archive directory for every game from Wolfenstein 3D to Quake 4
- [QuakeCon.org], an id Software fansite
- "[The Wizardry of Id]" article by David Kushner from IEEE Spectrum Online
- "[A Chat With id Software]", a GameSpy interview with people at id Software
- "[A Look Back at Commander Keen]" at 3D Realms, includes some details on the history of id
- [id Museum], a page dedicated to id Software
- [A tribute to id Software], demonstrating the essential ray casting technology employed in their early shooters
- [Czech Doom 3 website] containing a large id Software photo gallery
From Wikipedia, the Free Encyclopedia. Original article here. Support Wikipedia by contributing or donating.
All text is available under the terms of the GNU Free Documentation License See Wikipedia Copyrights for details.
